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Can a base be starved to death?

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  • MariOne
    replied
    OR... kill a size TWO base with Nerve Gas, if there's only one defender in base (1 citizen lost for halving b/c of gas, 1 lost b/c last dfeender killed. Buster found out this one).
    It should even work with single-garrisoned size THREE base (as gassed populatilon is rounded *down*, gas makes size 3 become 1...), but I never tested it.

    As you can't gas your own bases, all this has nothing to do with the topic

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  • Cybergod
    replied
    Re: stating the obvious

    Originally posted by Spacecow
    An enemy unit could finish a size one city off... I'm not sure if a probe team can 'genetic warfare' a city to oblivion or not.
    You can also kill a size 1 city by attacking units in it with Nerve Gas (no matter how many units in the city)

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  • Spacecow
    replied
    stating the obvious

    An enemy unit could finish a size one city off... I'm not sure if a probe team can 'genetic warfare' a city to oblivion or not.

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  • gwillybj
    replied
    I screwed it up again

    MariOne You are correct!
    I humbly admit my error
    The conversation is a bit convoluted, and I did not read carefully or think clearly before writing.

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  • Mongoose
    replied
    Originally posted by Cybergod
    I remember that there was a rule in patched SMAC that if modified lets you obliterate bases without it counting as atrocities. Do I recall this correctly?
    I don't recall if it was in the original release or included in a patch, but yes, there is a switch in alpha.txt and in alphax.txt, which when changed between 0 and 1 sets obliteration to not be an atrocity

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  • Cybergod
    replied
    Plus add the Empath Guild...

    I remember that there was a rule in patched SMAC that if modified lets you obliterate bases without it counting as atrocities. Do I recall this correctly?

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  • Clear Skies
    replied
    Of course, if you have the Planetary Transit system, a size-1 base in an awkward position can be replaced by a size-3 base in a much better position...
    The PTS is a pretty cool SP, if you ask me. Used correctly, you can create massive amounts of population seemingly out of thin air - great for kicking that evil AI out of the Planetary Governor seat

    Leave a comment:


  • MariOne
    replied
    Gwill, I'd like to point out that contrary to what you say I did NOT deviate from the original question.

    Indeed mine was the ONLY reply strictly on topic.

    The other posters correctly reported that you CAN'T *STARVE* a size-1 base, you can only *abandon* it by building the last Colony Pod.
    Abandoning sorts the same effect in practice, but strictly speaking it's not like starving...

    I was the only one to suggest the only way which *in theory* could bring to *starve* a size-1 base (apart from the random *uncontrollable* negative event reported by thread starter).
    Whether *in practice* it is then easy or convenient to do it that way, this is quite a different matter.
    I didn't even bother to check if the game actually *allows* that effect to take place, or if some safety mechanisms interrupts at last moment the orders convoying nutrients out of the starving base...

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  • Straybow
    replied
    Well, disbanding any unit doesn't mean stripping the soldiers or crew naked and kicking them out into the wild. Disbanding a Colony Pod would be scrapping all the specialized equipment and letting the people make their own way to a friendly base.

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  • gwillybj
    replied
    @ Main_Brain: Yes, you are correct. It cannot be starved because it is the base itself that provides the 2 Nutrients, so it would never lose that one last population point. The only way to be rid of it without obliterating it is to turn off the Governor, hurry a Colony Pod, and abandon the base. I was commenting in line with the thread's deviation from the original question which was in fact about a Size 1 base.

    @ CEO Aaron: "I've even disbanded the colony pods…"
    Makes me wonder why such an action was not anticipated and coded as an atrocity. After all, you are dumping 10,000 citizens out in the anoxic atmosphere to asphyxiate.

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  • Main_Brain
    replied
    @ gwillybj: This is of course totally wrong..
    The Base Tile always provides 2 Food(w/o RT) If I recall correctly and i thought we were talking about BaseSize1 here?

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  • CEO Aaron
    replied
    Depopulating is great for any base, large or small, if its not in your grand design. Simply sell of the base facilities and shuttle out the citizens in colony pods. I've even disbanded the colony pods to get the base empty sooner.

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  • big_canuk
    replied
    Oohh, I like that idea, gwillybj. Could be great for replacing bases in enemy lands with your own, especially if you have the pts.

    Probably not worth it for high facility bases, or definitely not SP bases, but great for those do nothing bases with lots of terraforming.

    bc

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  • gwillybj
    replied
    kinder gentler depopulation

    The simplest way to starve the base without convoying nutrients out is to assign all the citizens as specialists so no resources are harvested (the nutrient display will show hunger). If non-nutrient spaces are available (minerals and/or energy only, especially minerals), assign workers (or crawlers - but I prefer workers) to them. As already mentioned, there must be no Governor.

    I just can't bring myself to starve them, so I specialize only as many workers as is needed to prevent (stagnate) growth. I'll allow a nutrient deficit as long as it doesn't cause starvation.
    Then I keep building Colony Pods (hence the need to work mineral spaces) and emigrating them to another base (either one already existing or by establishing a new base in a better location). I adjust the number of specialists as needed to maintain the stagnation. I'll hurry a Pod only if the ECs aren't needed for something important.

    Sometimes it can take a while, but I have fun doing it this way - and the base is available for repairing active units.

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  • MariOne
    replied
    I'm only figuring it out offhand, but technically ther could be another way to starve a base without building a CPod.

    You can lower the nutrients income of a base by convoying nutrients to other bases, using crawlers.

    As I just come from thinking of it, I have of course never tested it.
    I don't know what happens to convoy orders when the convoyed resource is negative in the base...
    Are the orders upheld? Or automatically interrupted?

    Not something you can achieve in one turn anyway. Provided you have all the needed crawlers in the base, you need to move them to other base(s), and wait the needed time for the existing nutrients in the tanks to be consumed (in Civ, if you had the granary almost full, it was easier to sell the Granary and let the base grow by one: you'd find yourself with an empt granary, ready to starve the base, rather than having to consume a whole granary of food before).

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