Hmm... I'll have to think about your Son of Neptune idea. I will say that I assume you mean coastal to land for "unless you let a water province revert back into a coastal province, in which case the fleet would be destroyed," right?
Your right though, the walls ability is a little weak as is, it probably would be better to have it as a ability for all the SC's. As for nationalist, as I look at again it's not as strong as I thought it was.
Of course it's hard to get much more then a rough idea of how powers balance against each other without alot of playtesting though. I might be interesting if nobody knew what abilities each player had until they used them, put a little more bluff in the intial game.
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