I downloaded D7 and D7.1 and I must say that I like what I see.
There are a number of isues however.
[list=1][*]In the Cartehage vr. Rome scenario only half of the map is vissble on the "full screen map", so it's rather cumbersom to play, when you have to click on on each tile to se if there is a unit there.[*]there is way to much clicking, when I select a unit and then press move, I have to first klick in the map view, to activate the window, and then place the waypoints.[*]there must be some type of zone of control, I have on several ocations had TFs passing oneanother with very little combat loss. This occurs when I attempt to attack a TF by moving into the tile ocupied by it.[*]It is unrealistic and quite anoying that you can claim a number of tiles by simply passing through them. This is OK as long as there is no (and in some cases very few) inhabitants, but generally you should have to remain some time in an area populated by a different nationality than the invading army. One solution could be to add an occupy/conquer order. The time used to cary out this order should then be calculated based on the atackers strength and the population. A note here is that liberating accupied tretory should be easier. A nice touch would be to make provinces have a chance of revolting if owner is not native.[*]Naval units should not be able to conquer land tiles. Land there yes, but hold forein terrain no. And they should be penalized for fighting while docked/beached.[/list=1]
I might have some more later, especially on the interface, but this is all for now.
There are a number of isues however.
[list=1][*]In the Cartehage vr. Rome scenario only half of the map is vissble on the "full screen map", so it's rather cumbersom to play, when you have to click on on each tile to se if there is a unit there.[*]there is way to much clicking, when I select a unit and then press move, I have to first klick in the map view, to activate the window, and then place the waypoints.[*]there must be some type of zone of control, I have on several ocations had TFs passing oneanother with very little combat loss. This occurs when I attempt to attack a TF by moving into the tile ocupied by it.[*]It is unrealistic and quite anoying that you can claim a number of tiles by simply passing through them. This is OK as long as there is no (and in some cases very few) inhabitants, but generally you should have to remain some time in an area populated by a different nationality than the invading army. One solution could be to add an occupy/conquer order. The time used to cary out this order should then be calculated based on the atackers strength and the population. A note here is that liberating accupied tretory should be easier. A nice touch would be to make provinces have a chance of revolting if owner is not native.[*]Naval units should not be able to conquer land tiles. Land there yes, but hold forein terrain no. And they should be penalized for fighting while docked/beached.[/list=1]
I might have some more later, especially on the interface, but this is all for now.
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