It is
Plus, when I thought of giving it (OCC) a go, the Germans wanted to be pains - on CHIEFTAIN!
It kinda lost it's fun after that
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Is the Heroic Epic worth it? (vs useful early wonders)
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Isn't the standard limit 1 army per 4 cities?
If you want to make an army in an occ game you would have to push the definition of occ a bit. Maybe build(or capture) 3 more cities in a hurry, build your army, then disband your new small cities...
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I've yet to hit the limit, so I'm ok with the limit
But then, I never gave the OCC a serious go, so then I would say that
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Its not that you have to have them, they are just more worthwhile now. They have increased AD bonuses, can blitz, auto pillage, and I think a few other nice things now.
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What changed in C3C that makes it necessary to have armies? In PTW you can easily rush the board without any.
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That limit hurts!
it means no army in an OCC game, even you get a MGL.
You can imagine what I was doing when discovered that.
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Originally posted by Snotty You can never have too many armies.
/me dreams of the day when all cities will be free to have 4x vet MI armies with the MA bonus
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Let me ask this, an application called DES is a Civ combat calculator and has a box for HE? When I check it for the attacker its win rate goes up, why?
I do not see anything in the editor for C3C that would impart and bonus to the combat.
If it does make the chances of a victory higher, then that is enough reason to build it.
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Yep. Kill 'em all with armies.
Generally more leaders allowing you to centralise your new found empire.
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I can usually make room for it, even if not promptly...200 shields is SOOO good
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I like keeping the Heroic Epic as a "hot standby" in case I get beat to a wonder. I hate having to shift all the shield production to a city improvement and lose most of the shields....I do, in fact, cry when that occurs.
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Originally posted by Snotty
You can never have too many armies.
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Much of the decision depends on playstyle as well. As Arrian mentioned, in unpatched games your choices basically come down to HE or another army (assuming you like the location of your palace).
My thinking is the first MGL should be used for an army. The combat bonus and extra movement are especially valuable in the ancient era. The real kicker, then, is the second MGL. If you either get a second one very early (ancient era or early medieval) or if you plan to do a lot of fighting, I'd recommend the HE. Since my early medieval period is usually one of fairly peaceful development, I'd rather invest the leader in the HE in hopes of getting more MGLs later.
It's certainly paid off in my Rise of Rome game. Used my first MGL to create an army of Legion IIs, used the second to rush the HE, and now I just got my third, which will be filled with Legion IIIs. I think those stats will be 7/6/2, starting with 15 hps. The only question is who to kill next.
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