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Proposal : Apolyton SMAC/X Advanced Strategy Guide

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  • Trithemius
    replied
    Originally posted by Dissident
    I'm not used to playing a game where the attack and defense numbers actually mean something. I'm used to playing Civ3 where a horseman with an attack of 2 can take out a spearmen with a defense of 2- even fortified within a city.
    How about Panzers vs. Musketeers. >_<

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  • Jamski
    replied
    Great.

    I should get back to this. I have 2 days before my next batch of guests arrive

    -Jam

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  • Kody
    replied
    Kody, I was planning on stealing your Rushbuilding guide, it won't even need editing into something coherent, as its perfect anyway. Is that ok?

    -Jam
    Sure that's fine with me.

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  • Skanky Burns
    replied
    That is what I discovered Ogie. I forgot what tech brought tree farms, so just went with whatever.

    Thanks Jam, that beeline one was exactly what I was after.
    I have the full tech tree on paper, but don't want to turn the light on and wake everyone just to check up these techs.

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  • Jamski
    replied
    On CHN there's a tech table in .pdf format to download and print.

    Wait...

    http://www.civgaming.net/smac/patch.shtml

    Just scroll down to "tech tables"

    -Jam

    Leave a comment:


  • Ogie Oglethorpe
    replied
    SAMX alows the discovery but not the build.

    Another words you can by accident (happens in blind research games) or design discover the tech that allows Hybrids but you will not be able to build them until you discover and build Tree Farm facs.

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  • Skanky Burns
    replied
    Not by choice, mind you. Well, technically, but mostly due to unfamiliarity with the tech tree.

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  • Jamski
    replied
    Very odd. And Tree Farms are so useful...

    -Jam

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  • Skanky Burns
    replied
    I believe I may need help with tech choosing. I am in the strange position of having discovered hybrid forests well before discovering tree farms.

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  • Jamski
    replied
    Kody, I was planning on stealing your Rushbuilding guide, it won't even need editing into something coherent, as its perfect anyway. Is that ok?

    -Jam

    Leave a comment:


  • Vev
    replied
    Ah yes I remember, I was trying to figure out how I could contribute then I remembered my combat simulator. Never quite got around figuring out the mystery equation. Meanwhile I do have save files that have 250 vs 250 units set and ready to kill each other. So in 4 repeats you get to see the odds of winning over 1000 rounds.

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  • Kody
    replied
    Send me an email when you finish a section. I'll look through anything and add or point out things that I think of. Most of the things I come out with are in response to mistakes I see or issues coming up.

    I'd also like to say my experience is sort of specialist. That means I have huge gaps in knowledge in certain areas that I haven't particularly studied, but have done lots of in depth thinking about other areas that mattered for the ACDG.

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  • Sikander
    replied
    I like the facility blurbs Jam. Also, thanks for all the cool links everyone. A trip down memory lane.

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  • Jamski
    replied
    Well, when even a basic unit has 10 hitpoints, the chances of a mad result are much less.

    2-1-2 units attacking 1-2-1 units in a base with a perimiter! Yikes.

    You had no chance.

    Aquafarms are indeed in the expansion.

    -Jam

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  • Dis
    replied
    what the hell is an aquafarm? Is that in the expansion?

    All I know is I'm really rusty in this game. I started a game last night. I don't know why I was thinking my laser rovers could take over a city. Laser unit suck. Maybe if the hive didn't already have synthmetal defenders...

    I'm not used to playing a game where the attack and defense numbers actually mean something. I'm used to playing Civ3 where a horseman with an attack of 2 can take out a spearmen with a defense of 2- even fortified within a city.

    Leave a comment:

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