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City Placement Scenario

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  • Master Zen
    replied
    ok, here's what i'd do and why: (btw, everyone is doing 12 cities so me too)

    1) capital. as is.

    2) first core city, has 3 bonus grasses and can chop some forest for rushing early improvements.

    3) first military camp site, can rush barracks with forest too

    4) 2nd core city, gets the grapes

    5) 2nd military camp should be of use for a planned swordsman rush

    6) 3rd core city gets the iron, will be corrupt but for the moment, iron is all that matters

    7) 4th core city, locks the dangerious 4-tile gap between 6 and 2 in case there's an enemy to the NE.

    8) 5th core city, gets the cow, locks the 3-tile gap in the NW.

    9) 6th core city, gets the gold (rush a temple to get both)

    10) 3rd Miltiary camp. Pretty crappy land, not worth a core city there.

    11) 7th core city pushes the border a bit to the NW and can get the horses.

    12) 8th core city just to cover space, land isn't too good either but it's a safe spot.


    Depending on the nature of the game, should a dangerous enemy be to the NW, then perhaps 8 would be built instead of 7. Either of these two cities are interchangeable depending on where the greatest threat is, to the NW or NE...
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  • Master Zen
    replied
    btw, I'm surprised no-one has put the two southern gold hills on a city's immediate radius... with a commercial civ a city over there would not suffer that much corruption and can rack up major $$ for the empire.

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  • Master Zen
    replied
    I see UnOrthO is a true "Zenner"

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  • GhengisFarbâ„¢
    replied
    Re: City Placement Scenario

    Originally posted by Panzer32
    Probably part 2 of the Glory of War Dtrategy series...
    I don't think this is really a Dtrategy thread, more like a Dtrategic Exercise or Dtrategic Comparison.

    In which case it would be Dtrategic Exercises - Volume One.

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  • UnOrthOdOx
    replied
    Originally posted by alexman
    Just FYI, the newest discovery in city placement is called RCP, and it's described in a strategy article over at CFC.

    Just make sure all your fancy plans place as many cities as possible at equal distances from your capital (or FP).
    That was indeed very interesting. learning new ideas all the time

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  • UnOrthOdOx
    replied
    Interesting thread idea.

    Allot would depend on the proximity of my neighbors. 2&3 are camps, 6&7 would be higher if I had a close neighbor, but after 4 or 5 I would be itching for someone to go and bonk on with archers, assuming I hadn't already. 11 is late because I rely on archer rushing allot, depending on civ chosen there as well I guess then...
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  • alexman
    replied
    Just FYI, the newest discovery in city placement is called RCP, and it's described in a strategy article over at CFC.

    Just make sure all your fancy plans place as many cities as possible at equal distances from your capital (or FP).

    Leave a comment:


  • Yahweh Sabaoth
    replied
    Looks good to me, but it depends on your neighbors. Only two, eh? Probably pretty decent, and keeps your neighbors out. On the other hand, if your culture doesn't expand quick enough, there's room for some AIs to plunk down cities in your core area there (nice land, too!) You might want to pack 'em in even tighter... but if you're REXing well, your placement looks good to me. Then again, what do I know?

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  • Panzer32
    replied
    Here's mine...

    Numbers are not too accurate, but maybe +-2 or so. #12 might be a bit earlier if I need to block off that peninsula sooner.

    edit: #2 is temporary.
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  • Panzer32
    replied
    It helps if I attach the image...
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  • Panzer32
    started a topic City Placement Scenario

    City Placement Scenario

    Probably part 2 of the Glory of War Dtrategy series...

    City placement, we see alot of theory and perfect examples, but how do the placements differ on one map?

    Place your cities on the main part of this continent, if possible numbered for placement order. There are 2 other civs in the NW. Large map, continents.

    I might make another one later on that is significanly different (ie an island or a straight of land).
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