On healing:
Announcement
Collapse
No announcement yet.
The Great Library
Collapse
This is a sticky topic.
X
X
-
Spreadsheet calculating distance and city count maintenance.Attached Files
Leave a comment:
-
-
Interesting quote, by Blake:
I find it's usually optimal to get 1 or 2 early wonders.
It's important to learn to play without wonders. This is always possible, but it's easiest for Financial, Organized and Aggressive leaders. Wonders are usually a waste of resources (compared with settlers workers and military) and that's why I advocate "With cheap resource only". This includes Industrious leaders - industrious is for cheap forges really and to further cheapen wonders you have the resource for .
Leave a comment:
-
I edited this thread title for it to be come a place where to gather important information about the game and references to it.
It would be best if you added info just by editing this post and placing it under a descriptive title.
Trade routes
Trade route value is tied closely to population, mainly the population of the distant city.
Trade route allocation is based nearly entirely on the population of your cities.
The biggest cities get the best trade routes (highest gold value).
There is one important modifier: The Harbor DOUBLES the effective population of a city for purposes of attracting trade. A size 10 city with a harbor will attract better trade than a size 19 landlocked city.
Ties are broken by city age, so if your (original) capital and another city are both size 10, the best trade will got the capital.
The value of trade routesLast edited by binTravkin; December 9, 2006, 09:13.
Leave a comment:
-
Most techs throughout Ancient and Classical era are doable by one GP, it's later when it needs additional research.
And no it's not a poor choice as long as you watch out to not pop useless crap out of GP.
Leave a comment:
-
Isnt using GPs on techs a poor choice? I havnt studied it so i wouldnt know, but when i get GPs they cant even complete the tech in one shot anyway.
Leave a comment:
-
Remind me how this works.
You can only have techs that you have all the minimum requirements for and you will get the tech highest up the list?
Leave a comment:
-
The Great Library
bT: Thread title edited by me. Didn't want to make another topped thread.
Because I don't want to dig up the thread at CFC every time.
Great Prophet:
Meditation
Polytheism
Priesthood
Monotheism
Theology
Divine Right
Mysticism
Code of Laws
Civil Service
Monarchy
Literature
Music
Writing
Philosophy
Printing Press
Drama
Alphabet
Paper
Education
Liberalism
Calendar
Masonry
Animal Husbandry
Construction
Future Tech
Great Scientist:
Writing
Mathematics
Scientific Method
Physics
Education
Printing Press
Fiber Optics
Computers
The Wheel
Philosophy
Chemistry
Fission
Fusion
Optics
Paper
Astronomy
Biology
Electricity
Flight
Genetics
Compass
Satellites
Sailing
Alphabet
Calendar
Medicine
Ecology
Iron Working
Metal Casting
Engineering
Steam Power
Liberalism
Agriculture
Masonry
Bronze Working
Machinery
Gunpowder
Refrigeration
Rocketry
Fishing
Combustion
Plastics
Composites
Mining
Radio
Meditation
Drama
Theology
Music
Civil Service
Democracy
Corporation
Communism
Economics
Hunting
Archery
Animal Husbandry
Construction
Robotics
Monotheism
Mass Media
Horseback Riding
Replaceable Parts
Rifling
Artillery
Future Tech
Great Artist:
Literature
Drama
Music
Polytheism
Monarchy
Mass Media
Radio
Mysticism
Monotheism
Divine Right
Alphabet
Meditation
Priesthood
Theology
Nationalism
Writing
Philosophy
Printing Press
Liberalism
Pottery
Horseback Riding
Democracy
Education
Military Tradition
Communism
Astronomy
Computers
Feudalism
Constitution
Fishing
Sailing
Paper
Biology
Archery
Masonry
Metal Casting
Civil Service
Guilds
Fascism
Hunting
Animal Husbandry
Bronze Working
Construction
Railroad
Robotics
Future Tech
Great Merchant:
Currency
Banking
Economics
Corporation
Metal Casting
Code of Laws
Mining
Constitution
Wheel
Pottery
Sailing
Paper
Railroad
Industrialism
Monarchy
Civil Service
Guilds
Fascism
Mass Media
Agriculture
Writing
Mathematics
Printing Press
Flight
Machinery
Replaceable Parts
Satellites
Mysticism
Priesthood
Divine Right
Nationalism
Calendar
Scientific Method
Medicine
Horseback Riding
Compass
Steam Power
Future Tech
Great Engineer:
Machinery
Assembly Line
Industrialism
Combustion
Metal Casting
Mining
Iron Working
Engineering
Replaceable Parts
Steam Power
Steel
Robotics
Railroad
Feudalism
Fascism
The Wheel
Plastics
Masonry
Construction
Guilds
Bronze Working
Corporation
Electricity
Animal Husbandry
Gunpowder
Priesthood
Monarchy
Code of Laws
Constitution
Agriculture
Economics
Chemistry
Fission
Genetics
Fusion
Optics
Civil Service
Nationalism
Communism
Ecology
Pottery
Calendar
Currency
Banking
Scientific Method
Physics
Medicine
Refrigeration
Computers
Divine Right
Fishing
Mathematics
Flight
Fiber Optics
Hunting
Horseback Riding
Rifling
Future TechLast edited by binTravkin; December 9, 2006, 08:54.Tags: None
- Stuck
Leave a comment: