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  • Martin Gühmann
    replied
    Originally posted by JoeB12345 View Post
    1>LINK : fatal error LNK1104: cannot open file 'atlthunk.lib'
    That seems to be a problem with the VC++ Express version. Just google the problem or click here.

    -Martin

    Leave a comment:


  • JoeB12345
    replied
    1>LINK : fatal error LNK1104: cannot open file 'atlthunk.lib'

    Leave a comment:


  • EPW
    replied
    Are your SDKs up to date? Google suggests that problem occurs in the 2005 version. You can fix it yourself though,(it appeared to be a common problem) just google the error for many explanations.

    Leave a comment:


  • JoeB12345
    replied
    1>c:\tmp\extras\directshow\samples\c++\directshow\ba seclasses\ctlutil.h(278) : error C4430: missing type specifier - int assumed. Note: C++ does not support default-int

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  • EPW
    replied
    Those errors look familiar.

    reftime.h should be in C:\Program Files\Microsoft SDKs\Windows\v6.1\Samples\Multimedia\DirectShow\Ba seClasses

    As for y.tab.c and lex.yy.c; I think you have to compile them manually. You can right click on them in the dbgen solution and click compile.
    Last edited by EPW; January 6, 2010, 23:08.

    Leave a comment:


  • JoeB12345
    replied
    help stuck on

    1>------ Build started: Project: fault, Configuration: Release Win32 ------
    2>------ Build started: Project: dbgen, Configuration: Release Win32 ------
    1>Compiling...
    2>Compiling...
    1>FaultGen.cpp
    2>y.tab.c
    2>c1 : fatal error C1083: Cannot open source file: '.\y.tab.c': No such file or directory
    2>lex.yy.c
    2>c1 : fatal error C1083: Cannot open source file: '.\lex.yy.c': No such file or directory
    2>Generating Code...
    2>Build log was saved at "file://c:\GAMES\ctp2\ctp2_code\gs\dbgen\Release\BuildLog. htm"
    2>dbgen - 2 error(s), 0 warning(s)
    3>------ Build started: Project: Crater, Configuration: Release Win32 ------
    3>Compiling...
    3>Crater.cpp
    1>c:\GAMES\ctp2\ctp2_code\ui\aui_common\aui.h(56) : fatal error C1083: Cannot open include file: 'reftime.h': No such file or directory
    1>Build log was saved at "file://c:\GAMES\ctp2\ctp2_code\mapgen\fault___\BuildLog.h tm"
    1>fault - 1 error(s), 0 warning(s)
    4>------ Build started: Project: Plasma2, Configuration: Release Win32 ------
    4>Compiling...
    4>PlasmaGen2.cpp
    3>c:\GAMES\ctp2\ctp2_code\ui\aui_common\aui.h(56) : fatal error C1083: Cannot open include file: 'reftime.h': No such file or directory
    3>Build log was saved at "file://c:\GAMES\ctp2\ctp2_code\mapgen\Crater__\BuildLog.h tm"
    3>Crater - 1 error(s), 0 warning(s)
    5>------ Build started: Project: geometric, Configuration: Release Win32 ------
    5>Compiling...
    5>Geometric.cpp
    4>c:\GAMES\ctp2\ctp2_code\ui\aui_common\aui.h(56) : fatal error C1083: Cannot open include file: 'reftime.h': No such file or directory
    4>Build log was saved at "file://c:\GAMES\ctp2\ctp2_code\mapgen\Release\BuildLog.ht m"
    4>Plasma2 - 1 error(s), 0 warning(s)
    5>c:\GAMES\ctp2\ctp2_code\ui\aui_common\aui.h(56) : fatal error C1083: Cannot open include file: 'reftime.h': No such file or directory
    5>FaultGen.cpp
    5>c:\GAMES\ctp2\ctp2_code\ui\aui_common\aui.h(56) : fatal error C1083: Cannot open include file: 'reftime.h': No such file or directory
    5>Generating Code...
    5>Build log was saved at "file://c:\GAMES\ctp2\ctp2_code\mapgen\geometri\BuildLog.h tm"
    5>geometric - 2 error(s), 0 warning(s)
    6>------ Build started: Project: ctp2, Configuration: Release Win32 ------
    6>Performing Custom Build Step
    6>C:\GAMES\ctp2\bin\byacc: f - cannot open "/tmp/yacc.aa03144"
    6>Project : error PRJ0019: A tool returned an error code from "Performing Custom Build Step"
    6>Build log was saved at "file://c:\GAMES\ctp2\ctp2_code\ctp\Release\BuildLog.htm"
    6>ctp2 - 1 error(s), 0 warning(s)
    ========== Build: 0 succeeded, 6 failed, 0 up-to-date, 0 skipped ==========

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  • Martin Gühmann
    replied
    Originally posted by JoeB12345 View Post
    Can some one do that for me?
    And then what, compile the next version, too? And the following too, and so on? I am sorry, but we are not allowed to distribute a version without a CD check.

    -Martin

    Leave a comment:


  • JoeB12345
    replied
    Originally posted by Martin Gühmann View Post
    Or compile it as release version. That is an optimized version without the CD-check.

    -Martin
    Can some one do that for me?

    Leave a comment:


  • Martin Gühmann
    replied
    Originally posted by Maquiladora View Post
    I can't remember what I did exactly. Just search in the source code for things like CDDRIVE or CDCHECK things like that. It's all inside one small source file and I juts changed one or two lines there.
    Or compile it as release version. That is an optimized version without the CD-check.

    -Martin

    Leave a comment:


  • Maquiladora
    replied
    Originally posted by JoeB12345 View Post
    How do you do remove the cd part?

    my disk does not read right any more.
    I can't remember what I did exactly. Just search in the source code for things like CDDRIVE or CDCHECK things like that. It's all inside one small source file and I juts changed one or two lines there.

    Leave a comment:


  • JoeB12345
    replied
    Originally posted by Maquiladora View Post
    I also use nointromovie (or you can remove the CD check and play without a CD, that also skips the intro). Other arguments (that I've yet to try) are notimeslice and runinbackground.
    How do you do remove the cd part?

    my disk does not read right any more.

    Leave a comment:


  • Maquiladora
    replied
    A clean copy of MSVCRTD.DLL:
    Attached Files

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  • EPW
    replied
    I just added the Environmental variable TMPDIR = C:\tmp.

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  • Maquiladora
    replied
    So tell us all how you fixed the tmp directory thing.

    Leave a comment:


  • EPW
    replied
    Woohoo!!

    Leave a comment:

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