Delighted to have a fellow SMAX hater trying to improve SMAC
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SMAC 444 (AI experiment)
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yes, concentrating on SMAC first seems to be the way to go.
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Another request modding god, can you put in an option to disable datalinks.
When my brother and I play multiplayer, we ban planetary governor for either of us as datalinks are just too powerful. Seeing everything that is getting built for just one probe action - totally overpowered.
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Originally posted by kyrub View PostWill be glad for any report / feedback.
Improbable. I find the expansion dull and several AI mechanisms simply don't work in SMAX, so it would be lot of work to get it right.
What would be more useful would be to improve the AI's use of air power.
Yang builds billions of bombers. Yet he only goes after formers and then sends his planes onto the same tile - an easy target. Killing formers isn't a dreadful idea, but he'd do far better if those planes attacked military units out in the open and were used to support his offensives. In fact, Yang with good bomber AI would be formidable.
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Originally posted by bdanv View Postoh, the AI is building the occasional crawler. it just can't use it extensively.
(Same with speeder numbers so far: hard to tell if there is any improvement, since I have not been playing the game for a long time.)
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Will be glad for any report / feedback.
Data angels don't ask for technology, because the game checks for "Univ" string and many other instances of this kind. Very lazy work by Firaxis.
I could maybe instill the terraforming part into SMAX, that should be mostly Copy - Paste routine, since I rebuilt that part of code completely in SMAC.
And I have seen a Lal's crawler... 3 turns before it was eaten by a worm
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Originally posted by bdanv View Posti'll test your patch.
any chance for a SMAX patch?
I could maybe instill the terraforming part into SMAX, that should be mostly Copy - Paste routine, since I rebuilt that part of code completely in SMAC.
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2-space cities... Yeah, it does not fonction very well in my tests so far. Hive has become significantly more pushover with this feature. I may remove it later. Other than than, I have had much better results for Spartans and Believers. And I have seen a Lal's crawler... 3 turns before it was eaten by a worm.
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wow, .exe editing!
i'll test your patch.
no more AI bases at distance = 2
any chance for a SMAX patch?
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SMAC 444 (AI experiment)
This is an experimental AI patch for SMAC. It tries to fix the most obvious AI flaws with as little work as possible.
Latest
Unzip, copy into your SMAC folder, overwrite (you may want to backup the old 'terran.exe' first).
Stability is unknown. Use at your own risk!
Patch contents
SMAC_444_k
- stockpile energy bug
- AI exchange base bug
- children creche morale bonus bug
- AI hurrying price bug
- AI will try to build seaformers even before it has seabases
- more colony pods for University and Morgan
- reversal of distant AI cities (AI can build cities at closest distance again) from SMAC_444_j
SMAC_444_j
- a lesson in basic land terraforming (no boreholes yet)
- a few tech_beelines
- more focus on formers, recycling tanks to speed up the early AI game
- no more AI bases at distance = 2
- a few changes to AI unit design
- more AI ships
- AI should now build and use crawlers
- AI should be more likely to build speeders
All this was combined with scient's excellent (unofficial) patch.
I decided to put back the unit 2048 limit, since it crashed the game.
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Last edited by kyrub; March 11, 2011, 06:03.Tags: None
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