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OCC fortnight #19

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  • Paul
    replied
    Comparison table at http://members.home.nl/paulvdb/occfort19.htm
    [This message has been edited by Paul (edited January 04, 2001).]

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  • tonic
    replied
    Looks like the off-season for the Fortnightly games with the main scenarists away. Perhaps there may some among the many extant scenario creators who may wish to design something in this "challenging" field?

    Leave a comment:


  • tonic
    replied
    You've left a bit of a legacy - the Tom de Mille Effect will be in the minds of OCCers for a long time to come. I hope both the interruption of work and the civ2-OCC saturation are temporary - we need the imaginative and challenging scenarios to keep the fortnight games alive. If you ever feel nostalgic, the wagon and its band await you

    ----
    Edit: Oops transposed post

    [This message has been edited by tonic (edited October 30, 2000).]

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  • Tom DeMille
    replied
    quote:

    Originally posted by tonic on 10-28-2000 01:57 AM
    I guess vik's away although I'm not sure of the whereabouts of Tom dM and Oldman. What about SG(1)?

    On the other hand there seems to be lots of expressions of interest in OCC itself. Maybe we should reassure potential starters that this is not a competitive forum, just a fun one with luck playing a major part in the results


    I'm pretty busy at work these days, and have sort of fallen off the civ-playing/occ bandwagon. Probably the same for oldman and sg1.

    Leave a comment:


  • Smash
    replied
    You never know how a game will unfold.There is "luck".

    In my game I got Burial,Mysticism and Masonary thru trading just when I needed them.Saved me a bunch of turns.Later I picked up Monarchy,Feudalism and Atomic Theory.Thats at least another 6 turns.

    Yes,apparently contact is very important.With all civs contacted,gifting techs is more effective in keeping research requirements lower.Not to mention any financial help that may come your way thru alliances.

    Gold is very important to OCC.You want to rush everything if possible.Its not so easy to raise gold when you are maxing science almost all game.Alliance gifts or tribute can take handfuls of turns off.

    It seems funny that someone that lands a 1 city deity game in 1833 is somewhat unsatisfied.

    Leave a comment:


  • tonic
    replied
    Redbarron:
    I've had a quick look at your log and the point that struck me was:

    Your contact with other civs was a bit late, the Spanish in 825 BC and the next two from 380 AD and the fourth not till 1520 AD. Probably you should have researched Mapmaking earlier and built your Trireme well before 1050 BC.

    The loss of opportunities for tech gifts and exchanges and the slower science rates are obvious minuses that arise from both the lateness, and the lack of contact with the remaining civs.

    I guess the early destruction of the Indian and Sioux civs didn't help, assuming the second generation replacements were less accessibly located.

    Anyway great to have another complete the course in the light of Smash's concern about the diminishing fortnight band .

    Leave a comment:


  • redbaron
    replied

    Well, despite a good start and managing not to lose any loaded triremes, this one turned out pretty average. I didn't manage to get more than 1 alliance which didn't help much and very nearly got hammered at the end when the Japanese decided to attack my city which only had freights in it.
    What's the secret you guys? Am I just not being pushy enough with the AI?


    2.42 Deity
    AC 1833
    Monarchy: -2850
    Republic: -425
    Democracy: 380
    Colossus: -2400
    Copernicus: 225
    Shakespeare: 160
    Newton: 680
    Darwin: 1080
    Apollo: 1756
    Trade routes: -825, -800, -675
    Size 12: 40
    Size 21: 340
    Trade: -1800
    Construction: -675
    Sanitation: 20
    Refrigeration: - (not researched)
    Automobile: 1080
    Computers: 1590
    Space Flight: 1754


    4000 BC City founded
    3850 BC Warriors
    3800 BC Ceremonial Burial
    3650 BC Warriors
    3500 BC Indian civilisation destroyed by Germans
    Warriors
    3450 BC Use Settler to boost population
    3400 BC Code of Laws
    3200 BC Sioux civilisation destoyed by Barbarians
    3050 BC Monarchy
    2900 BC Revolution
    2850 BC Monarchy established
    2650 BC Pottery
    2400 BC Colossus
    2350 BC Writing
    2100 BC Library
    2050 BC Currency
    1800 BC Trade
    1750 BC Marketplace
    1500 BC Map Making
    1400 BC Temple
    1200 BC Masonry
    1050 BC Trireme
    950 BC Horseback Riding (hut)
    900 BC Seafaring
    875 BC WLTKD
    825 BC Give Map Making to Spanish. Treaty. Give Horseback Riding, Seafaring, Masonry, CoL
    Alliance with Spanish. 200 Gold
    Hides Caravan to Valencia (Demand) 200 Gold
    Literacy
    800 BC Share maps with Spanish
    Beads Caravan to Valencia 100 Gold
    Harbour
    750 BC Mysticism
    675 BC Wine Caravan to Valencia (Demand) 200 Gold
    Philosophy
    Construction
    650 BC Give Construction to Spanish
    625 BC Lose Trireme (Empty)
    600 BC Colosseum
    575 BC Share maps with Spanish
    550 BC 75 Gold from Spanish
    Trireme
    525 BC Republic
    500 BC Hide Caravan to Madrid (Demand) 204 Gold)
    450 BC Revolution
    425 BC Republic established
    Aqueduct
    Mathematics
    400 BC Give Mathematics to Spanish
    150 Gold
    275 BC Astronomy
    Pop 12
    250 BC Give Republic to Spanish
    100 Gold
    WLTKD ends
    225 BC Copernicus
    200 BC Medicine
    175 BC Give Philosophy to Spanish
    125 BC 100 Gold from Spanish
    Share maps
    100 BC Wheel
    75 BC Gold Caravan to Madrid (Demand) 448 Gold
    Salt Caravan to Madrid 288 Gold
    Engineering
    20 AD Sanitation
    40 AD Give Engineering to Spanish
    Sewer
    WLTCD Pop 12
    100 AD WLTCD ends Pop 13
    University advance
    160 AD Sell Colosseum
    Shakespeare
    WLTCD Pop 13
    180 AD Sell Temple
    Banking
    200 AD Give Astronomy to Spanish. 50 Gold
    University
    240 AD Theory of Gravity
    280 AD Give University to Spanish
    100 Gold
    300 AD Invention
    340 AD WLTCD ends Pop 21
    360 AD 100 Gold from Spanish
    Democracy. Revolution
    380 AD Democracy established
    Give Sanitation to Chinese. Treaty. Give Literacy, Trade, Republic to Chinese
    400 AD Give Philosophy to Chinese
    Economics
    420 AD Give Sanitation to Germans. Treaty. Give Philosophy, Invention to Germans
    Give Invention to Spanish
    440 AD Give Seafaring to Germans. Share maps
    Give Invention to Chinese
    Wine Caravan to Nanking (Demand) 475 Gold
    Navigation
    460 AD WLTPD Pop 21
    480 AD Bank
    500 AD Physics
    Exchange Currency for Iron Working with Spanish. 50 Gold
    Give Navigation to Germans. Share maps
    Give Seafaring, Pottery to Chinese
    Sell Sewer
    WLTPD ends Pop 23
    540 AD Sell Aqueduct
    Steam Engine
    600 AD Bridge Building
    660 AD 50 Gold from Spanish
    Give Pottery to Germans
    Give Navigation, Bronze Working to Chinese
    Railroad
    680 AD Newton
    700 AD Stock Exchange
    Gunpowder
    720 AD Share maps with Spanish
    740 AD Industrialisation
    780 AD Factory
    Corporation
    820 AD Metallurgy
    860 AD Chemistry
    900 AD Explosives
    940 AD Refining
    980 AD Combustion
    1020 AD Magnetism
    1060 AD Electricity
    Transport
    1080 AD Darwin
    Steel
    Automobile
    1140 AD Electronics
    1160 AD Superhighway
    1180 AD Conscription
    1200 AD Give Railroad to Spanish, Chinese
    Give Railroad, Wheel to Germans
    Power Plant
    1220 AD Mass Production
    1280 AD Warrior Code
    1340 AD Feudalism
    1360 AD Wine Caravan to Nanking (Demand) 787 Gold
    1380 AD Chivalry
    1440 AD Leadership
    1500 AD Tactics
    1520 AD Give Railroad to English. Treaty. Give Navigation, Invention to English
    Wine Caravan to Nottingham 288 Gold
    1530 AD Machine Tools
    1560 AD Miniaturisation
    1570 AD Offshore Platform
    1590 AD Computers
    1600 AD Research Lab
    1610 AD Mobile Warfare
    1630 AD Robotics
    1640 AD Disband Warriors
    Manufacturing Plant
    1650 AD Flight
    1680 AD Radio
    1710 AD Advanced Flight
    1740 AD Rocketry
    1754 AD Space Flight
    1756 AD Apollo
    1758 Disband Transport
    1760 AD Plastics
    1766 AD Atomic Theory
    1772 AD Nuclear Fission
    1778 AD Nuclear Power
    1784 AD Laser
    1790 AD Superconductor
    1796 AD Fusion Power
    1798 AD Sell Research Lab
    1800 AD Sell University
    1802 AD Coastal Fortress (Bloody Japanese bombarding me and here am I with a city defended by Freights).
    1804 Alpine Trrops
    1806 AD Alpine Troops
    1812 AD Sell Library
    1818 AD Launch 15-3-3-1-1-1
    1833 AD AC

    Leave a comment:


  • tonic
    replied
    I guess vik's away although I'm not sure of the whereabouts of Tom dM and Oldman. What about SG(1)?

    On the other hand there seems to be lots of expressions of interest in OCC itself. Maybe we should reassure potential starters that this is not a competitive forum, just a fun one with luck playing a major part in the results

    Leave a comment:


  • Smash
    replied
    Interest seems to be waning a little.Perhaps we are near the end of "Fortnight"

    Leave a comment:


  • Smash
    replied
    A "map clicking" told me there was land nearby in 2 directions.So I decided to get Seafaring and risk it.My first load made it but my second load didn't.

    I skipped Monarchy as this seemed like the perfect one to do it in.

    I built Shake's first as gold was a little short.Worked out ok.I originally thought I might go from 8>21 but there was too much to do.

    I did get alliances but only Spain ever coughed up.

    I got the largest bonus' from caravan/freight that I can recall in an OCC game.2 gold each brought in 1000+

    deity 2.42


    AC-1777AD

    Republic-2450bc
    Democracy-460ad

    Collosus-2400bc
    Cope’s-80ad
    Shake’s-175bc
    Isaac-540ad
    Darwin-960ad
    Apollo-1570ad

    routes
    1-975bc
    2-950bc
    3-325bc

    12-50bc
    21-300ad

    Trade-2000bc
    Construction-950bc
    Sanitation-100ad
    Automobile-1020ad
    Computers-1340ad
    Space Flight-1560ad


    4000-settler mining-Rome-there is land nearby at 64,20-46,26
    3800-warrior
    3750-Laws
    3650-warrior
    3450-size 2-settler joins size 3
    3350-Writing
    3000-Literacy
    2500-The Republic-revolt
    2450-govt-Republic-disband warriors
    2400-Collosus
    2250-Currency
    2000-Trade-library
    1800-Map Making
    1750-hides caravan
    1550-Pottery
    1500-beads caravan
    1300-trireme
    1250-Seafaring-gonna go for 64,20....made it
    1200-size 5-barb trieme(61,21) right next to mine(64,22)-unloading-just in case
    1150-they are next to my undefended city
    1100-just sitting there-phew!!
    1050-hides caravan
    1000-barbs ram city-4 units lost-contact Spain-trade for-Burial,Masonry and Mysticism-peace-share maps
    975-beads to Toledo(demanded)201
    950-Philosophy>Construction-market-hides to Madrid(demanded)200
    900-temple-”we love” 5-trireme safely returns-trade Spain for Math
    850-harbor-end “we love” 7-trireme with 3rd caravan sinks
    750-hides caravan
    700-Astronomy
    675-hides caravan
    575-salt caravan
    525-size 8
    500-Navigation
    475-caravel-
    450-hut 50 gold-could be my only one
    400-gold caravan
    375-contact English-peace-share maps
    350-food caravan
    325-Medicine-contact Germans-peace share maps-trade Spain for Horseback Riding and Warrior Code-alliance-recieve 100-hides to London(demanded)172
    300-wine caravan-contact China-peace-share maps
    275-contact Indians-peace-share maps
    250-caravan
    225-caravan
    200-salt to Leipzeg(demanded)260-sell temple
    175-Shake’s-The Wheel-hides to Shanghai(demanded)164
    150-”we love” 8
    125-aquaduct
    75-caravan
    50-end “we love” 12-Spain 75-trade England for Iron Working
    25-Engineering-caravan-Spain 25
    ------------------------------------------------
    AD20-caravan-Spain 75
    40-caravan
    60-caravan-Spain 150
    80-Cope’s
    100-Sanitation-Spain 150
    120-”we love” 12
    140-sewer system-Spain 50
    180-Banking-wine caravan
    220-gold caravan-Spain 50
    260-University-salt caravan
    280-alliance with Indians
    300-end “we love” 21
    320-Gravity-caravan-Spain 50
    360-Spain 50
    380-Invention-bank-gold to Cordoba(demanded) 522
    400-Democracy-caravan-wine to Cordoba 224-salt 224
    420-caravan
    440-Economics-caravan-revolt
    460--Govt-Democracy-caravan-
    480-caravan
    500-Physics-caravan-Spain 50-alliance with England
    540-Sir Isaac-”we love” 21-Spain 50
    560-Magnetism
    580-build university-end”we love” 23-sell sewer-Spain 50
    600-Gunpowder-sell aquaduct
    620-wine caravan-Spain 50
    660-gold caravan
    680-Steam Engine
    700-caravan
    720-Railroad
    740-caravan
    780-stock exchange
    800-The Corporation-gold to Cordoba(demanded)448
    820-Metallurgy-freight-
    860-Electricity-freight
    900-Chemistry-freight-wine to Madrid-demanded 350
    940-Explosives-caravan-alliance with China
    960-Darwin’s>Steel>Refining
    980-Combustion-Spain 25-map sharing
    1000-salt freight
    1020-Automobile
    1040-superhighways-Spain 25
    1060-Conscription-gold freight
    1080-freight
    1100-Mass Production
    1120-factory-contact Japan-peace
    1140-Electronics-salt to Kyoto(demanded)780-trade Japan for Monarchy and Fuedalism
    1160-power plant
    1180-Chivalry-gold to Cordoba(demanded)1008
    1200-Leadership-gold feight
    1240-Tactics-transport
    1280-Machine Tools-freight
    1300-freight
    1320-Miniaturization-gold to Cordoba(demanded)1026
    1340-Computers-offshore platform
    1360-research lab-trade Spain for Atomic Theory
    1380-Mobile Warfare-freight-alliances should start falling soon although only the Spanish have been helpful
    1400-freight
    1420-Robotics
    1440-manufacturing plant
    1460-Flight-freight
    1480-freight-England and China cancel alliances
    1500-Radio-gold feight
    1510-freight
    1520-Advanced Flight
    1540-Rocketry-gold to Madrid(demanded)504
    1550-disband caravel
    1560-Space Flight
    1570-Apollo-disband transport
    1590-Plastics
    1620-Nuclear Fission
    1650-Nuclear Power
    1680-The Laser
    1710-Superconductor
    1740-Fusion Power-sell research lab
    1750-sell university
    1752-sell library
    1762-15-3-3-1-1-1-launch
    the usual
    1771-Germans sneak attack with destroyers-hehe
    1775-English try the same thing-same result
    1777-arrival AC


    [This message has been edited by Smash (edited November 13, 2000).]

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  • Ribannah
    replied
    Well, it could have been disastrous, but like I said the odds seemed to be in my favour. On a large map, I would have waited until Navigation before setting out, I'm thinking.

    A modification of Paul's route could be to build Hanging Gardens instead of Colossus, skip Literacy and The Republic, and go for Seafaring and Navigation asap.
    He could probably have traded for at least Literacy and Currency.

    ------------------
    If you have no feet, don't walk on fire

    Leave a comment:


  • tonic
    replied
    Three logs - three different paths. Rib shows it pays to be adventurous?

    Leave a comment:


  • Paul
    replied
    I decided not to build the Lighthouse but go for Navigation. This meant that it took until after 200 AD before I met the first civ. I landed at AC in 1809.

    Monarchy: -2650
    Republic: -1650
    Democracy: 860

    Colossus: -2250
    Copernicus: 300
    Shakespeare: 500
    Newton: 860
    Darwin: 1380
    Apollo: 1720

    Trade routes: 280, 320, 460

    Size 12: -125
    Size 21: 680

    Trade: -975
    Construction: -325
    Sanitation: 500
    Refrigeration: never
    Automobile: 1320
    Computers: 1550
    Space Flight: 1710

    4000 BC Rome
    3800 BC Warrior
    3750 BC Code of Laws
    3600 BC Warrior
    3450 BC Second Settler joins city after building mine
    Warrior
    3350 BC Ceremonial Burial
    3000 BC Monarchy
    2650 BC Gov Monarchy (forgot to revolt in 2900, aargh)
    2500 BC Writing
    2250 BC Colossus
    2200 BC Mysticism
    2050 BC Library
    1950 BC Literacy
    1850 BC Temple
    1700 BC Diplomat
    Republic
    1650 BC Gov: Republic
    Start WLTCD (size 4)
    Diplomat
    1500 BC End WLTCD (size 6)
    1450 BC Diplomat
    1400 BC Map Making
    1300 BC Diplomat
    1200 BC Currency
    975 BC Trade
    950 BC Marketplace
    900 BC Build Gold Caravan
    850 BC Pottery
    775 BC Build Beads Caravan
    725 BC Seafaring
    650 BC Build Hides Caravan
    550 BC Masonry
    500 BC Harbor
    325 BC Construction
    250 BC Colosseum
    Start WLTCD (size 7)
    200 BC Aqueduct
    125 BC End WLTCD (size 12)
    100 BC Mathematics
    75 BC Build Salt Caravan
    60 AD Astronomy
    180 AD Navigation
    200 AD Caravel
    220 AD Chinese: peace; share maps
    260 AD English: trade Iron Working, Horseback Riding, Warrior Code; peace; share maps
    Germans: peace; share maps
    280 AD Gold to Berlin (demanded): 414 gold
    Sold Colosseum
    300 AD Copernicus' Observatory
    Philosophy, Medicine
    320 AD Salt to Leipzig (demanded): 364 gold
    340 AD Build Wine Caravan
    Wheel
    380 AD Sold Temple
    460 AD Engineering
    Hides to London (not demanded): 126 gold
    480 AD Hut: Barbarians
    Wine to Osaka (demanded): 340 gold
    Japanese: peace; share maps
    500 AD Shakespeare's Theatre
    Sanitation
    Start WLTCD, size 12
    Beads to Osaka (not demanded): 136 gold
    520 AD Sewer System
    Spanish: share maps; alliance; gift 250 gold
    560 AD Build Wine Caravan
    580 AD University
    620 AD University
    640 AD Banking
    680 AD End WLTCD, size 21
    700 AD Theory of Gravity
    Spanish: gift 100 gold
    720 AD Wine to Nanking (demanded): 464 gold
    740 AD Physics
    780 AD Magnetism
    English: trade Invention
    820 AD Economics
    Spanish: gift 100 gold
    860 AD Isaac Newton's College
    Democracy, change gov
    Start WLTPD, size 21
    900 AD Build Wine Caravan
    Steam Engine
    Germans: trade Bridge Building
    920 AD End WLTPD, size 23
    940 AD Railroad
    980 AD Industrialization
    Sold Sewer System
    1020 AD Stock Exchange
    Corporation
    Sold Aqueduct
    Wine to Osaka (demanded): 380 gold
    1040 AD Gunpowder
    Japanese: trade Chemistry
    1060 AD Build Gold Caravan
    1080 AD Explosives
    1100 AD Sioux: peace; share maps
    1120 AD Refining
    Hut: Barbarians
    Spanish: gift 100 gold
    1160 AD Metallurgy
    Hut: 100 gold
    1200 AD Electricity
    Gold to Nottingham (demanded): 588 gold
    1240 AD Steel
    Spanish: gift 150 gold
    1260 AD Factory
    Spanish: gift 150 gold
    1280 AD Combustion
    1300 AD Power Plant
    Hut: 200 gold
    1320 AD Automobile
    1340 AD Superhighways
    1360 AD Electronics
    1380 AD Darwin's Voyage: Feudalism, Chivalry
    1400 AD Leadership
    Japanese: alliance; gift Polytheism
    1420 AD Build Gold Freight
    Hut: 50 gold
    1440 AD Conscription
    1480 AD Tactics
    Gold to Madrid (demanded): 880 gold
    1500 AD Build Wine Freight
    Machine Tools
    Spanish: gift 75 gold
    1520 AD Miniaturization
    1540 AD Offshsore Platform
    Mass Production
    Wine to Osaka (demanded): 855 gold
    1550 AD Computers
    1560 AD Research Lab
    1570 AD Mobile Warfare
    1590 AD Robotics
    1610 AD Japanese: trade Flight; gift 150 gold
    Chinese: trade Atomic Theory
    1650 AD Radio
    1670 AD Manufacturing Plant
    Advanced Flight
    Spanish: gift Communism
    1690 AD Rocketry
    1710 AD Space FLight
    1720 AD Apollo Program
    1740 AD Plastics
    1754 AD Nuclear Fission
    1760 AD Nuclear Power
    1766 AD Laser
    1774 AD Superconductor
    1782 AD Fusion Power
    1786 AD Guerilla Warfare
    1792 AD Labor Union
    1794 AD Launch
    1796 AD Barracks
    Recycling
    1799 AD Environmentalism
    1802 AD Stealth
    1805 AD Combined Arms
    1808 AD Espionage
    1809 AD Arrival at Alpha Centauri

    Leave a comment:


  • Ribannah
    replied
    OCC #19
    Deity
    MGE

    We lost one trireme, luckily when it was empty, for not building the Lighthouse. The odds seemed pretty decent (25% accidents after Seafaring), land couldn't be that far away on a small map. We did have some trouble meeting the Spanish because of the accident. The AI tribes were particularly closefisted, even when we had 5 allies (!) we often couldn't get a dime to go our way. Trade was good though, our commodities were in demand - and all overseas, naturally . Got a few more techs than usual from the AI tribes, too.

    ================================================== ==============
    AC: 1686

    Monarchy: -2850
    Republic: -625
    Democracy: 380

    Colossus: -2250
    Copernicus: -175
    Shakespeare: 220
    Newton: 480
    Darwin: 860
    Apollo: 1400

    Trade routes: -675, -625, -600

    Size 12: 260
    Size 21: 440
    Size 23: 480

    Trade: -875
    Construction: -400
    Sanitation: 180
    Refrigeration: -

    Automobile: 880
    Computers: 1180
    Space Flight: 1380
    ============================================

    -4000 Alphabet, Bronze Working, start mining
    ROME
    -3750 Ceremonial Burial
    -3550 Hill mined
    -3450 S2, N-Settlers join city -> S3
    -3350 Warriors, Code of Laws, starting Colossus
    -3000 Monarchy
    -2900 Revolution
    -2850 MONARCHY
    -2650 Barb Trireme: "4 units destroyed"
    -2600 Mysticism
    -2450 S4
    -2300 disbanded Warriors
    -2250 COLOSSUS, Writing
    -2200 Warriors
    -1950 Library, Currency
    -1700 Map Making
    -1650 Marketplace, Barb Trireme: "4 units destroyed"
    -1450 Trireme
    -1400 Warriors, Pottery
    -1250 Diplomat - waiting for Seafaring to halve the risk ...
    -1200 S5
    -1050 Seafaring - there we go!! .... phew, land in sight
    -1000 Harbor
    -975 English, 8 techs->E, Peace, Maps, no Ally (they have The Wheel, we don't want that yet)
    -950 Germans, 6 techs->G, Peace, Maps, no Ally (they have Masonry)
    Chinese, traded for Masonry (slipped up), 9 techs->C, Maps, Ally(C) for War(G), no gift
    -900 Trireme
    -875 Trade
    -850 Wine
    -825 Indians, 7 techs->I, Peace, Maps, no Ally , Germans take Canton
    -750 50(h)
    -725 Beads, S6
    -700 Japanese, 8 techs->J, Peace, Maps, no Ally , 1 tech->C, Chinese end Alliance , 1 tech->G, Cease Fire
    -675 Literacy, Hides to Osaka (d,206), everybody is hostile now
    -650 Hides, The Republic, Revolution, di Warriors
    -625 Hides, REPUBLIC, Wine to Osaka (d,206)
    -600 Mathematics, empty Trireme lost at sea , Beads to London (d,209), di Warriors, N-Legion(h)
    -575 Hides, Astronomy, We Love , N-Settlers(h) - hmmmm ...
    -550 S7
    -525 Gold, We Love ends
    -500 Food
    -475 Food, N-Settlers join city -> S8, di Trireme
    -450 Food, Navigation
    -425 Caravel, finally under 50 gold
    -400 4 techs->G, traded for Construction, 6 techs->E, traded for The Wheel and Horseback Riding, Maps, Ally ,
    5 techs->J, traded for Iron Working and Warrior Code, Maps, no Ally , 9 techs->I, Maps, no Ally ,
    10 techs->C, Maps, Ally for War(G), no gift
    -350 Gold to Beijing (d,186), 100(h)
    -325 Aquaduct
    -300 S9, Barb Leader (150)
    -275 Food
    -250 Banking
    -225 Bank
    -200 1 tech->J,I, 5 techs->G, Cease Fire
    -175 COPERNICUS' OBSERVATORY
    -125 Philosophy -> University, 4,3 techs->E,C, Maps, -,25 (pfft)
    -100 Spanish, 19(!) techs->S, Peace, Maps, Ally, no gift
    -75 Beads
    -50 Hides to Madrid (d,212), Germans: GREAT LIBRARY, Indians: PYRAMIDS
    -25 University, Economics, Hides to Madrid (d,212), Japanese : HANGING GARDENS
    1 3 techs->J, Ally!! (from Icy), Maps(Cordial), Bridge Building<-J
    4 techs->I, Ally!! (from Receptive), Maps (Enthusiastic), 150 , Germans refuse tech gift, 1 tech ->C, 50
    20 Stock Exchange
    40 Medicine
    60 Food, Barb Caravel: "5 units destroyed"
    100 Food, S10, 1 tech->E
    120 Engineering, Beads to London (d,212), 1 tech->C, 50
    140 Food
    180 Food, Sanitation, 1 tech->C,E,J, 50,-,100
    200 Food
    220 SHAKESPEARE'S THEATRE, We Love
    240 Salt, S11, Germans take Sjanghai
    260 Invention, S12, 1 tech->J,I, 75,50
    280 Sewer System, S13, Japanese: LIGHTHOUSE
    300 S14
    320 Chemistry, S15, 1 tech->J, 150 , 7 techs->S, Maps
    340 S16
    360 Food, S17, English take Berlin
    380 Democracy, DEMOCRACY, S18, 1 tech->I,J, 100,150
    400 Food, S19, 6 techs->E, Maps, English end worshipful alliance over gift
    420 Food, S20
    440 Gunpowder, S21, Salt to Madras (d,612)
    460 Gold, Theory of Gravity, S22, 7 techs->C, Maps
    480 ISAAC NEWTON'S COLLEGE, S23, sold Sewer System
    500 Physics, We Love ends , sold Aquaduct, 5 techs->J, won't trade or gift Feudalism
    520 Food, sold Temple
    540 Steam Engine, 100->Japanese for Feudalism, 6 techs->S, Maps
    560 Food
    580 Metallurgy, Gold to Madrid (d,630)
    600 Food, Railroad, 5 techs->C, Maps, 150->I, 9 techs->I, Maps, Polytheism as gift
    640 Food, Industrialization
    680 Factory, The Corporation, N-Settlers(h) , 50->J, 6 techs->J, 50 , 5 techs->S
    720 Transport, Refining, 50 ->J, 1 tech->J, 100<-J
    740 (our N-Settler is now improving Osaka, boosting 2 trade routes), Japanese: LEONARDO'S WORKSHOP
    760 Power Plant, Explosives, 5 techs->C, 50->I, 4 techs->I, Maps, 50 , 50->E, 9 techs->E, Maps
    800 Food, Combustion
    840 Food, Magnetism (same turn as the Germans ), English: STATUE OF LIBERTY
    860 DARWIN'S VOYAGE -> Electricity, Steel
    880 Automobile, 50(h) - will the Superhighways make much difference??
    900 Superhighways - science output goes from 816 to 960
    920 Electronics, 100(h) (after 7xVeii), 50->I, 6 techs->I, 50
    960 Chivalry
    980 Food, traded for Atomic Theory(S), 8 techs->S, Maps, N-Musketeers(h)
    1000 Leadership, Gold to Madrid (d,980), Barb Frigate (5 units)
    1020 Food, Mass Production, 100(h), 50->J, traded for Conscription, 10 techs->J, 50 , 50->G,E,I, 10,2,11,11,5 techs->G,S,C,E,I, 50<-I , 50->J
    1060 Food, Tactics, Indians: WOMEN'S SUFFRAGE
    1080 Japanese: ADAM SMITH'S TRADING CO.
    1100 Food, Machine Tools, traded for Nuclear Fission(I), 50->I
    1140 Food, Miniaturization, Barb Leader(150), Osaka all polished up by N-Settlers
    1160 Offshore Platform -> 60+ shields (which is plenty, no need to wait for Robotics)
    1180 Computers, Barb Frigate (5 units destroyed)
    1200 Research Lab
    1220 Gold, Flight, disbanded Caravel
    1260 Radio, Gold to Madrid (d,522)
    1300 Advanced Flight, picking up N-Settlers
    1340 Rocketry
    1380 Space Flight
    1400 APOLLO PROGRAM - we have 5 freight and 3630 gold, buying Temples ....
    1420 S01, Plastics, Indians: MARCO POLO'S EMBASSY
    1440 S02, Japanese: HOOVER DAM!
    1460 S03, Nuclear Power
    1480 S04
    1500 S05, The Laser, Barb Caravel (5 units)
    1510 S06
    1520 S07
    1530 S08, Superconductor, Indians: Flight
    1540 S09
    1550 S10
    1560 S11, Fusion Power, Japanese: MAGELLAN'S EXPEDITION
    1570 S12, di N-Settlers
    1580 M01, di Diplomat, Spanish: UNITED NATIONS
    1590 M02, di Transport
    1600 M03
    1610 C01, Indians: EIFFEL TOWER
    1620 C02
    1630 S13
    1640 S14
    1650 S15, LAUNCH 15-1-1-1-1-1
    1651 Mobile Warfare
    1652 SAM Missile Battery, Japanese: Radio, English sneak attack kill N-Musketeers and N-Legion, Indians declare War(E)
    1653 Barracks, Indians capture Hastings
    1654 Robotics
    1655 Manufacturing Plant -> 80 shields
    1656 Coastal Fortress
    1657 City Walls, Stealth
    1659 Airport
    1660 Armor, Recycling
    1662 Stealth Bomber, E Destroyer sunk, Indians: MICHELANGELO'S CHAPEL
    1663 Germans break Cease Fire - 2 G Cruisers perish
    1664 E Destroyer, 2 G Fighters down
    1666 ORACLE, Theology
    1667 E Destroyer sunk
    1669 Genetic Engineering, F Alpine Troops bombarded
    1670 KING RICHARD'S CRUSADE
    1672 Future Tech 1
    1675 F02
    1676 Sold Research Lab
    1677 SETI PROGRAM
    1678 F03
    1679 E Destroyer sunk, attacking force is now eliminated
    1681 GREAT WALL, F04, Japanese: Advanced Flight
    1685 JS BACH'S CATHEDRAL, F05
    1686 ALPHA CENTAURI

    Score: 392 (50%)

    ------------------
    If you have no feet, don't walk on fire

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  • tonic
    replied
    An interesting scenario with again a need to adjust the normal strategy to cope with the one-square island city (the terrain and the shield possibilities are well-conceived, geofelt ) . I took the safe option with the Lighthouse. Only two of the four allies were regular gold gifters. The last civ was not contacted until 800 AD with the Trireme busy plying the initial trade routes, although trade was a bit late.

    2.42 Deity

    AC: 1785

    Monarchy: -625
    Republic: -325
    Democracy: 540

    Lighthouse: -2150
    Colossus: -675
    Copernicus: 80
    Shakespeare: 240
    Newton: 540
    Darwin: 800
    Apollo: 1610

    Trade routes: -275, -250, -75

    Size 12: -100
    Size 21: 460

    Trade: -425
    Construction: -775
    Sanitation: 260
    Refrigeration: - (not researched)
    Automobile: 1140
    Computers: 1420
    Space Flight: 1600


    4000 BC Rome founded
    3750 Mapmaking
    3350 Pottery
    2900 Seafaring
    2350 Writing
    2150 Lighthouse
    2000 Spanish destroyed by Barbs
    1900 Trireme built
    1800 Hut: Horseman
    1750 Ceremonial Burial Chinese: Alliance
    1700 Temple
    1600 Hut: 50
    1350 Library
    1200 Currency
    975 Marketplace
    900 Indians: exchange Masonry & Mysticism - Alliance
    850 Germans: peace
    775 Construction
    725: Aztecs: Alliance
    675 Colossus
    650 English exchange Monarchy & Code of Laws - Alliance + gift 100
    revolution
    625 Govt. Monarchy
    575 English: gift of Warrior Code
    550 Harbor
    525 Indians: gift of Horseback Riding
    475 Colosseum
    450 Hut: Legion
    425 Trade Aqueduct
    375 Hides Caravan built
    350 Hides Caravan built
    300 Beads Caravan built
    275 Hides to Shanghai (demanded) 203
    250 Literacy Hides to Beijing (demanded) 205
    225 Republic revolution Govt Republic Start WLTCD
    Gold Caravan built
    100 Size: 12 Stop WLTCD
    75 Mathematics
    Beads to London (demanded) 215
    25 Astronomy
    Hides to London (demanded) 346

    20 AD Philosophy Medicine
    80 Copernicus
    100 Wheel Hut: 50
    180 Engineering
    240 Shakespeare's Theatre
    260 Sanitation
    280 Sewer System
    320 University Wine to Nanking (demanded) 450
    340 Banking University built
    English: 50
    400 Theory of Gravity
    English: exchange Navigation
    420 Gold to Nottingham (demanded) 464
    440 Invention
    460 Pop: 21 Stop WLTCD
    Chinese: gift of Polytheism
    500 Democracy
    Salt to York (demanded) 460
    520 Economics revolution
    540 Isaac Newton's College
    Govt. Democracy Start WLTPD
    560 Bank
    580 Physics
    Chinese: 50
    600 Max Pop: 23 End WLTPD
    Sell Sewer System
    620 Bridge Building
    640 Chinese: 50
    660 Steam Engine
    700 Railroad
    720 Hut: Elephant
    740 Industrialization
    English: exchange Chemistry
    760 Chinese starts Darwin's
    Hut: Chariot
    780 Chinese: gift of Feudalism
    Hut: 50
    800 Japanese: gave all techs: Peace
    Darwin's Voyage Refining Gunpowder
    820 Metallurgy
    840 Factory English: 50
    860 Conscription
    Salt to Osaka (demanded) 288
    900 Explosives Chinese: 100
    920 Disband Trireme
    940 Magnetism
    English: 50
    960 Chinese: 150 English: 50
    980 Electricity
    1020 Steel
    English: 50
    1060 Electronics
    English: 50 Chinese: 150
    1100 Combustion
    1140 Automobile
    English: 50
    1180 Chivalry
    Chinese: 150
    1220 English: 50
    Hides to Madrid (demanded) 256
    1260 Leadership
    English: 50
    1300 Tactics
    English: 50 Chinese: 150
    1340 Miniaturization
    English: 50
    1360 Offshore Platform
    English: 50
    1380 Mass Production
    1400 Chinese: 100
    1420 Computers English: 50
    Bribe Barb Rifleman
    1440 Research Lab
    1460 English: 50
    1480 Chinese: 100
    1500 Robotics
    1510 Disband Transport
    1520 Flight
    Superhighways Japanese: exchange Atomic Theory
    1540 Radio
    1550 Chinese: 100
    1560 Advanced Flight
    1580 Rocketry Transport built
    Chinese: 100 English: 50
    1600 Space Flight
    1610 Apollo
    Disband Transport
    1630 Plastics
    1670 Nuclear Fission
    1710 Nuclear Power
    1750 Laser
    1760 Superconductor
    1768 Disband Legion, Horseman and Chariot
    Sell Superhighways
    1770 Fusion Power
    Launch 15-3-3-1-1-1 SS
    1771 Coastal Fortress
    1772 Barracks
    1773 Armor
    1774 SAM
    1775 Stealth
    1776 Stealth Fighter
    1777 Alpine Troops
    1779 Airport
    1780 Communism
    1781 Sneak attack by Japanese Destroyer (destroyed )
    Aegis Cruiser
    1785 Landed AC
    _____
    Edit: Missing Laser tech advance.

    [This message has been edited by tonic (edited October 17, 2000).]

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