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  • Iron Road options

    I've created a scenario and tested some options for the iron road plan. This thread is intended to discuss the results of those simulations.

    This is the original plan of the Slave Master:

    turn year (BC)
    ---- ----
    0 1550
    visigoth slaves: (Santiago E) start road (3 turns)
    Arnelos worker: (Madrid S SE) start cut forest (10 turns)
    Astrologix slaves: (Barcelona N) building road (1 turn)
    Ruby_Maser slaves: (Pamplona NE) start road (3 turns)
    1 1525
    visigoth slaves: building road
    Arnelos worker: chopping forest
    Astrologix slaves: road finished, move NE NE (1 turn)
    Ruby_Maser slaves: building road
    2 1500
    visigoth slaves: building road
    Arnelos worker: chopping forest
    Astrologix slaves: (+ Arnelos workers) start cut forest (4 turns)
    Ruby_Maser slaves: building road
    3 1475
    visigoth slaves: road finished, move W SW (1 turn)
    Arnelos worker: chopping forest
    Astrologix slaves: chopping forest
    Ruby_Maser slaves: road finished, move E (1 turn)
    4 1450
    visigoth slaves: start road (3 turns)
    Arnelos worker: chopping forest
    Astrologix slaves: chopping forest
    Ruby_Maser slaves: start road (9 turns)
    5 1425
    visigoth slaves: building road
    Arnelos worker: chopping forest
    Astrologix slaves: chopping forest
    Ruby_Maser slaves: building road
    6 1400
    visigoth slaves: building road
    Arnelos worker: chopping finished, move NW (1 turn)
    Astrologix slaves: chopping finished, start road (3 turns)
    Ruby_Maser slaves: building road
    7 1375
    visigoth slaves: road finished, move SW (1 turn)
    Arnelos worker: move N (1 turn)
    Astrologix slaves: building road
    Ruby_Maser slaves: building road
    8 1350
    visigoth slaves: start road (3 turns)
    Arnelos worker: move NW W (1 turn)
    Astrologix slaves: building road
    Ruby_Maser slaves: building road
    9 1325
    visigoth slaves: building road
    Arnelos worker: start road (3 turns)
    Astrologix slaves: road finished, start irrigation (4 turns)
    Ruby_Maser slaves: building road
    10 1300
    visigoth slaves: building road
    Arnelos worker: building road
    Astrologix slaves: building irrigation
    Ruby_Maser slaves: building road
    11 1275
    visigoth slaves: road finished, move SW (1 turn)
    Arnelos worker: building road
    Astrologix slaves: building irrigation
    Ruby_Maser slaves: building road
    12 1250
    visigoth slaves: start road (3 turns)
    Arnelos worker: road finished, move W (1 turn)
    Astrologix slaves: building irrigation
    Ruby_Maser slaves: building road
    13 1225
    visigoth slaves: building road
    Arnelos worker: move W W NW (1 turn)
    Astrologix slaves: irrigation finished, move SW, start irrigation (4 turns)
    Ruby_Maser slaves: road finished, move W W NW (1 turn) <<>>
    14 1200
    visigoth slaves: building road
    Arnelos worker: move NW (1 turn)
    Astrologix slaves: building irrigation
    Ruby_Maser slaves: move NW (1 turn)
    15 1175
    visigoth slaves: road finished, move SW (1 turn)
    Arnelos worker: move N W W (1 turn)
    Astrologix slaves: building irrigation
    Ruby_Maser slaves: move N W W (1 turn)
    16 1150
    visigoth slaves: start road (9 turns) <<>>
    Arnelos worker: move W SW SW (1 turn)
    Astrologix slaves: building irrigation
    Ruby_Maser slaves: move W SW SW (1 turn)
    17 1125
    visigoth slaves: building road
    Arnelos worker: move SW SW (1 turn)
    Astrologix slaves: irrigation finished, move SW, start irrigation (4 turns)
    Ruby_Maser slaves: move SW SW (1 turn)
    18 1100
    visigoth slaves: building road [3 turns] <- Iron (with 2 workers 4 turns, with 1 worker 7 turns)
    Arnelos worker: start building road [3 turns] <- Iron
    Astrologix slaves: building irrigation
    Ruby_Maser slaves: start building road [3 turns] <- Iron

  • #2
    Options

    The variations of that plan and their results are:

    A) SM plan:

    Pamplona and Madrid connected in 1225.
    Iron connected in 21 turns, 3 workers in iron area.

    B) Building 1 worker at Zaragoza in 1525 (available in 1500):

    Pamplona and Madrid connected in 1225.
    Iron connected in 1100, 18 turns.
    Pamplona-Madrid task force arrives in 1125 (useless to build road, interesting if aiming for city and mine), 4 workers in area.

    C) Building 1 worker at Zaragoza, changing spearman to worker at Pamplona, 1525 (both available in 1500):

    Pamplona and Madrid connected in 1225.
    Iron connected in 1200, 15 turns.
    (Pamplona-Madrid same case as before), 5 workers in area.

    D) Adding Astrologix slaves to Pamplona-Madrid road construction:

    Pamplona and Madrid connected and forest chopped in 1300.
    Iron connected in 1075, 19 turns.
    Zaragoza and Pamplona not producing workers, 3 workers in area.

    E) Building 1 worker at Zaragoza OR Pamplona, available in 1500:

    Pamplona and Madrid connected and forest chopped in 1300.
    Iron connected in 1125, 17 turns.
    4 workers in area.


    Comment: I put the number of workers that are available in the iron area because that can be relevant for further plans of developing a city there. In any case, moving workers to Madrid / Barcelona can take up to 4 or 5 turns, more or less... It's more efficient to use them near cow valley.

    Comment


    • #3
      Comments:

      First of all thanks for avoiding me doing all the job Fibrizzo

      In all cases using Astrologix Slaves to build the Madrid-Pamplona road instead of choping the forest produces earlier results. In adition, if we build an extra worker in Pamplona or Saragossa we have the iron conected earlier, but this decission has to be made on the next turn or it will be too late.
      "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
      "A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)

      Comment


      • #4
        That's true, because building the road between Santiago and the mountain is where the increased number of workers allows connecting in less time.

        In other words, workers that only contribute in the mountain tile are welcomed, but they cause a reduced impact in the total number of turns to connect the iron.

        I would choose the E) option, because we get the iron in 17 turns and only one city has to build a worker. And as Roadcage said, Pamplona-Madrid road is finished earlier, too.

        Comment


        • #5
          Pamplona worker is not available as Settler is req'd to get the Iron w/o wasting a worker on a colony. And putting more workers on the road to iron will increase worker turn wastage. If you really, really gotta have that worker at Saragasso, let him mine local tiles to help Saragasso produce shields for it's temple.
          I used to be a builder. That was before I played Civ III

          Comment


          • #6
            Well, I'm a fan of building temples and I think that Saragossa or Pamplona should get one as soon as possible, among other reasons, to consolidate the Cow Valley. But for now iron is the maximum priority.

            It's true that one worker changes 3 turns road for 2 turn road at expenses of some waste, It's not the most efficient form of using It but that's not the point if we are in a hurry for iron.

            By the way, I agree with the idea of using Saragossa to build the worker instead of Pamplona, that settler will do a good service near the iron

            In any case, using Astrologix slaves for the road Pamplona-Madrid seems a good idea to me. And if the extra worker can't be built, at least we improve from 21 turns of the original plan to 19. One turn can be the difference between been annihilated or upgrading the warriors and smashing ND

            Comment


            • #7
              Any Option that changes the time of completion for the chopping will completely mess up the Barracks built in Madrid, I know, I helped Arnelos set that plan up.

              Eta Tamali
              Come and see me at WePlayCiv
              Worship the Comic here!
              Term IV DFM for Trade, Term V CP & Term VI DM, Term VII SMC of Apolytonia - SPDGI, Minister of the Interior of the PTW InterSite Demo Game

              Comment


              • #8
                Any Option that changes the time of completion for the chopping will completely mess up the Barracks built in Madrid, I know, I helped Arnelos set that plan up.
                Nonesense!

                Please read the current turn order thread. There you will find clearly posted in full public view the recommended plan.
                I used to be a builder. That was before I played Civ III

                Comment


                • #9
                  We all know that adding more workers will reduce their efficiency. If we do it, it will be to improve time and get the iron connected earlier. That's the decission we are facing. More eficcience at the cost of having the iron connected later, or earlier connection at the cost of having the workers doing their job less efficiently.

                  And yes, unless roadcage is missing something (like having a build order different from what Madrid Governor has planned), his plan gets the barracks in time without the need of an extra worker cuting the forest.

                  I'm also a fan of building temples, but at this moment security is far more important. We don't want an undefended temple in Saragossa or Santiago just in time to be conquered by ND. That temple even wouldn't be useful for them, because it would be destroyed once the city is conquered!
                  Last edited by OliverFA; February 24, 2003, 07:45.
                  "Never trust a man who puts your profit before his own profit." - Grand Nagus Zek, Star Trek Deep Space Nine, episode 11
                  "A communist is someone who has read Marx and Lenin. An anticommunist is someone who has understood Marx and Lenin." - Ronald Reagan (1911-2004)

                  Comment

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