Sanity
3UU Enchantment
When Sanity comes into play, each player chooses a basic land type and a colour (colourless might not be chosen). As long as Sanity remains in play, only land of that type may be tapped for mana, only spells of that colour (but not others) may be played, only enchantments of that colour are active, and only creatures of that colour may attack, defend, and activate abilities.
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Originally posted by Jon Miller
yah
it is overpowered
take away haste?
make it more costly?
I suggested underpowered cards also (The 4 for 4/4 get destroyed by red card)
Jon Miller
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Originally posted by Victor Galis
Suppose first turn, I play a swamp, and summon some 1/1. Second turn I play a second swamp, summon no name, attack with my 1/1 and no name and pay 19 life... I fail to see how this not overpowered. Your card essentially reads: If this creature is not blocked and you have more life than your opponent, you win. (Alternative: use a war chariot to give it trample).
You put in 9 life to do 10 damage, and gain 10 life back. You get a free pump, and gain a life to boot.
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Originally posted by thinkingamer
If there already exist a better card that only benefits your creatures at similar price, why would you create a card that would benefit ALL creatures?
Secondly, what if I steal your enchantment? In the first case, you would have lost use of it. In the second case, you don't care.
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yah
it is overpowered
take away haste?
make it more costly?
I suggested underpowered cards also (The 4 for 4/4 get destroyed by red card)
Jon Miller
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Originally posted by Jon Miller
{no name}
bb creature
pay 1 life to give {no name} +1/0
haste
0/1
Jon Miller
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Originally posted by thinkingamer
Why would you want to have a gloval beneficial enchantment card, if a local beneficial card at similar price alrealy exists?
If there already exist a better card that only benefits your creatures at similar price, why would you create a card that would benefit ALL creatures?
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Originally posted by Urban Ranger
Mine is different. It's a global instead of local enchantment.
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{no name}
bb creature
pay 1 life to give {no name} +1/0
haste
0/1
Jon Miller
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Hand of Fate
1R Sorcery
Take target opponent's hand and mix it up with yours. Then deal out a number of cards to each player as they had before. Do the same for both libraries and graveyards.
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Originally posted by Urban Ranger
Don't forget that, your enchantment can be targeted by a number of spells and abilities, unlike a spell. For example:
Devout Witness
2W, Creature — Spellshaper 2/2, Mercadian Masques Common
1W, tap, Discard a card from your hand: Destroy target artifact or enchantment.
"Also remember that counterspells are only limited to 4 per deck, also if u can manage to put enough counters in this enchantment and have enough cards, then you can counter anything on anytime with 0 mana cost."
The mana cost is not 0, it would be UUU according to you. Just because it has been prepaid doesn't mean it is free.
And of course im not saying that it is free because its prepaid, but it becomes free after you paid/invest on it. This is what I meant.Last edited by thinkingamer; June 2, 2003, 21:29.
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Annoying? That's not annoying. Kudzu is annoying because it just floats around destroying lands. Still, it can be disenchanted the usual way.
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Once you put a Black Ward on a critter, all black enchantments come off.
It's supposed to be a much more annoying Kudzu.
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Urza's Piano
2
Artifact
Drop Urza's Piano onto the playing table from a height of at least 4 feet, sacrifice Urza's Piano: put the card that Urza's piano lands on into it's owner's graveyard. Play this ability as a sourcery.
Kicker (3): play this ability as an instant.
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Im sorry to tell you that your card is obviously broken. Besides, thats no white's ability.
Lonestar: dont you think that that Thor card should be RRWW instead of RRGG? What do you people think?
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