By agreeing to this document, the Lux Invicta and Glory of War teams officially agree that:
- The Glory of War team will offer a peace treaty and the city "Camp Cod" to the Lux Invicta team on the turn 1550 BC and will send the trade offer with a status of 'accepted'. The Lux Invicta team will also accept this deal on its 1550 BC turn, taking control of "Camp Cod."
- Until the Glory of War team creates a new city (entitled "City #1" in this document), Lux Invicta will hold onto "Camp Cod," producing as many Warriors as possible during the time that the Lux Invicta team has control over "Camp Cod." These warriors will be moved onto unimproved grassland tiles within the Glory of War team's cultural area on the turn they are created. The Glory of War team is permitted to assume control over the Lux Invicta city "Fortress Felix" after "Camp Cod" has been given to the Lux Invicta team.
- When City #1 is constructed by the Glory of War team, it will trade the city to Lux Invicta on that turn. The following turn, Lux Invicta will move all units out of Camp Cod and the Glory of War team will capture "Camp Cod" from the Lux Invicta team and subsequently offer peace after this trade has been accomplished.
- During this period of time, the Lux Invicta team will have its science slider set at 0%. The Glory of War team will supply the Lux Invicta team of any technology it possesses, and is able to acquire during the duration of this contract's lifespan. When the Middle Age is reached, the Lux Invicta team will provide the technology "Monotheism" to the Glory of War team free of charge and with the status of "accepted".
- The Lux Invicta team will then hold "City #1" for an undetermined period of time, until the quantity of 1 Settler, 1 Worker, 1 Spearman and 2 Galleys have been constructed in "City #1," and a Lux Invicta expedition has departed from the continent. Once the expedition has left, Lux Invicta will produce as many regular Warriors as possible in City 1 and move them to stand individually on surrounding grassland tiles.
- Lux Invicta team will be considered a protectorate of the Glory of War team until their new city is established on the new continent. While a protectorate Lux Invicta is not allowed to conduct any binding treaties or negotiations with any other civs, all negotiations will be handled by the Glory of War team on Lux Invicta's behalf and Lux must post a notice of this status in the main PTW forum. During this time, the Glory of War team is obligated to defend the Lux Invicta team, its cities, units and resources from any form of aggression.
- When the terms of this agreement have expired, the Glory of War team is permitted to recapture "City #1" from the Lux Invicta team, followed by a return to peace between the two teams after this exchange has taken place.
- These terms, when agreed to by both teams, are furthermore non-negotiable, and both teams signing the document are obligated to carry out the terms by any means deemed necassary.
- The Glory of War team will offer a peace treaty and the city "Camp Cod" to the Lux Invicta team on the turn 1550 BC and will send the trade offer with a status of 'accepted'. The Lux Invicta team will also accept this deal on its 1550 BC turn, taking control of "Camp Cod."
- Until the Glory of War team creates a new city (entitled "City #1" in this document), Lux Invicta will hold onto "Camp Cod," producing as many Warriors as possible during the time that the Lux Invicta team has control over "Camp Cod." These warriors will be moved onto unimproved grassland tiles within the Glory of War team's cultural area on the turn they are created. The Glory of War team is permitted to assume control over the Lux Invicta city "Fortress Felix" after "Camp Cod" has been given to the Lux Invicta team.
- When City #1 is constructed by the Glory of War team, it will trade the city to Lux Invicta on that turn. The following turn, Lux Invicta will move all units out of Camp Cod and the Glory of War team will capture "Camp Cod" from the Lux Invicta team and subsequently offer peace after this trade has been accomplished.
- During this period of time, the Lux Invicta team will have its science slider set at 0%. The Glory of War team will supply the Lux Invicta team of any technology it possesses, and is able to acquire during the duration of this contract's lifespan. When the Middle Age is reached, the Lux Invicta team will provide the technology "Monotheism" to the Glory of War team free of charge and with the status of "accepted".
- The Lux Invicta team will then hold "City #1" for an undetermined period of time, until the quantity of 1 Settler, 1 Worker, 1 Spearman and 2 Galleys have been constructed in "City #1," and a Lux Invicta expedition has departed from the continent. Once the expedition has left, Lux Invicta will produce as many regular Warriors as possible in City 1 and move them to stand individually on surrounding grassland tiles.
- Lux Invicta team will be considered a protectorate of the Glory of War team until their new city is established on the new continent. While a protectorate Lux Invicta is not allowed to conduct any binding treaties or negotiations with any other civs, all negotiations will be handled by the Glory of War team on Lux Invicta's behalf and Lux must post a notice of this status in the main PTW forum. During this time, the Glory of War team is obligated to defend the Lux Invicta team, its cities, units and resources from any form of aggression.
- When the terms of this agreement have expired, the Glory of War team is permitted to recapture "City #1" from the Lux Invicta team, followed by a return to peace between the two teams after this exchange has taken place.
- These terms, when agreed to by both teams, are furthermore non-negotiable, and both teams signing the document are obligated to carry out the terms by any means deemed necassary.
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