All right, let's see if I can get some involvement here...
First screenshot shows Heliopolis with its defenders, courtesy of our Great Chariot. It pillaged the cow pasture (1 only ) and still has 1 movement left to return to the stack.
To me, it looks like Heliopolis has become invincible. Anyone who thinks we should move the rest of the stack? We have 1 spear and 2 spearman on 9 of the Chariot position, and a damaged spear and undamaged axeman on the hill 99 of the Chariot position. Personally, I think its best to use that stack to pillage around Heliopolis, but perhaps you guys have other opinions?
The other 2 screenshots are cityscreens of our cities. As you see, 5 turns for a settler, probably 4 turns because a worker is busy chopping. I've put the citizens so we have the most commerce output while still finishing the settler in 5 turns, so we can finish Iron Working the soonest with the least gold deficit.
And Diggers Burrow will finish a spearman next turn. If we wish we can let the city grow next turn, but we'll have a then. 2 turns from now Diggers Burrow will have one whip less so I think its best to let the city grow then.
Any proposals for the next production of Diggers Burrow? Facilities? Other units? Which one(s) if so?
Military strength is atm 1 chariot, 3 archers, 3 spears and 5 axeman.
Iron Working done in 2 turns, running -2 atm because of the citizen output of Caerbannog.
One last question, will we found the new horse city on the exact spot like Valley Hutch was (meaning we'll need to build a monument or library first to let the horse resource fall within our territory), or put the city one plot to the east (meaning we'll lose the Sheep resource)?
First screenshot shows Heliopolis with its defenders, courtesy of our Great Chariot. It pillaged the cow pasture (1 only ) and still has 1 movement left to return to the stack.
To me, it looks like Heliopolis has become invincible. Anyone who thinks we should move the rest of the stack? We have 1 spear and 2 spearman on 9 of the Chariot position, and a damaged spear and undamaged axeman on the hill 99 of the Chariot position. Personally, I think its best to use that stack to pillage around Heliopolis, but perhaps you guys have other opinions?
The other 2 screenshots are cityscreens of our cities. As you see, 5 turns for a settler, probably 4 turns because a worker is busy chopping. I've put the citizens so we have the most commerce output while still finishing the settler in 5 turns, so we can finish Iron Working the soonest with the least gold deficit.
And Diggers Burrow will finish a spearman next turn. If we wish we can let the city grow next turn, but we'll have a then. 2 turns from now Diggers Burrow will have one whip less so I think its best to let the city grow then.
Any proposals for the next production of Diggers Burrow? Facilities? Other units? Which one(s) if so?
Military strength is atm 1 chariot, 3 archers, 3 spears and 5 axeman.
Iron Working done in 2 turns, running -2 atm because of the citizen output of Caerbannog.
One last question, will we found the new horse city on the exact spot like Valley Hutch was (meaning we'll need to build a monument or library first to let the horse resource fall within our territory), or put the city one plot to the east (meaning we'll lose the Sheep resource)?
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