Announcement

Collapse
No announcement yet.

Post-WW2 scenarios

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • MagyarCrusader
    replied
    Originally, no. FW versions are floating around somewhere. Techsumeh did convert Congo to ToT, and he was making the Vietnam ToT version...

    Leave a comment:


  • H Tower
    replied
    but they're ToT, right?

    Leave a comment:


  • MagyarCrusader
    replied
    in case nobody has mentioned them, there are some good scenarios by Techumseh about Vietnam and Congo.

    Leave a comment:


  • Jacobite1688
    replied
    Event setting attitude? This has got to be a ToT command, right?

    Leave a comment:


  • Michael Daumen
    replied
    however, you would need to turn off diplomacy between your two civs and make them permanently allied
    You need the diplomacy active to allow gift giving. Between a house rule and an event setting attitudes each turn you should maintain a beautiful relationship.

    Leave a comment:


  • H Tower
    replied
    Originally posted by Michael Daumen
    After seeing Second Front, I envisioned a game where you controlled 2 nations - a superpower and a proxy civ. The superpower does little but make money, freight, and immobile combat units, which it can give (along with cash) to the proxy. The proxy civ has Leo's Workshop, which upgrades the immobile units into functioning armed forces. Depending on various conditions, the cold war could always heat up into a conventional one - then you switch to a more active set of rules.txt and slug it out.

    Could this work? Is it worth proceeding out of the dreaming stage into testing?
    i think you would need to make it a hotseat game, like second front. that way you would control both civs. however, you would need to turn off diplomacy between your two civs and make them permanently allied. and leo's can always be changed so that it doesn't become obsolete. this idea just might work...

    Leave a comment:


  • H Tower
    replied
    civfanatics has them

    Leave a comment:


  • Michael Daumen
    replied
    PS Where can I find the aforementioned Cruel Sea and Raging Dragon scens?

    Leave a comment:


  • Michael Daumen
    replied
    After seeing Second Front, I envisioned a game where you controlled 2 nations - a superpower and a proxy civ. The superpower does little but make money, freight, and immobile combat units, which it can give (along with cash) to the proxy. The proxy civ has Leo's Workshop, which upgrades the immobile units into functioning armed forces. Depending on various conditions, the cold war could always heat up into a conventional one - then you switch to a more active set of rules.txt and slug it out.

    Could this work? Is it worth proceeding out of the dreaming stage into testing?

    Leave a comment:


  • H Tower
    replied
    i found this scenario called ColdWarX a long time ago. its nowhere near the level of scenarios made today, but if your desperate for a cold war scenario, it'll do.
    Attached Files

    Leave a comment:


  • H Tower
    replied
    you mean like the book Submarine that he wrote for the computer game?

    Leave a comment:


  • ravagon
    replied
    Originally posted by winterfritz
    Re 'post-USSR scenarios', I was particularly looking for a depiction of the whole world during the period, rather than localised conflicts. Apart from New World Order, there don't seem to be many good simulations of the present (which includes the 90s as well as now) world situation.
    I've been playing around with the idea of a "Cruel Sea" - type scenario (Hope that name isn't copyrighted ) set in 1996+ featuring a rampaging China (with tacit Russian material support) launching a general offensive against a number of SE-Asian countries/territories - Taiwan, Phillipenes, Hong Kong, Spratleys, etc. Basically the Player leads the USN against PRC air and naval assets with land units playing a very minimal part.
    Its not exactly global of course ...

    PS: No need to mention this "original idea" to a certain Mr Clancey.

    Leave a comment:


  • Case
    replied
    My scenario 'Raging Dragon' covers most of Euroasia...

    Leave a comment:


  • winterfritz
    replied
    Something with different objectives might work for a Cold War scen - you're right, conquering cities wasn't exactly the point of that 'conflict'. I think it'd also work as an MP or PBEM scenario.

    Re 'post-USSR scenarios', I was particularly looking for a depiction of the whole world during the period, rather than localised conflicts. Apart from New World Order, there don't seem to be many good simulations of the present (which includes the 90s as well as now) world situation.

    Leave a comment:


  • Michael Daumen
    replied
    While there are good scenarios (I always liked Gulf War 2000 even though its dated now), it's hard to game the Cold War in Civ2 terms. After all, the main way to get things done in a Civ2 scenario is conquer cities, which what 40 years of Cold War geopolitics was designed to prevent. Believe me, I have thought long and hard about trying to do a good Cold War scen. The best I could do was to convince Fast Eddie to make up lists of units

    I did a scenario (I believe the filename is centasia.zip in the Apolyton archives) about Central Asia in the post USSR days. It was my second scenario and truthfully it's not that great. It has gotten topical in the past eight months or so . . .

    Leave a comment:

Working...
X