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A tough challenge for the SP expert.

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  • A tough challenge for the SP expert.

    I recently installed the mod that allows you to build much bigger maps(up to 32768 squares) I tried a 250x130 map on deity with 7 civs, and tried to conquer the world. It seems like it will not be possible to do this by 2020. It is 1700, and I have almost conquered one civ, and found a second, but much of the map is still dark. On MGE, all the civs are hostile, and won't trade maps. I think if I can give them about 5 techs, it may be possible.
    Has anybody worked on the strategies for a very large world?
    My plan is to send out caravels(+magellans) with two dips and a settler to found a beach head near the other civs when I find them. At home, I will build up the economy and use the gold to bribe the target civ cities.

  • #2
    Geofelt, winning on a Giga map is ex-treme-ly easy, even if you're set on conquering the world.
    Simply start tipping all the huts asap, the AI has no clue!

    If you have no feet, don't walk on fire
    A horse! A horse! Mingapulco for a horse! Someone must give chase to Brave Sir Robin and get those missing flags ...
    Project Lead of Might and Magic Tribute


    • #3
      Build good communications. Gather an army of 50+ engineers and railroad your way to the AI. You will have to build a few handy cities as "channel ports" where a transport is capable of bridging two continents in one turn. When the AI is in sight send in a few caravans before you start taking their cities, then you will have a war chest which will allow bribing or cash for more troops. Trade bonuses can be BIG on giga maps!

      Yes - build Magellan's and Marco's for the map exchanges (true - this harder than 2.42 but they will play after an encarta of tech!)- and hunt huts!

      Beware having a series of isolated "Cubas" near AI civs. If war breaks out this is their first target. On the first giga map I played I had an Advanced Tribe near India. First they stole a tech, then next turn bribed the place for another one!


      "Our words are backed by empty wine bottles! - SG(2)
      "One of our Scouse Gits is missing." - -Jrabbit


      • #4
        Geofelt, et al.:

        Another useful challenge in SP is to use a standard-size map and simply wait 1000 to 3000 years to go by before establishing your first city. I've found that this approach can even make a game at the warlord level a bit stimulating, particularly if one or more AI civilizations has gotten a helluva good start elsewhere on the planet.

        "I may not agree with what you have to say, but I'll die defending your right to say it." Voltaire

        "Wheresoever you go, go with all your heart." Confucius


        • #5
          Is the the limit of cities still 255 in this mod?


          • #6
            Indeed, is 255 cities still the limit?
            Rome rules


            • #7
              I fear so -- the no-limits mod fixes cash and population limits, but it appears that the city limit of 255 is too integral to the whole game for Julius to find a way round it ...

              Scouse Git[1]

              "CARTAGO DELENDA EST" - Cato the Censor
              "The Great Library must be built!"
              "A short cut has to be challenging,
              were it not so it would be 'the way'."
              - Paul Craven
              "Our words are backed by empty wine bottles! - SG(2)
              "One of our Scouse Gits is missing." - -Jrabbit


              • #8

                Originally posted by geofelt on 02-06-2001 07:59 PM
                I recently installed the mod that allows you to build much bigger maps(up to 32768 squares).

                there's a mod to be installed to create those maps? I never knew... well, gigamaps don't work in FW for me, only in MGE... does that mean I can get them to work in FW, too?