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Emperor level advice

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  • Paddy
    replied
    thanks for the guff.,,... appreciatted

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  • vmxa1
    replied
    Theseus I only used the two camps right next to the capitol. Once I made it to the middle ages, I started to abandon them in favor of two camps much farther out. This was to let my capitol get larger and make some wonders. The camps were getting to be just too far from the front lines. I had Spain close and we were gong to have to start pushing soon. I had lots of open land on the other side of my empires frontier and wanted troops coming from that area as well. Since I had as good or better army as any I could afford to change over.

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  • vmxa1
    replied
    Originally posted by Theseus


    vxma1, I've seen you mention that a few times... what do you mean? Where the heck do you put camps in a 3-tile CP layout?
    I hope the server will not chock, but here is the layout from Master Zen some time back. Note the goody huts are the camp locations:
    Attached Files

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  • Mountain Sage
    replied
    Originally posted by Myrddin
    Author of Excession is Iain M Banks
    Ah, but you find Myrddins also in R. Jordan's books.
    thanks

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  • Theseus
    replied
    Originally posted by vmxa1
    I used CxxC with two camps.
    vxma1, I've seen you mention that a few times... what do you mean? Where the heck do you put camps in a 3-tile CP layout?

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  • vmxa1
    replied
    Originally posted by Myrddin


    How on earth did you manage that!
    It was on a large map. I was England and popped many huts. I got two advanced tribes and many techs. I used CxxC with two camps. This gave me parity or better in troops so no one ever messed with me. No settler bops occurred and peace rained.
    With the large number of cities, Imanaged to get my FP up close to Spain and had two good cores going. My capitol pumped out settlers about every 4 turns and did not make troops or wonders.
    The two camps made workers every now and then and tossed in a settler when they got to size 6 or 7.
    I made a coastal city very quickly and made 6 gallies to find all the other civs. It turned out that I did not have to any suicide runs as the other contient was within range on the far side of mine. I send 2 each way and kept two to block any others from passage. One set never had any combat, the other fought lots of barb gallies. That is why I sent two, one would get in a free shot as I would fort both when I say them. I still lost one and the other had many fights with only 1 HP before it reached the Aztecs.

    So I had contact fairly early with all civs.

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  • Myrddin
    replied


    How on earth did you manage that!

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  • vmxa1
    replied
    My last game was an Emperor game that I had no war in the ancient age at all. I was the tech leader more or less the whole way.

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  • Cort Haus
    replied
    The extra unhappiness is a headache at the start - it makes it difficult to get out there and do things, and redirects the normal priorities, if you're used to Monarch.

    I'm not sure that a more aggressive ancient age, beating tech out of rivals, is the only way to go at this level.

    I'm playing Korea on a standard Pangea, and went full throttle for Writing, then Lit, then Currency, trading these three for all the rest (including Republic but not Monarchy), going with the leaders into the Middle Ages at about 1000BC where I picked up Feudalism from my trait.

    I had to squeeze all possible research out of my first city for the first tech (Writing~32 turns) though, and was only able to do so because of a river start, prioritising roads over mines, and delaying expansion.

    With Writing I traded for all communications first then traded to a tech lead. They caught up, but I was able to maintain parity going into the next era. Now I just have to decide what and how hard to research, and whether to jump for Republic now or after I've pop-rushed another border library or two...

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  • Myrddin
    replied
    Author of Excession is Iain M Banks

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  • Arrian
    replied


    The horror! The horror!

    -Arrian

    There is no Jordan [/Matrix]

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  • Mountain Sage
    replied
    Myrrdin,

    Out of topic, but did you really managed to read ALL of R. Jordan's books?

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  • eric2075
    replied
    I've started playing Emporer the last few weeks and it's definitely a huge jump up from Monarch. You really have to pay more attention to micromanagement than at the lower levels. I think the biggest thing is checking diplomacy much more, especially early in the game. That way you have the opportunity to make good trades and not fall so far behind.

    I never used to war much, but I can't see any other way to win at this level other than making war early before I fall too far behind in tech.

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  • Myrddin
    replied
    In a new game I used an archer rush to take Washington, which seems to have made all the difference as:

    I have room to expand
    A weak neighbour to beat up when I need techs
    Still have the ability to time the Golden Age with the Mounted Warriors attcak

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  • bernardjan
    replied
    2 you are religious, use it and build temples/cathedrals

    A slow tech pace favours the Iroquis, nothing stops
    the Mounted Warriors early on. Trading is always cheaper than researching yourself.

    With the upgrade Mounted Warrior->cavalry, you are
    able to take an opponent out in a few turns. Using cavalry almost feels like an exploit.

    Regarding war weariness: for me it is never a problem,
    since I always want to fight fast wars. (5-6 turns)

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