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You better not be playing around with our Marines and seeing what you can do with them... (Otherwise it seems like it will be a very boring save to have.)
Originally posted by Aeson
You better not be playing around with our Marines and seeing what you can do with them... (Otherwise it seems like it will be a very boring save to have.)
Maybe.
I also want to check the status of Lego's defenses first-hand.
We can't land at Q2 because even if the Rails survive, we can't build a city next to Quanto.
We take more damage if we land on flatlands, but I think it's our best bet now. Abilene 78? Will let us cover our Marines with all the DD that survive at least.
The MI still take 3-4 Artillery to get past. Then close to the same with the Inf. Then we lose more Tanks though, but not many more unless they blitz, in which case we get to counterattack at least.
Just for my own satisfaction, I've run four trials of 47 Marines against 10 I, 10 T, and 10A, a la Q.
This is a definite no-no.
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
Originally posted by Aeson
We can't land at Q2 because even if the Rails survive, we can't build a city next to Quanto.
OTOH, why would you need a city? You mean next turn, it wouldn't leave us any option except to take Quanto? Makes sense... but could be costly.
We take more damage if we land on flatlands, but I think it's our best bet now. Abilene 78? Will let us cover our Marines with all the DD that survive at least.
more importantly, it will let us move all our M out of the way of the BBs.
The MI still take 3-4 Artillery to get past. Then close to the same with the Inf. Then we lose more Tanks though, but not many more unless they blitz, in which case we get to counterattack at least.
We still face the possibility that they will pillage all roads next to us. However, we might get a break, in that our few MI might force Lego to attack GoW.
We don't want to be forced to attack Quanto. Our surviving Tanks vs 25 Units will be ~30% to win. That's not very good odds, especially considering it will end our offensive either way. With us next to Quanto, there will be more than 25 units in there anyways.
Keep all but 1 of the Settlers in the Transports with the Marines. Keep some Tanks too (~16).
If Lego cuts the roads around our landing we could still hit Abilene with our surviving Marines and Tanks and have some rolling Tanks and Settlers still. Otherwise we can still land our Settlers/Tanks in our new town anyways. Not seeing the Settlers may help keep them from thinking what we are using them for too.
Let me understand you Aeson... you prppose that yet still building a town on the turn after landing gives us the flexibility of adding a new Marine assault to whatever we do by land?
The greatest delight for man is to inflict defeat on his enemies, to drive them before him, to see those dear to them with their faces bathed in tears, to bestride their horses, to crush in his arms their daughters and wives.
That's a bit risky maneuver, though... each Transport hit would mean one less settler. What about landing 3 of them, keeping the others hidden? They can't see we've built 2 more this turn, as they don't have a spy left.
I think I'm going to leave the landing and chaining to tomorrow morning. It's getting late Plus, it would leave time for comments.
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