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What do you want in Mod Guide?

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  • What do you want in Mod Guide?

    I am writing a modification guide to help beginners to modify practically anything in the game. I was looking for what chapters people wanted and what layout eg: Technologies, What files and examples on how to change certain things.keep the chapters simple like terrain units techs. I've begun work on chapter one after a failed chapter on terrain * it's small but ive only had an hour half of which was making mistake with terrain and having to reinstall the game


    [This message has been edited by Darkknight (edited January 04, 2001).]
    Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.

  • #2
    Well, I don't need it myself, but I think step-by-step how-to guides would be very useful for many people (including a section with frequently made mistakes), such as how to add a unit (feel free to steal from me ), how to add an advance, how to add a wonder, city improvement, trade good, civ, government, etc. for just about any game-object. The good thing is that 90% of this info is already in the forums somewhere, you just have to find, reorganize and possibly rewrite it, how much work can that be?
    Administrator of WePlayCiv -- Civ5 Info Centre | Forum | Gallery

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    • #3
      Unfortuanetly i mucked up my first eg. so revision of it will take half an hour will post new revised version it 30-40 minutes.Hark i hear ctp2 installation music.
      I really mucked it up

      ------------------
      " mind over body "
      Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.

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      • #4
        here is the revised and correct version of chapter 1.Units. This is only one part of it there will be many more examples like how to add units and change individual characteristics and yes a wot-not-todo section.
        Modification Guide V1.0 Written by Darkknight


        Chapter One : Units

        To modify units these are all the text files you will need:
        From D\Program Files\Activision\Call To Power 2\ctp2_data\default\gamedata
        Newsprite.txt
        Sounds.txt
        SpriteID.txt
        Uniticon.txt
        Units.txt
        Units_historic.txt
        Units_release.txt
        From D\Program Files\Activision\Call To Power 2\ctp2_data\english\gamedata
        Gl_str.txt
        Great_Library.txt
        Junk_str.txt
        Ldl_str.txt
        From D\Program Files\Activision\Call To Power 2\ctp2_data\default\aidata
        UnitBuildLists.txt

        Changing a units name:
        Step One: Open the file sounds.txt change all of the old units names to new units name.
        Step Two: Open SpritesID.txt again change all old names to new names.
        Step Three: Open Units.txt change ONLY the sound names eg:
        ## UNIT 64
        UNIT_SWORDSMAN {
        Description DESCRIPTION_UNIT_SWORDSMAN
        DefaultIcon ICON_UNIT_SWORDSMAN
        DefaultSprite SPRITE_SWORDSMAN
        Category UNIT_CATEGORY_ATTACK
        Attack 20
        Defense 10
        ZBRangeAttack 0
        Firepower 2
        Armor 1
        MaxHP 10
        ShieldCost 460
        PowerPoints 250
        ShieldHunger 5
        FoodHunger 0
        MaxMovePoints 200
        VisionRange 1
        EnableAdvance ADVANCE_IRON_WORKING
        ObsoleteAdvance ADVANCE_INDUSTRIAL_REVOLUTION
        ActiveDefenseRange 0
        LossMoveToDmgNone
        MaxFuel 0
        CanEntrench
        CanExpel
        CanPillage
        CanPirate
        ExertsMartialLaw
        DeathEffectsHappy
        IsSpecialForces
        SoundSelect1 SOUND_SELECT1_LEGION
        SoundSelect2 SOUND_SELECT2_LEGION
        SoundMove SOUND_MOVE_LEGION
        SoundAcknowledge SOUND_ACKNOWLEDGE_LEGION
        SoundCantMove SOUND_CANTMOVE_LEGION
        SoundAttack SOUND_ATTACK_LEGION
        SoundWork SOUND_WORK_LEGION
        SoundVictory SOUND_VICTORY_LEGION
        SoundDeath SOUND_DEATH_LEGION

        CanAttack: Land
        CanAttack: Mountain
        CanSee: Standard
        MovementType: Land
        MovementType: Mountain
        Size: Small
        VisionClass: Standard

        CanReform {
        Sound SOUND_ID_REFORM_CITY
        Effect SPECEFFECT_REFORMCITY
        }
        }
        Here I have changed the samurai units name to Legion changing only the Sound names. The Samurai's sprite file was named swordsman.

        Step Four: Open Units_Historic.txt change all old names to new names
        Step Five: Open Units_release.txt again change all old names to new names
        Step Six: Open gl_str.txt change old name on the right to new name. Eg:
        UNIT_SWORDSMAN "Legion"
        Step Seven: FOR GREAT LIBRARY EDITING ONLY. Open Great_Library.txt change all old names to new names. Except for when this line appears!!:

        The ATABASE_UNITS,UNIT_SWORDSMAN>Legion
        (or old units name!!)
        Then just change second name.

        OR WHEN THIS LINE APPEARS!!:

        [UNIT_SWORDSMAN_HISTORICAL]
        (or old units name!!)
        Do not change.



        ------------------
        " mind over body "
        Destruction is a lot easier than construction. The guy who operates a wrecking ball has a easier time than the architect who has to rebuild the house from the pieces.--- Immortal Wombat.

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        • #5
          units_release and units_historic are obsolete files left over from CTP1, so there's no need to edit them.

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          • #6
            How about a section for the AI modifications developed thus far? This would be very useful to those of us who enjoy the game, but want more of a challenge (and don't have the time or savvy to figure it out on our own!).

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            • #7
              I have no problems learning modifications for the text files. What I would REALLY like to see now is a SLIC manual for those who have no knowledge in computer programming.

              For instance, right now, I do not know what modifications would require SLIC and what modifications would only require changes to be made in the text documents.

              Is anyone up to that challenge?
              A lot of Republicans are not racist, but a lot of racists are Republican.

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