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  • Fastest transcend on a huge map?

    I have seen very little debate on the fastest transcendance on a huge map, and the earliest transcendance in the apolyton Hall of Fame on a huge map is some time in year 300 The fastest transcendance under any conditions would have to be games played using the Gaians on tiny maps, where the player conquers all the other factions using an early worm rush and then uses tech extortion and commerce income to achieve a very early transcendance, year 84 is the earliest in the HOF but I have seen saves as early as year 71.

    Huge maps are an entirely different story. Deprived of the easy cash and research of 6 submissive AIs, you would be lucky to conquer 1 or 2 AIs quickly enough to have the extra income and research make a difference.

    The question about fastest playing style arose when Sikander and I argued about the speed of his UofP game vs my Morganite game. The thread starts with him posting his UofP playstyle, and I play a game as Morgan to show what he can do. I transcended by year 136, this is the fastest transcendance I am aware of on a huge map. The save files can be found here: and I have a synposis of what I did typed up if anyone is curious.

    Sikander's builder game

    However I am doubtful that this is the fastest possible method. Many players here are excellent at refining strategies, this game was played with only a loose strategy. I just hit turn complete for the last 15 years or so because I got so bored of micromanaging all of my bases.

    I mainly intend this thread for builder style strategies, I didn't conquer a single base the entire game and stole/traded less than 10 techs total. What is the fastest builder faction there is, and what is the fastest playstyle? If anyone has transcendance saves from before year 136 on transcend difficulty then please post them, otherwise consider this a challenge! Feel free to create the most optimal "random" map you can if you wish to avoid war.
    http://xohybabla.ru

  • #2
    I didn't look in the HoF in ages, which were the restraints?

    I mean, your specifications are
    Huge
    Random Map, customised at will
    Transcend
    any other setting goes?

    And about the rules?
    I figure the basic, mandatory ones will be in place, like not exploiting the SE flip-flop for rushes or AI diplomacy, not exploiting the Infinite Drop bug, not exploiting the F4 screen bug.
    But many other pbem rules are just agreed options.
    That is, no Stockpiling is a IN HOUSE Apolyton rule for pbem tournaments, but is really an option you can choose and agree upon.
    The usage of DW upgrades is really an option you can choose and agree upon.
    No base joining beyond Hab Limits is a IN HOUSE PURITAN Apolyton pbem tournament rule against the game mechanics, but it should be really allowed, and anyway is an option you can choose and agree upon.

    You see, for single player result comparison, it's necessary that a common frame is explicitly determined.

    Anyway, I've never been much into SP challenges, and long-term strategy is notoriously my Achilles heel, so no help from me on this subject.
    I don't exactly know what I mean by that, but I mean it (Holden Caulfield)

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    • #3
      Re: Fastest transcend on a huge map?

      Originally posted by Hendrik

      Feel free to create the most optimal "random" map you can if you wish to avoid war.
      This proviso would make a mockery of the challenge (as a frequent PBEM CMN I could create the ultimate builder map - nothing but goodies, monoliths, no fungus, lots of monsoon terrain, sprinkle boreholes everywhere, eliminate all the spore launchers, etc etc

      The only true challenges for fastest transcend, if seeking to establish relative skill level of the players would be a controlled challenge, with, as MariOne says, common rules, as well as a common map, faction, AI opponents, etc.

      But even Ironman can be circumvented with a (tedious) every turn save

      For those reasons no-one put much stock in these HoF entries within a month of SMAC hitting the shelves.

      G.

      Comment


      • #4
        Actually, in the "Fastest Transcend" I think the skill was more in devising which were the most peculiar settings allowing the fastest conclusion, without cheating.
        I don't think you needed to use a preset map, you just could use any random map generated by the game with customised settings, size included IIRC.
        Zsozso did set the record, IIRC somewhere in the low '70s (I would not swear on '71, but it could well be '72 or '73).

        This one should be the same, with the only difference that you're bound to use 64x128 maps.

        If you use a preset map, or the Huge Map of Planet, you'd only compare player skills on THAT map. You could always have the doubt (or the disclaimer) that it could be possible to transcend earlier on a different map.
        Instead here Hendrik wonders which is the earliest possible Transcendence on Huge (without cheating, with the original alpha.txt), leave alone comparing player skills.
        Just stating "Huge" means just ANY, *game generated*, random map. If you think that after all the map you used was not optimal, go for another run, and another, till you're satisfied, or bored.
        After 50 random maps, I would say that exceptional flukes apart, the record time you'll have set depends from game nature and player skills, rather than from one maps in general.
        And then, the more players participate in the attempt, the more you could say that the overall record they found in common was not even depending by one or the other skills, but it's indeed the earliest Transcendence *the game* allows on huge, provided and conceded *in general* "top skills" and optimal conditions.

        One could be rather interested in knowing that *it's possible* to Transcend on Huge say in 2220 (I think I once did, in a pbem tho, cooperating in 3), the doer of the deed being an incidental detail

        ___

        STILL, you'd have to agree about what "no cheating" means, just for the sake of exactly defining the kind of record you set.

        Just as earliest Tiny Transcendence is not the same as earliest Huge Transcendence, you'd understand that earliest Huge Transcendence WITH Stockpiling has not the same meaning as without.
        Last edited by MariOne; January 14, 2003, 11:47.
        I don't exactly know what I mean by that, but I mean it (Holden Caulfield)

        Comment


        • #5
          Ah, of course SMAC and SMAX would make helluva difference, and which faction you play with (with SMAX also against).

          Your own and opponents factions pick should be left to your discretionality anyway. It will be part of your skill devising with and against which faction(s) you'll be able to Transcend earlier.
          I don't exactly know what I mean by that, but I mean it (Holden Caulfield)

          Comment


          • #6
            I wanted to create a challenge with as much leeway for different options as possible. Both Sikander and myself didn't abuse the stockpile energy bug by putting it in build queues deliberatly, however we did not put units in the build queue after facilities, we benefitted from the stockpile energy bug only so far as we were building facilities.

            Basically all I want to determine is what faction is the fastest "pure" builder. This is impossible to determine in MP, because there are so many variables.

            If you want to play from an existing save, then archaic started his game on the ultimate builder map, I played my game on a random huge map. Both saves can be found in the Sikander build thread.

            But in order to make the challenge easier for different playstyles and/or factions, feel free to play on a randomly generated map, with any settings you wish. The Pirates would do much better on a waterworld, the morganites need a lot of room to expand, Lal can benefit a lot from having a lot of coastal bases, since he can handle the extra pop.

            As far as SMAC/SMAX, both Sikander and myself played using SMAX, my Morganite strategy benefits tremendously from the PEG.

            As this is supposed to be a "pure" builder comparison try to keep offensive military action to a minimum. One method to ensure that you won't be bothered by the AI is to save the game at year one, activate the scenario editor to see where the other AI start positions are, and then load the previously saved game.

            The dangers of saving and reloading are somewhat minimized in a "pure" builder game, as there are virtually no variables in this sort of game. Sikander played with random events off, I forgot to play with them off and had them on, but they made a relatively minor difference in the game. Saving and reloading mostly affects combat results... when you are following a builder strategy there is very little reason to save/reload.

            As far as using colony pods to exceed hab limits etc... feel free to do so! I don't think this is a practical method to speed up research when you are using directed research, but if this proves to be the fastest technique then so be it.

            As far as factions... both Sikander and myself played with the original SMAC 7, if you think there is some killer combo then go for it.
            http://xohybabla.ru

            Comment


            • #7
              [sidetrack]

              Originally posted by MariOne
              No base joining beyond Hab Limits is a IN HOUSE PURITAN Apolyton pbem tournament rule against the game mechanics


              Good old Mario. I am surprised you did not complain more than you did about the stockpile rule , but anyway, you will be pleased to learn that adding pods to bases in excess of hab limits is allowed in tournament games here.

              [/sidetrack]

              Comment


              • #8
                It is???????

                I never knew that

                (That changes everything - I demand a recount)

                G.

                Comment


                • #9
                  Tau, with aging and balding, edges get stunted...
                  your most clear and reasonable approach to problems helps a lot in making consider them correctly from every perspective, besides I've never had *real* problems in playing without Stockpiling, it was more about the philosophical approach and implications behind it.
                  ___
                  Hendrik,
                  "fastest Transcend" and
                  "pure builder comparison"
                  are not exactly the same thing, the goals *might* even be eventually conflicting...

                  same for
                  "leeway for as much as different options as possible" and
                  "try to keep offensive military action to a minimum"

                  etc... feel free to do so! I don't think this is a practical method to speed up research when you are using directed research, but if this proves to be the fastest technique then so be it.
                  [...]
                  ...if you think there is some killer combo then go for it.
                  Only goal should be fastest transcend;
                  only restraints should be Huge & no cheating;
                  the quoted attitude should apply to everything else...

                  pure builder & minimum offensive action should be a different challenge with a different title...
                  I don't exactly know what I mean by that, but I mean it (Holden Caulfield)

                  Comment


                  • #10
                    Originally posted by Googlie
                    It is???????

                    I never knew that

                    (That changes everything - I demand a recount)
                    You would actually have used it? I have never found a need for it in MP, and rarely in SP...

                    Comment


                    • #11
                      LOL - the only one would have been the multiplayer OCC but it was specifically banned in that one (as the PK's should have been, with their extra 2 pops limit - a slam dunk for big_canuck, especially as he collared the Ascetic Virtues as well)

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                      • #12
                        Mario- fine then, any basis you want for fast transcend. But doesn't a single person have an answer to the question of fastest SP transcend? I haven't seen a single date posted yet.
                        http://xohybabla.ru

                        Comment


                        • #13
                          heh, you've learned that I like a lot to meddle with the organisational aspects even of things that I haven't the slightest intention to go for in first person...

                          Evidently, the big shots either left the field long ago, or they're busy with other things and don't care anymore to play a SP game on Huge till Transcendence.

                          Tau & Googlie,
                          of course the fact that I advocate freedom of base joining does not mean that also I find it actually convenient, except in peculiar cases.
                          I have to say tho that I profited of it in MASTOR pbem game (organised by Raspy in '99, and ended last year), thanks to PTS-pod-factory trick I learned here from Ogie. It helped me boost my booming-hindered Hive population, one of the factors to my dominance in that game (the other being JAM backstabbing his allies and jumping on the winner's chariot ).

                          And sometimes in SP I found myself hitting the 16 pop limit long before HabDomes, with little room for efficiently founding new bases...
                          Take a 16-sized base, with excess nutrients available & capable of producing 3 mineral rows a turn, what would you best do with them in say 4 turns? Crank out 4 pods (while the base sustains its pop during booming conditions), and the 5th turn you have a 20-sized base. In the worst case this means 4 more high-level specialists, in an already fully infrastructured base.
                          Other better uses of those 12 rows?
                          It depends of course from the specific situation.
                          You could put up a satellite, but what if you also already had 16 of each available kind?
                          I don't exactly know what I mean by that, but I mean it (Holden Caulfield)

                          Comment


                          • #14
                            So what are the exact conditions ?

                            Originally posted by MariOne
                            Actually, in the "Fastest Transcend" I think the skill was more in devising which were the most peculiar settings allowing the fastest conclusion, without cheating.
                            I don't think you needed to use a preset map, you just could use any random map generated by the game with customised settings, size included IIRC.
                            Zsozso did set the record, IIRC somewhere in the low '70s (I would not swear on '71, but it could well be '72 or '73).
                            The best was 67 turns. There was an old thread about it on this forum, not sure if it still exists, though.

                            BTW, happy new year(s!) to all the good-ol' friends around here!
                            Although I have retired from here years ago, I'm still alive and still have my SMAC+X CD So if you define the conditions of that challenge I might just make a crack at it...

                            [goes off trying to remember the old days and strategies while searching for the mentioned CD...]
                            ::Zsozso::

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                            • #15
                              zsozso sighting!!!

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