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3rd Apolyton CtP2 SP Tournament: 1 August - 1 September 2002

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  • Jesper Portus
    replied
    Originally posted by Locutus
    Unless Jesper or anyone else who hasn't posted their game yet can do better than you guys, it looks like there won't be any new additions to the Hall of Fame this month (although centrifuge's entry will change - considerably)...
    I hope to reach over 30.000 points! Using a spy is expansive, but it brings a lot of points! So I conquered all but the arabains and than "bought" six of the arabian citys.

    Yet the arabians have one poor city and I am on the way to gaia. I hope I can finish the "gaiaforming" till 2300 - and till the end of these tournament.

    So long
    Jesper

    Leave a comment:


  • Locutus
    replied
    Anyway, here's an update of the unofficial score so far (as usual in a seperate post so it doesn't screw up anyone's forum layout):
    Code:
    Endyear
    -------
    
    Rank   Player		Victory Type	Year	Points  Cities	 Pop	Advanc	Wonders	Feats	Last Research
    ---------------------------------------------------------------------------------------------------------------
     1   centrifuge		Diplomatic	 810 AD	 6,370	 16	 111	 21	 1	 2	Gunpowder
     2   Maquiladora	Diplomatic	 970 AD	 8,320	 18	 294	 38	 2	 3	Industrial Revol
     3   mnbryan37		Bloodlust	1290 AD	17,030	 22	 383	 37	10	 2	Economics
     4   Locutus (1)	Bloodlust	1505 AD	18,320	 48	 909	 44	12	 1	Oil Refining
     5   mapfi		Bloodlust	1550 AD	21,795	 55	1204	 58	17	 6	Jet Propulsion
     6   ETB		Bloodlust	2181 AD	19,500	 50 	1217	 59	13	 2	Modern Medicine	
     7   TheArsenal		Diplomatic	2218 AD	11,225	 33	 989	 50	 9	 1	Mass Media
     8   Shadow		Diplomatic	2291 AD 20,535	 40	 978	 78	14	 8	Nano-Assembly
     9   Martin Gühmann	Bloodlust	2300 AD 28,055	 50	1961	 91	25	 9	Virtual Democracy
    
    Endscore
    --------
    
    Rank   Player		Victory Type	Points	Year    Cities	 Pop	Advanc	Wonders	Feats	Last Research
    ---------------------------------------------------------------------------------------------------------------
     1   Martin Gühmann	Bloodlust	28,055	2300 AD  50	1961	 91	25	 9	Virtual Democracy
     2   mapfi		Bloodlust	21,795	1550 AD	 55	1204	 58	17	 6	Jet Propulsion
     3   Shadow		Diplomatic	20,535	2291 AD  40	 978	 78	14	 8	Nano-Assembly
     4   ETB		Bloodlust	19,500	2181 AD	 50 	1217	 59	13	 2	Modern Medicine	
     5   Locutus (1)	Bloodlust	18,320	1505 AD	 48	 909	 44	12	 1	Oil Refining
     6   mnbryan37		Bloodlust	17,030	1290 AD	 22	 383	 37	10	 2	Economics
     7   TheArsenal		Diplomatic	11,225	2218 AD	 33	 989	 50	 9	 1	Mass Media
     8   Maquiladora	Diplomatic	 8,320	 970 AD	 18	 294	 38	 2	 3	Industrial Revol
     9   centrifuge		Diplomatic	 6,370	 810 AD	 16	 111	 21	 1	 2	Gunpowder
    Unless Jesper or anyone else who hasn't posted their game yet can do better than you guys, it looks like there won't be any new additions to the Hall of Fame this month (although centrifuge's entry will change - considerably)...
    Last edited by Locutus; August 21, 2002, 07:05.

    Leave a comment:


  • Maquiladora
    replied
    Originally posted by centrifuge



    ummm , I guess that you must have overlooked this one
    ah indeed i did, have to take a looksie seeing as you beat me

    Leave a comment:


  • Locutus
    replied
    Thanks for all the kind words everyone, I'm very pleased to see 9 savegames were already submitted (and more underway) with still 10 days to play...

    TheArsenal,
    Doh! You're supposed to send in the savegame of the turn *before* you win, not the turn after it. I hadn't read your post carefully enough and spent over an hour trying to figure out why I couldn't get the actual victory while you had met the requirements If possible, I would appreciate it if you would send in the correct savegame after all, this makes it possible for me to actually confirm your victory and to do some tests to see if you didn't cheat or anything like that (not that I think that you did, but why treat you any different than the rest?)

    Originally posted by Shadow
    But to make things more enjoyable, would it be worthwhile everyone putting in a vote for what they'd like to see in the next game?
    e.g. More land that current game, less goods, certain units left out or changed somehow, mostly desert terrain, etc...

    Or should we just leave it up to Loc to figure out something new?
    The thing with votes is that the result is always somewhere in the middle, so either it would lead to inconclusive results, or all games will end up being the same. I want to make sure there is a lot of variety in the Tournament settings and also in the mods used, this is more fun for the players, incites you to try something new & different, and will give more modmakers a chance to get some publicity for and feedback on their mods. So, at least for the time being, *I* will determine what the settings for the Tournament games are.

    But of course, I'm always open for ideas. After the first Tournament, there were basically two suggestions for future games: a tougher AI/game and an island map. I incorporated the former suggestion in the second Tournament (although I may have gone a little of the top with that ) and the latter in this Tournament.

    Personally I'm in the mood for a gigantic map (I can't run those mega-ultra-large maps, my system won't handle it unfortunately), about half way on the land/water setting, max goods, Impossible setting, and it'd be nice to see the AI massing up some more formidable naval fleets but I guess that's in the coding more or less... anyway, just some thoughts.
    I actually considered using a Gigantic map for this tournament, but I'm still a little hesitant because not everyone has a PC fast enough to handle such a big map. But one of the future tournaments will certainly be played on a Gigantic map. A game on Deity turned out to be a little too hard last time, but the current King game seems to go well for most people, so we'll probably play on Emperor next month. As for the other settings, I haven't decided yet but I'll consider your (and everyone else's) suggestions when I do.

    As far as the mod goes, I think MedMod would actually be the most natural progression for the next tourney: we started with the original game and gradually used more progressive mods. Apolyton is still pretty close to the original game, Goodmod slightly less. MedMod is closer to the original game than Cradle (Cradle doesn't even cover the same time period - well, not really), so that would IMHO be the most logical for the next Tournament. However, considering the current state of MedMod, I don't feel now would be the right time for a Tournament game with it, it really needs one more update to polish things properly (this update will probably come some time after IW's city expansion code is released), so it's quite possible that next month will be a Cradle game after all...

    mnbryan37,
    I agree with centrifuge, with a score like that, you should be able to handle Impossible games easily

    mapfi,
    The best way to take 1-tile islands is to first take all other cities of that civ. Since sea tiles have little to no production, it's impossible to maintain a large army with only 1 tile islands. With only 1 or 2 cities left, your opponent

    will be forced to disband all but 2-4 units per city. So once you're done with the regular cities, take a stack or two of your best naval units (whether they are Coracles or Ships o/t Line) and attack those islands. If there are several islands, you may want to recon all of them first: some islands may have many defenders while others may have none. By taking the weakest cities first, you might force your opponent to disband some of his defenders in his stronger cities...

    As the unofficial ranking (see below) shows, mnbryan's early victory was achieved with only 22 cities (5 of which on the starting island). Mapfi and I both had 50 odd cities towards the end of the tournament, about 10 of which on the starting continent. Apparently stuffing your starting island with many cities is NOT the key to an early victory...
    Note however that mapfi did a very impressive job with his economy and science, he took the lead in these areas very early in the game and ended up with the second highest score of all, while 3 people below him finished the game several hundred turns later Only Martin still has a higher score, but I think Martin is specializes in maxing out the score Perhaps with the exception of centrifuge's 'cheat game' of last month, mapfi's game probably has the highest score:endyear ratio of all tournament games so far

    Leave a comment:


  • Jesper Portus
    replied
    Originally posted by Maquiladora
    I must say though, 12 cities on that first island, im not sure if thats too many, to keep each city productive and growing. I only built 7, i couldve got a couple more if id have scouted the island more, but the 7 i did build just had more space and expanded well.
    I built five cities on the first island. My goal is to built very large cities. Currently they stopped with a population of 32 till I reach the Arcology ...

    So long
    Jesper

    Leave a comment:


  • centrifuge
    replied
    Originally posted by Maquiladora

    I dont think anyone else got a diplo victory yet,

    ummm , I guess that you must have overlooked this one

    Leave a comment:


  • Maquiladora
    replied
    Originally posted by mapfi
    So in that case I could have finished stupid Greece as second civ. Well, if I hadn't passed 900AD already when Bryan put his result up and if I had known that the AI never had more than 10 cities I would have put more emphasisis on military to finish just as quickly as possible instead of caring for my cities to grow continously. Hey but that's the true fun of the tournament game - not knowing what you're up to and seeing other's doing better or worse...
    In some way its for more interesting to finish second, then you can disect the save game of the person who won quicker than you in the corresponding victory group, and see what they did differently. I dont think anyone else got a diplo victory yet, although i wouldve gone for military had i had enough time.

    I must say though, 12 cities on that first island, im not sure if thats too many, to keep each city productive and growing. I only built 7, i couldve got a couple more if id have scouted the island more, but the 7 i did build just had more space and expanded well.

    More cities would produce quicker population growth early, but stifle it eventually. The larger the land mass the greater the desire there should be to colonise every square inch of it quickly. Benefit from the growth and science later.

    Leave a comment:


  • TheArsenal
    replied
    Re: Suggestion to Locutus and Tournament Players

    Originally posted by Shadow

    But to make things more enjoyable, would it be worthwhile everyone putting in a vote for what they'd like to see in the next game?
    e.g. More land that current game, less goods, certain units left out or changed somehow, mostly desert terrain, etc...

    Or should we just leave it up to Loc to figure out something new?

    Shadow
    There's no question I have preferences to map size, difficulty, amount of water, etc. That said, these tournaments give me incentive to try mods and conditions I may not normally. So, I will leave it up to the powers that be.

    Leave a comment:


  • mapfi
    replied
    So in that case I could have finished stupid Greece as second civ. Well, if I hadn't passed 900AD already when Bryan put his result up and if I had known that the AI never had more than 10 cities I would have put more emphasisis on military to finish just as quickly as possible instead of caring for my cities to grow continously. Hey but that's the true fun of the tournament game - not knowing what you're up to and seeing other's doing better or worse...

    Leave a comment:


  • Maquiladora
    replied
    The quickest way in the tech tree to take a city like that, is to attack with ship of the line until all defenders are dead. Then unload any a combat ground unit into the empty city.

    Leave a comment:


  • mapfi
    replied
    Well, there you go - took me more than enough time the last few days and I'm glad I finally got to the point.

    For those who are interested:
    I was convinced I'd have an advantage if I'd settle the first Island as close as possible, meaning just two tiles in between cities. With settling at the starting point and going from there I ended up with something like 12 or so cities. It worked really well in my opinion as I got the lead in the tech race pretty fast. My goal was to finish everyone of as soon as possible. Bryan has however given an amazing performance, couldn't beat that. So I end up in 1550 AD, military victory with 21795 points (just unload the 3 marines into the last Polynesian city Ua Pou (what a name!))

    This brings me to the question, can I capture a city which is on a one tile island before I get marines and if so how? The only thing I could imagine is bombard it to zero defendants and then it might be possible to unload other units directly into it too. But I honestly don't know.

    The other problem I got with the game is weird. I installed SAP and GM from scratch because I had messed around for slicing, installed the betterai and reloaded slic the first turn. Something didn't work with the text string files as every message I got was just plain gibberish. Didn't keep me from playing though. Maybe it got something to do with me having the german version of the game? Any thoughts?

    Mauro
    Attached Files

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  • Shadow
    replied
    I think you all would be surprised at just how good you really are. It seems to me that if most people have a city or two taken then they automatically scrap the game or reload. Just let the game take its course sometimes, things can get better.

    I'm currently playing my own game with the same mods as the third tournament, but on impossible level, and I've been reduced to one city for the last 100 turns or so with a settler just on the move. But I'm slowly gaining ground... slowly...

    Anyway, just try harder levels if you haven't already, I think you'll surprise yourselves. And the best games are always a struggle to survive.

    Cheers,
    Shadow

    Leave a comment:


  • Maquiladora
    replied
    Originally posted by centrifuge
    As far as which type of game I'd like to see for the next one, I am completely open... Locutus has been doing a great job with it so far
    I think Cradle is a natural progression for the next tournament game, although it depends whats happening with the MP tournament. If it happens soon then ill have to miss the SP one.

    Leave a comment:


  • centrifuge
    replied
    Originally posted by mnbryan37

    I played for a military victory, finished in 1290AD with a score of 17,040, and had 22 cities.

    I competed in the first and third tournies, but not the 2nd one as I have not reached that level of skill yet. I would be in favor of any type of game for future events, other than one at the Impossible level.
    Bill
    Well, it's just my humble opinion, but if you can win by conquest in 1290 AD, I'd say that you do have that level of skill

    As far as which type of game I'd like to see for the next one, I am completely open... Locutus has been doing a great job with it so far

    Leave a comment:


  • Maquiladora
    replied
    Ok heres my entry this month, finally found enough time to polish this game off. Enjoyed the island hopping.

    I think in some way the islands couldve made the AI more resistant to being easily conquered.

    When i hopped on the Polynesian (purple) island they had about 4 full stacks with all "modern" units, i took over 2 of their cities but they never attacked me to get their cities back

    One of the stacks just sat outside one of the cities bombarding in every turn, and i couldnt attack/bombard back because i only had 3 units inside. And everytime i just landed next to a city and took it. They had those stacks but they only had maybe 4/5 units defending inside the city, including 3 settlers in one city i saw.

    Eventually they couldnt pay the upkeep for all those units with only 2 remaining cities and that made it even easier.

    Ok heres the save, diplomatic victory - 8320 points - 975 Ano Domini
    Attached Files

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