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MP C4DG Chat Poll 3: GP Gifting

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  • #61
    EDIT: nvm

    On the poll - AC team already voted yea, earlier in the thread.

    Fried - have you ever played a MP game with competitive people with GP trading on and being used by at least 2 persons?
    -- What history has taught us is that people do not learn from history.
    -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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    • #62
      They've played competitive PBEM's where it's never come up.

      I threw out something out of the ordinary (as usual) and it brought up these other possibilities which sound possibly bad on paper, but have never actually been played out in a game.

      I thought financial and philosophical looked incredibly bad on paper before the game came out. What looks on paper isn't always reality. That's why I'm opposed to the idea of making rules against something that might be, possibly bad sometime somewhere in a specific circumstance somehow.

      If they can show me a game it's been done and determined an exploit, like the other's we've discussed that have actual history of being used and determined to be excessive, I'm all ears.

      edit, oh sure edit away your question.
      One who has a surplus of the unorthodox shall attain surpassing victories. - Sun Pin
      You're wierd. - Krill

      An UnOrthOdOx Hobby

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      • #63
        I can edit it back.
        -- What history has taught us is that people do not learn from history.
        -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

        Comment


        • #64
          Yes, actually, I've run into this on a repeated basis. This is one of several reasons that many MP games are locked teams (where GP exchange is frequently done by smart teammates) or "Always War," where this problem is simply removed.

          In active-Epic MP, this is viewed right alongside Unit Suicide Training as ridiculously cheesy and abusive of a loophole in the system. Unit Trading was put in to allow military gifting and support, not to get around the reasonable restrictions on the GA system. If the intent for GAs was for them to be easy, you could use any combination of leaders or quantity to trigger a GA. In fact, briefly, this was the case, but it was changed to require multiple types very quickly - because it was judged that GAs should require significant effort to gain, not simply trading Great People back and forth like trading cards until you have the set you need.
          Friedrich Psitalon
          Admin, Civ4Players Ladder
          Consultant, Firaxis Games

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          • #65
            The fact is, that Firaxis hasn't closed all the loopholes it should or could have. It remains to us to fix those issues. Civ4 is certainly vastly better on this level than 3, but by no means is it perfect.
            You mean those elements of play that dont fit into your Civ4 Strategy(tm)
            if you want to stop terrorism; stop participating in it

            ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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            • #66
              I think Fried has made it clear he does fit it into his strategy, since it is of such clear benefit.

              I'm convinced that GP trading will become a must-do if allowed. The only question that remains to me is whether we want this occuring in our game. Must-do is not necessarily a horrible thing; with trading allowed, not cooperating on research will become foolhardy, as will not trading resources for each other. It seems to me that the main objection is that it this particular must-do is viewed as an aberration because it was not intended to be so good, or perhaps because it does not seem so realistic a type of trading as the others.

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              • #67
                It also means that if your continent has two players on it, you are forced to make peace, or be certain that you will be badly technologically hampered. Not just the usual "no trading partner = slower tech rate" hampered, a lovely combination of "No trading partner and no easy and certain GAs" hampered.

                This sort of thing makes warmongering in the pre-widespread contact era into folly, and that sharply lowers the number of gameplay options. Perhaps this last should've been said sooner; I figured it was assumed. Anything which makes early warmongering even MORE unpalatable is a bad thing for overall play, IMO. This is coming from one of the few MP players who generally spends more time building than warmongering.
                Friedrich Psitalon
                Admin, Civ4Players Ladder
                Consultant, Firaxis Games

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                • #68
                  No one is going to be convinced of the other side, so lets make a poll and vote. Otherwise this could go on forever.
                  if you want to stop terrorism; stop participating in it

                  ''Oh,Commissar,if we could put the potatoes in one pile,they would reach the foot of God''.But,replied the commissar,''This is the Soviet Union.There is no God''.''Thats all right'' said the worker,''There are no potatoes''

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                  • #69
                    Sarantium has an active poll on this matter. Each other team should do the same and report the results here.
                    http://i266.photobucket.com/albums/i..._burn_shot.gif

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                    • #70
                      From what I can see of the different arguments, there are various good points for both sides.

                      To me, it seems like the possible trading of GPs would be best used in a game where Permenant Alliances are active. On the other hand, in a game, where you don't have Permenent Alliances, not trading the GPs would be the better thing, gameplay wise. Although the diplomacy, in a non-Permenent alliances game, might be spiced up with the trading of the GPs, it would seem to become unbalancing (and very likely cause more problems than it's worth).

                      IMHO, the game designers should have made GP trading to be allowed ONLY in a game that has Permenant Alliances on (and only between the alliance members).

                      As this game is being played with Permenent Alliances off, then you shouldn't be allowed to trade them.

                      My $0.02 worth....

                      E_T
                      Come and see me at WePlayCiv
                      Worship the Comic here!
                      Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

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                      • #71
                        To me, it seems like the possible trading of GPs would be best used in a game where Permenant Alliances are active. On the other hand, in a game, where you don't have Permenent Alliances, not trading the GPs would be the better thing, gameplay wise.
                        My thoughts here are exactly opposite to yours.

                        In a game where permaalliances are on, trading GPs would often really result in those 2 team blocks Fried is talking about.
                        If perma alliances are off, the deals would likely look like when two alleged criminals meet to trade something between them - lotsa guards with guns around, for any case, the exchange place chosen so that there's no quick escape, etc etc.
                        It would also mean that it wouldn't necessarily be always the same team with whom you trade your GA, and this would be a great encouragement for diplomacy as well as a factor to consider once you come to the point, where you are starting to sort your trade partners so that you don't benefit the leader, alas, you start thikning of global balance.

                        IMHO, the game designers should have made GP trading to be allowed ONLY in a game that has Permenant Alliances on (and only between the alliance members).
                        Again I am in completely opposite thougts - GP trading should be allowed always, BUT in perma alliance case.

                        I think Fried has made it clear he does fit it into his strategy, since it is of such clear benefit.
                        I must have missed that post.

                        I'm convinced that GP trading will become a must-do if allowed. The only question that remains to me is whether we want this occuring in our game. Must-do is not necessarily a horrible thing; with trading allowed, not cooperating on research will become foolhardy, as will not trading resources for each other. It seems to me that the main objection is that it this particular must-do is viewed as an aberration because it was not intended to be so good, or perhaps because it does not seem so realistic a type of trading as the others.
                        Regarding to realism - historically, there had been almost no nations who have had GP of all sorts.

                        Take Greeks, first nation historically to have a lot of distinct GP - most of those (and most reknowned) GP where science and culture ones, with some and engineer (Im not sure they created any exceptional merchant, except maybe Pericles could fit in cathegory as great administrator, great prophet, in it's cIV meaning, as a property of religion, is also hard to find in Greece, maybe The Oracle, but that exists ingame as a wonder already).
                        Simply speaking, almost each and every historical nation, or civ presented in this game, had a dominant sort of GPs, a sort which makes them recognisable.

                        One could argue that if all those civilisations would survive through ages, they'd have all sorts of GPs.
                        They would have, yes, but still their national mentality and cultural emphasis would create a slightly better chance for that or other type of GP to appear, thus becoming the dominant type.

                        Also, no nation or civilisation was completely dependant on it's own GP - very many scientific discoveries, cultural works, engineering methods, prophecies and economic developments spread over the borders of civilisation.
                        Most even were a foundation of creations of later GPs.

                        As ages went on, some GPs were also more or less voluntarily changing civs/nations where they belong - there were a lot of German scientists who left Germany in the wake of Nazism, to name one, Einstein.
                        Some not so significant Greek artists, engineers and scholars were also sold in serfdom when Romans conquered the area (in game it would effectively look like Romans capturing Greeks GPs, though)..

                        I also asked for Soren's personal opinion on the matter and this is the answer:
                        Greetings Soren!


                        I have a personal question about cIV mechanics:

                        Is the trading of GP (Great People) been intended by the development team as possible and acceptable practice?


                        I hope Im not disturbing You much,
                        binTravkin
                        you mean between Civs in mp? I guess I don't see anything wrong with it per se... As long as both sides benefit, it's like any other type of trading...
                        But, yes, lets get on with the polling.
                        -- What history has taught us is that people do not learn from history.
                        -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

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                        • #72
                          maybe if Soren were to read this discussion...
                          First Master, Banan-Abbot of the Nana-stary, and Arch-Nan of the Order of the Sacred Banana.
                          Marathon, the reason my friends and I have been playing the same hotseat game since 2006...

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                          • #73
                            I think it would also be wise to point out that Soren is not the best final judge. An awful lot has gone into CIV because Beta testers have shown that Soren was wrong, and Soren has altered the game to rebalance it because he has been shown to be wrong.
                            You just wasted six ... no, seven ... seconds of your life reading this sentence.

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                            • #74
                              Do I really need to quote myself?
                              I've asked for Soren's personal opinion on the matter
                              It is of course easy to deny a person who is not around, yet has participated in the game development tad more than any of us, has a better view on things in overall than we do..

                              If you are really so unsure about his competency, why don't you go on and invite him to post a comment or two here?
                              I was only polite enough to not steal his valuable time by sending a very short message requiring very short answer.
                              -- What history has taught us is that people do not learn from history.
                              -- Programming today is a race between software engineers striving to build bigger and better idiot-proof programs, and the Universe trying to produce bigger and better idiots. So far, the Universe is winning.

                              Comment


                              • #75
                                [q=BinTravkin]It is of course easy to deny a person who is not around, yet has participated in the game development tad more than any of us, has a better view on things in overall than we do..[/q]

                                Hey, BT, you do understand that FP here was a paid consultant by Firaxis, paid in fact to lead the multiplayer testing? And that they are a lot of Beta testers taking part in this game?

                                Yes, Soren has had a lot of impact on the developement of CIV, seeing how he is the Lead Designer. But you underestimate the amount of input that the testers had on the game.


                                If you are really so unsure about his competency, why don't you go on and invite him to post a comment or two here?


                                Is Soren an incompetant designer? God no, he is one of the best that there is. The AI is very good at playing this game, compared to many AI in other games. But balancing the game is a different beast entirely, and nobody is brilliant at everything. What I said was that issues of game balance were tested by the testers, and that it was the testers that helped solve them.

                                Soren is not incompetant, but he is not god. There are many things that Soren takes advice on from other people, and to think otherwise is naive.


                                I was only polite enough to not steal his valuable time by sending a very short message requiring very short answer.


                                Did I say that asking Soren was a bad idea? What I said was that was not the best final judge, not the best final arbitrater. Listen, but do not treat his words as gospel on issues of game balance.
                                You just wasted six ... no, seven ... seconds of your life reading this sentence.

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