The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
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Call To Power 2 Cradle 3+ mod in progress: https://apolyton.net/forum/other-games/call-to-power-2/ctp2-creation/9437883-making-cradle-3-fully-compatible-with-the-apolyton-edition
"If the Artillery seem vulnerable, perhaps 2 units can be sent along with each stack. Not to keep Lego from capturing them, but to pillage the tiles the Artillery are bombarding from. That way Lego won't be able to take the Artillery anywhere if they do capture them."
And those 3 1/4s, 11 2/4s, 1 1/3 tanks must be about what they have left, if they only have 15 tanks at this moment. Pretty beaten up... and if they want to heal they have to stay put.
Interesting dillema these guys have: either spend 13 tanks to keep us from attacking them, and almost certainly get beaten by GoW next turn, or keep where they are, and be destroyed by us. Aren't we forcing that decision in one particular way? If they know they can't win in any scenario, is there another way to go?
If the roads are pillaged, wouldn't that automatically mean that either Lego loads their units in transports (should be accessible anyway, no matter where they are), possibly after recapturing stuff, or they retreat everything into Abilene.
Hmmm... that last won't work. Those are hills surrounding the cities. If they try to cross, they will be easy pickings. So, in case GoW cuts the roads, it's either suicide for those tanks, or retreat onto boats.
a short message as CH probably went to bed by now (I'm not certain you're awake either). We might have found something... with your new artillery there is a possibility to cut Abilene of from the RR network. That will mean that you only have to fear the units in Dye and Jackson... but there are some disadvantages too. We are still looking into this, but as it would keep Lego from redistributing their defenders, and would keep them from taking out all our tanks in the open, it at least is worth the consideration.
If you haven't played farther already, please look into this:
Originally posted by Aeson
GoW can cut off all of Lego's troops in Abilene if they want to use Artillery to do so. From Ahhmyfoot 4 they can bombard Abilene 9, 6, and 63. Then from Horsefish they could bombard the rest of the Hills. They could even cut themselves off completely so Jackson and Dye Fields couldn't capture those Artillery.
It would open up some of their Artillery to Lego taking them back, but only if Lego basically abandons Dye Fields and Jackson to us next turn.
If the Artillery seem vulnerable, perhaps 2 units can be sent along with each stack. Not to keep Lego from capturing them, but to pillage the tiles the Artillery are bombarding from. That way Lego won't be able to take the Artillery anywhere if they do capture them.
Not sure if it's worth it, but something to consider.
As said, we don't know if it is going to help, but seems at least partly advantageous. So... some more food for your thoughts
I don't know. I think they attack the units out in the open either way. Remember GoW will also have a lot of single units out in the open too, so we aren't definitely the targets.
Probably they abandon all but one city, piling in it, or attack with everything they have to kill all the exposed units (revenge for taking cities) knowing that they can't defend against us long anyways.
Originally posted by Aeson
It looks to me that they have 4 tiles they'd need to cut rails on. 5 Captures. So that means they'd need 13 "Attacks" to do it.
Actually, it's 5 tiles, with 3 of them guarded by marines. Plus they can capture 2 explorers in one tile. those marines may be the hardest part, with their damaged tanks.
Abilene's culture will claim out to NI69. That leaves NI699, NI999, NI998, and NI98. Each of those is guarded by a Marine, so it's still pretty good in our favor. Lego might not want to risk losing Tanks against Marines on Hills/Forests.
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