Turn 107, 225BC
Units
Warriors
Thug: 2/2, 0/2 Exp. Fort (EotS)
Skirmishers
Schumacher: 4/4 0/2 Exp. Fort
Nash: Fort (Taz)
Neville: 2/2 Fort (Taz)?
Liverpool: 4/4 2/2 Exp. City Garrision I. Fort (Wines)
Skirmisher V: Fort (Taz)
Axemen
Stack I - Fort
Brashear:
Domi:
Stevens:
Redick:
Laraque: Fort
McTavish: Fort
Pronger: Fort
Catapults
Pfeiffer: Fort
Halle: Fort
Newmar: Fort
Cat V: Bombard
Cat IV: Move towords The Voice 3
Cat VI: Move towards The Voice 3
Cat VII: Move towards The Voice 3
The Voice 0% cultural defence
Spearmen
Spear I: Fort (near The Voice)
Spear III: Fort (Wines)
Scouts
Clarke: Move ?-?
Workers
Worker I: Move 6? (into forest to road)
Worker II: (4 of Taz) what next?
Worker III: Road deer camp
Science 90%
Current (?/turn): Code of Laws (?/500) (2 turns)
Treasury 10%
Current 38g (?g/turn)
Cities
Eye of the Storm (Size 5)
WF: 1, 44, 74, 7, 78 (same)
Growth (2/turn): 28/30 (1 turn)
Production (9/turn): Spearman (1 turns)
Winestrom (Size 4) (poprush - 35 turns)
WF: 14, 7, 1, 2 (growth) review workforce
Growth (2/turn): 15/28 (7 turns)
Production (5/turn): Spearman done, what next?
In Queue: Obelisk (4/30), Library (3/90)
Taz City (Size 4) (poprush - 30 turns)
WF: 14, 1, 3, 4 (growth)
Growth (6/turn): 19/28 (2 turns)
Production (1/turn): Spearman (33 turns) poprush spear if needed
In-game diplomacy
We owe AC CoL once discovered
Distant events
?
Units
Warriors
Thug: 2/2, 0/2 Exp. Fort (EotS)
Skirmishers
Schumacher: 4/4 0/2 Exp. Fort
Nash: Fort (Taz)
Neville: 2/2 Fort (Taz)?
Liverpool: 4/4 2/2 Exp. City Garrision I. Fort (Wines)
Skirmisher V: Fort (Taz)
Axemen
Stack I - Fort
Brashear:
Domi:
Stevens:
Redick:
Laraque: Fort
McTavish: Fort
Pronger: Fort
Catapults
Pfeiffer: Fort
Halle: Fort
Newmar: Fort
Cat V: Bombard
Cat IV: Move towords The Voice 3
Cat VI: Move towards The Voice 3
Cat VII: Move towards The Voice 3
The Voice 0% cultural defence
Spearmen
Spear I: Fort (near The Voice)
Spear III: Fort (Wines)
Scouts
Clarke: Move ?-?
Workers
Worker I: Move 6? (into forest to road)
Worker II: (4 of Taz) what next?
Worker III: Road deer camp
Science 90%
Current (?/turn): Code of Laws (?/500) (2 turns)
Treasury 10%
Current 38g (?g/turn)
Cities
Eye of the Storm (Size 5)
WF: 1, 44, 74, 7, 78 (same)
Growth (2/turn): 28/30 (1 turn)
Production (9/turn): Spearman (1 turns)
Winestrom (Size 4) (poprush - 35 turns)
WF: 14, 7, 1, 2 (growth) review workforce
Growth (2/turn): 15/28 (7 turns)
Production (5/turn): Spearman done, what next?
In Queue: Obelisk (4/30), Library (3/90)
Taz City (Size 4) (poprush - 30 turns)
WF: 14, 1, 3, 4 (growth)
Growth (6/turn): 19/28 (2 turns)
Production (1/turn): Spearman (33 turns) poprush spear if needed
In-game diplomacy
We owe AC CoL once discovered
Distant events
?
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