Oy vey, that wasn't nearly as coherent as I wanted it to be, nor as in-depth. Oh well.
A sidenote or two...
When fighting the Babylonians, I found it useful to take x number of cities, and when successfully counterattacked by a Bowman, to make the peace (as long as it's not dishonorable). The Babs will then spend their GA just catching back up to where they were before.
Also, I've noticed that the Turks tend NOT to be well-defended come the early medival era. I had no difficultly conquering 80% of their cities with the help of some allies, even though they had been connected to iron for some time, using Immorals alone.
Cultivate the Zulu as allies. They will pour all their effort into producing Impis that weaken first of all themselves, secondarily your mutual enemy. And it will cause more culture flipping, from Zululand to Persia, then if they had been peacefully building temples.
Plus, it keeps them off your back, and they won't conquer anything with Impis - just defeat stray archers in the field (which is valuable for Persia, defence-wise)

A sidenote or two...
When fighting the Babylonians, I found it useful to take x number of cities, and when successfully counterattacked by a Bowman, to make the peace (as long as it's not dishonorable). The Babs will then spend their GA just catching back up to where they were before.
Also, I've noticed that the Turks tend NOT to be well-defended come the early medival era. I had no difficultly conquering 80% of their cities with the help of some allies, even though they had been connected to iron for some time, using Immorals alone.
Cultivate the Zulu as allies. They will pour all their effort into producing Impis that weaken first of all themselves, secondarily your mutual enemy. And it will cause more culture flipping, from Zululand to Persia, then if they had been peacefully building temples.
Plus, it keeps them off your back, and they won't conquer anything with Impis - just defeat stray archers in the field (which is valuable for Persia, defence-wise)
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