Originally posted by Hydro
Obviously the Big Four: WP, HGP, VW and EG. The other late early and mid game biggies are good too: PTS, HSA
As Dee I take much more interest in Xeno Dome since it allows combined native/conventional attacks/defense. One item that I noticed is that it is much more useful at sea than on land since the seas are large and relatively undeveloped and land is infested by forests and other non-fungus terrain. Moreover, with higher moves of sea units (IoD with four and cruisers with 6 vs 2 for rovers and 1 for infantry) losing 3 movement in fungus is a bigger deal since you have more to lose. One word of warning - once you have Xeno don't expect to capture any more worms.
Obviously the Big Four: WP, HGP, VW and EG. The other late early and mid game biggies are good too: PTS, HSA
As Dee I take much more interest in Xeno Dome since it allows combined native/conventional attacks/defense. One item that I noticed is that it is much more useful at sea than on land since the seas are large and relatively undeveloped and land is infested by forests and other non-fungus terrain. Moreover, with higher moves of sea units (IoD with four and cruisers with 6 vs 2 for rovers and 1 for infantry) losing 3 movement in fungus is a bigger deal since you have more to lose. One word of warning - once you have Xeno don't expect to capture any more worms.
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