Well... the forum has been becoming more lively lately, due to various important issues being discussed...
So, what about some brainstorming talk? No need to run any spreadsheets, just talking wild ideas... the wilder, the better.
Few turns ago (in 1050AD), when we investigated Cyclone, we found out GS was sitting on an appaling pile of gold. 7189 gold, to be precise. Now, if we were GS, what would we do with THAT much of gold?
The gold is not for buying techs. GS is a very fast researcher, second only to us. They can easily get anything they need from GoW through tech-for-tech deals...
If the gold was to be used for rushing ordinary stuff... well, we would not be sitting on it, but we'd be using it, right? So it's probably not meant for rushing ordinary stuff...
If it was to be used to fund extra-fast research... well, we'd be doing 4t techs, right? With the GNP of 1000+/t, one must be able to do Combustion or Mass Production in 4t. But GS needed more than 4t per tech... so they're NOT going as fast as they probably could... they ARE using some of that gold to fund deficit research, that's for sure, but certainly not all of it.
Now... this, IMHO, leaves only one really reasonable option. Military. But right now, there is not that much you can spend on upgrades... GS lacks both saltpeter and rubber on Stormia (we can trade it to them). There is no conveniently placed rubber anywhere (all world deposits are quite deep inland). Saltpeter is no longer a problem, as rifles do not need it and cavalries are soon to be made obsolete by tanks.
So... even though some of the gold may be meant to upgrade rifles to infantries (assuming GS gets rubber through trade when they really need it) and artillery upgrades, I still do not see, why GS would keep a treasury of 7000+ gold, unless...
...unless they plan something unconventional.
Their only valuable strategic resource ATM is oil. Allows tanks. GS shall be the first researcher to discover motorized transport. Cool. But we are just ~12-15t behind them and they must know that - once WE get tanks, it's a stalemate again. Sounds like GS' window of opportunity to successfully attack us with tanks (against infantry) is 15t max. That's hardly enough to assemble a large enough tank force and ferry it over to Legos... GS needs 3t just to cross the ocean, which leaves them with ~10t to build those tanks...
If they simply build 2t tanks in their 50+spt cities, they aren't going to get anywhere. Too few cities generating spt enough. But they can use extensive shortrushing to make almost all of their cities useful... just use a cheap unit (say, explorer) as a "basis" (to get the per shield rush cost down to 4gps), then shortrush to 80S (using arty or rifles) and let a city finish the remaining 20S in a single turn.
This way, they could be cranking tanks from almost all their cities one per turn.
How much does that cost?
1) disband rifle (explorer), get 20S (5S)
2) spend 4*60(75)=240(300) gold, shortrush to 80S
3) let the city finish the build
So, basically, a tank would cost them 240-300g this way. With 7000+ gold, they can build about 25 this way, since they will always want to keep those 1000g to let their Wall Street operate optimally.
Let's assume they can build 5 tanks per turn the normal, "hard" way and they are able to get some more gold out of ND... that's some 50 tanks the normal way and ~30 the shortrush way. 80 tanks.
80 tanks. That's we could see at our doorsteps in about 15t. We better prepare for that, I'd say.
I will try to disband as few cannons and rifles as possible, so that in case we really ARE attacked, we have units enough to bombard and defend.
Also, I believe that the Intelligence Agency and a spy with GS should become our priority.
But let's get back to the topic... what ELSE you can think of GS could do with their gold?
So, what about some brainstorming talk? No need to run any spreadsheets, just talking wild ideas... the wilder, the better.
Few turns ago (in 1050AD), when we investigated Cyclone, we found out GS was sitting on an appaling pile of gold. 7189 gold, to be precise. Now, if we were GS, what would we do with THAT much of gold?
The gold is not for buying techs. GS is a very fast researcher, second only to us. They can easily get anything they need from GoW through tech-for-tech deals...
If the gold was to be used for rushing ordinary stuff... well, we would not be sitting on it, but we'd be using it, right? So it's probably not meant for rushing ordinary stuff...
If it was to be used to fund extra-fast research... well, we'd be doing 4t techs, right? With the GNP of 1000+/t, one must be able to do Combustion or Mass Production in 4t. But GS needed more than 4t per tech... so they're NOT going as fast as they probably could... they ARE using some of that gold to fund deficit research, that's for sure, but certainly not all of it.
Now... this, IMHO, leaves only one really reasonable option. Military. But right now, there is not that much you can spend on upgrades... GS lacks both saltpeter and rubber on Stormia (we can trade it to them). There is no conveniently placed rubber anywhere (all world deposits are quite deep inland). Saltpeter is no longer a problem, as rifles do not need it and cavalries are soon to be made obsolete by tanks.
So... even though some of the gold may be meant to upgrade rifles to infantries (assuming GS gets rubber through trade when they really need it) and artillery upgrades, I still do not see, why GS would keep a treasury of 7000+ gold, unless...
...unless they plan something unconventional.
Their only valuable strategic resource ATM is oil. Allows tanks. GS shall be the first researcher to discover motorized transport. Cool. But we are just ~12-15t behind them and they must know that - once WE get tanks, it's a stalemate again. Sounds like GS' window of opportunity to successfully attack us with tanks (against infantry) is 15t max. That's hardly enough to assemble a large enough tank force and ferry it over to Legos... GS needs 3t just to cross the ocean, which leaves them with ~10t to build those tanks...
If they simply build 2t tanks in their 50+spt cities, they aren't going to get anywhere. Too few cities generating spt enough. But they can use extensive shortrushing to make almost all of their cities useful... just use a cheap unit (say, explorer) as a "basis" (to get the per shield rush cost down to 4gps), then shortrush to 80S (using arty or rifles) and let a city finish the remaining 20S in a single turn.
This way, they could be cranking tanks from almost all their cities one per turn.
How much does that cost?
1) disband rifle (explorer), get 20S (5S)
2) spend 4*60(75)=240(300) gold, shortrush to 80S
3) let the city finish the build
So, basically, a tank would cost them 240-300g this way. With 7000+ gold, they can build about 25 this way, since they will always want to keep those 1000g to let their Wall Street operate optimally.
Let's assume they can build 5 tanks per turn the normal, "hard" way and they are able to get some more gold out of ND... that's some 50 tanks the normal way and ~30 the shortrush way. 80 tanks.
80 tanks. That's we could see at our doorsteps in about 15t. We better prepare for that, I'd say.
I will try to disband as few cannons and rifles as possible, so that in case we really ARE attacked, we have units enough to bombard and defend.
Also, I believe that the Intelligence Agency and a spy with GS should become our priority.
But let's get back to the topic... what ELSE you can think of GS could do with their gold?
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