During the past couple of days I've been working on a SimCity 3000 representation of Imperial City. I wanted to make it as authentic as possible so I used a 5x5 tile radius around the city (which includes Camp Cod and Camp Concord as "satellite cities"), and tried to copy as close as I could the terrain of each tile in a 256x256 size city.
I used the undocumented .bmp feature built in SimCity 3000, which for those of you who might not know, allows you to import a correctly-sized 256-color grayscale .bmp image and it turns the shades into elevations. This allows very detailed maps, much better than those which you can do with the in-game editor. The hills, the river, etc.
This is the Civ area I worked on for the SimCity conversion:
I used the undocumented .bmp feature built in SimCity 3000, which for those of you who might not know, allows you to import a correctly-sized 256-color grayscale .bmp image and it turns the shades into elevations. This allows very detailed maps, much better than those which you can do with the in-game editor. The hills, the river, etc.
This is the Civ area I worked on for the SimCity conversion:
Comment