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  • Barington
    replied
    RE: Family Favourites
    Yes remember it all only too clearly; (Whatever happened to "Munchen Gladbook") it was on the Light Programme and I think it was followed by the Dreaded Billy Cotten Bandshow or perhaps it was the Clitheroe Kid. This was all before the entertainment tech was discovered of course.

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  • finbar
    replied
    "Family Favourites"! Used to be on Sunday mornings at about 10.30am on ABC radio. Haven't heard it for about 25 years. Sigh ...

    Oh, and I never call it anything other than a wireless. I worked on a TV series set in the 1940s and the terminology stuck. "Ice chest" instead of fridge, etc.

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    finbar
    Mono Rules!
    #33984591
    [This message has been edited by finbar (edited September 30, 2000).]

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  • Scouse Gits
    replied
    Thank you Sydney and Vancouver - "Three Way Family Favourites" was never as good as this! (Anyone remember Family Favourites in those days of "steam" radio - or should I say wireless?)
    ----------
    SG (2)

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  • Smash
    replied
    I don't need any more confirmation.It is mentioned in Scrolls of Wisdom.

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  • Smash
    replied
    Hmmm....interesting.I can't confirm as I rarely bribe cities but it makes sense.Generally we don't need spys for the ai but I should know this for other situations.Such as the head start scenario.

    eagerly awaits confirmation

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  • finbar
    replied
    Spies pay less for a city than Diplomats, and Vet Spies pay even less.

    City in disorder = Revolt Cost /2
    No units inside city = Revolt Cost /2
    City originally belonged to you = Revolt Cost /2
    Unit inciting revolt is a Spy = Revolt Cost x 0.84
    Unit, etc, is a Vet Spy = Revolt Cost x 0.67

    And when all else fails, don't leave home without a credit card.


    ------------------
    finbar
    Mono Rules!
    #33984591

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  • Scouse Gits
    started a topic Vet Spies

    Vet Spies

    Perhaps I should have known this...probably everyone else does...but Vet Spies buy cities about 20% cheaper than "green" spies.

    That's how things are working out in "The AI head start challenge game"

    Is this something else explained in the Strategy Guide I've never seen?

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    SG (2)
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