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REX - Went the Day Well?

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  • Theseus
    replied
    jt,

    Do you poprush while doing this?

    Leave a comment:


  • The Bloody Baro
    replied
    Write. If its 1 thing I suck at its expansion. Speaking of which for expansive trait a good idea would be to have the settlers cost 1/2 as much as they normally do.

    Leave a comment:


  • Jaguar
    replied
    REX is about finding a site with a game forest and a cow grassland.

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  • Capt Dizle
    replied
    Re: REX - Went the Day Well?

    Originally posted by Hurrying Heinz

    Note: to all threadjackers
    This is a free zone
    First of all I want to say that I find the above offensive in the extreme. There is nothing so boorish on the internet as someone who seeks to limit the intellectual response of those who are kindly enough to make their thoughts known. One man's spam is another man's delicacy.

    Further, how incredibly arrogant to believe that one could create a thread the content of which is of such value that it is impossible to improve it by branching out into a different direction. I almost always find a jacked thread to be the more interesting for the event.

    Now, on to REX and my observations. The key to fueling rapid early expansion is finding food sources and placing on or about those sources as many cities as can utilize the sources for rapid growth. If you find a river with a stretch of flood plains you simply must build a string of cities nearby. It does not matter the spacing, one tile apart is find.

    REX is not just building settlers. The expansion includes a military component as well. Cities built near food sources become feeder cities that have two purposes, pumping out settlers and workers, and pumping put military units. The only improvements that are needed in them are barracks and granary.

    Use your feeder cities to fuel imperial expansion. Don't get sidetracked and start building improvments in them. You may consider it poor strategy, but if I can find the food source, I'll make my second, third, and maybe my fourth cities feeders and it has never seemed to hurt me that I don't start full development cities until later (playing larger maps).

    Leave a comment:


  • Ignorance
    replied
    Did you write it, or did I just miss it?

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  • Lawrence of Arabia
    replied
    I'm out of school, and now I'm gonna take the rest of the day off (read play civ.) Tomorrow I'll write it and post it Sunday.

    Leave a comment:


  • Lawrence of Arabia
    replied
    Alright, I'll write it over the weekend, and then post it up maybe Sunday.

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  • Harovan
    replied
    Yes, definitely write the article. Also point out your thoughts about the defending of the new cities and if/how to protect the wandering settlers.

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  • Lawrence of Arabia
    replied
    OK Ming fixed me up and got my screenname working.

    Thesus: I will address this issue.

    For the rest of you, it seems that there is some interest in this so I will write something on it. If any of you want me to address a particular aspect (like Thesus) just tell me and I'll try to do my best to answer it. Who knows? It may be the downfall of REX









    Hmmm. Maybe not. =)

    Leave a comment:


  • DrFell
    replied
    Rapid Early eXpansion (I think) anyway that gives you the general idea of what REX is about.

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  • sugar daddy
    replied
    yes, please! I've been waiting a long time for a REX-analysis.

    eehh....what's REX by the way?

    Leave a comment:


  • DrFell
    replied
    Originally posted by Pythagoras
    Go for it! Ill read it.

    One thing Ive noticed about expanding (this may be self evident to some):

    When expanding its not best to always build settlers. There will be times when you can squeze out a unit or improvement that your civ needs and still pump out a settler at roughly the same time your city goes to 3. Its pointless for your city to waste time waiting for growth on a completed settler.
    Yes... I often time thing so I build a chariot/a couple warriors then can set work right to a settler. The best way is when you can produce a settler as soon as the city grows to 3. I often set up my cities so they are producing 3 shields per turn when they grow to size 2, that way I get my settler in 10 turns and the city grows in 10 turns too.

    As for an analysis on REX, I'm always looking to optimise my expansion and that is just the kind of thing I'm too lazy to do myself (at least until MP comes out).

    Leave a comment:


  • Theseus
    replied
    LofA,

    PLEASE lay out the arguments for REXing. I've gotten OK at early aggression, but have done well as a builder. I've been purposely playing with other styles, and would like to understand this strat.

    Please address early city size, btw... I am not sure of the benefits of building settlers as quickly as possible versus building larger towns.

    Leave a comment:


  • Pythagoras
    replied
    Go for it! Ill read it.

    One thing Ive noticed about expanding (this may be self evident to some):

    When expanding its not best to always build settlers. There will be times when you can squeze out a unit or improvement that your civ needs and still pump out a settler at roughly the same time your city goes to 3. Its pointless for your city to waste time waiting for growth on a completed settler.

    Leave a comment:


  • punkbass2000
    replied
    Yay analysis!

    Leave a comment:

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