Pale Blue Sea
2WWUU Enchantment
Any lands you control producing W produces an additional U. Any lands you control producing U produces an additional W.
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Originally posted by thinkingamer
I have to disagree: this enchantment makes ALL your cards into a bit more expensive counterspells that can counter ANYTHING. It has to be expenve, otherwise, it becomes broken.
Devout Witness
2W, Creature — Spellshaper 2/2, Mercadian Masques Common
1W, tap, Discard a card from your hand: Destroy target artifact or enchantment.
Originally posted by thinkingamer
Also remember that counterspells are only limited to 4 per deck, also if u can manage to put enough counters in this enchantment and have enough cards, then you can counter anything on anytime with 0 mana cost.Last edited by Urban Ranger; June 2, 2003, 03:35.
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Originally posted by thinkingamer
sorry, a similar card already exists:
Gratuitous Violence:
{2rrr}
enchantment
if a creature you control would deal damage to a creature or player, it deals doudle that damage to that creature or player instead.
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Originally posted by Urban Ranger
Intensive Warfare
3RR Enchantment
All combat damages are doubled.
Gratuitous Violence:
{2rrr}
enchantment
if a creature you control would deal damage to a creature or player, it deals doudle that damage to that creature or player instead.
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Originally posted by Urban Ranger
In essence, you are paying UUU plus a card for a counter. Considering a Counterspell is UU, that's too expensive. Either UU or 2U is more reasonable.
Also compare this to Lifeforce (GG: Counter target Black spell). Yes, definitely too expensive.
Also remember that counterspells are only limited to 4 per deck, also if u can manage to put enough counters in this enchantment and have enough cards, then you can counter anything on anytime with 0 mana cost.Last edited by thinkingamer; June 2, 2003, 00:23.
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Intensive Warfare
3RR Enchantment
All combat damages are doubled.
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Originally posted by thinkingamer
updated
(no name)
{3uuu}
enchantment
uuu: put a counter to this enchantment. Play this ability as a sorcery.
remove a counter, discard a card from your hand: counter target spell
Now, this card is more balanced. I know that this card is very expensive, yet at the end game (when you have 10+ lands) this card may turn all those remaining lands into counter spells!!!
Also compare this to Lifeforce (GG: Counter target Black spell). Yes, definitely too expensive.
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Originally posted by obiwan18
Now you have a protection from black creature with a black enchantment.
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What if I put a Black Ward on a creature with Death Kiss?
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Originally posted by Urban Ranger
Destroy the other critter or this one? If the latter, this is a crap card.
it was not meant to be high powered (only was meant to be a common)
I could imagine decks where I would sideboard it
Jon Miller
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Originally posted by Panda
Bloodsucker
{3}{B}
Creature - Thrall
1/1
When Bloodsucker Comes into play, exchange life totals with target player. When Bloodsucker leaves play reverse this effect.
B: Regenerate
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Originally posted by thinkingamer
Im sorry to tell you that your card is obviously broken. Besides, thats no white's ability. How bout:
(no name)
{3uuu}
enchantment
in each upkeep of your turn, put a counter to this enchantment.
remove a counter, discard a card from your hand: counter target spell
(no name)
{3uuu}
enchantment
uuu: put a counter to this enchantment. Play this ability as a sorcery.
remove a counter, discard a card from your hand: counter target spell
Now, this card is more balanced. I know that this card is very expensive, yet at the end game (when you have 10+ lands) this card may turn all those remaining lands into counter spells!!!
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Gaia's Wrath
3GGG Sorcery
Destroy all black permanents, they may not regenerate this turn.
Blink
1U Instant
Remove target creature from play. Put it back in play at end of turn.
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Originally posted by Jon Miller
two more
uu2
creature
4/4
if blocking or blocked by blue, destroy
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