I think the best "anti-missile tech" is called "Going medieval on their arses". Never, ever wait for others to act. Just look at how scared everyone is because of our activities against all factions. I think we should look like we are "sitting still" only while redeploying forces.
I am posting a proposal in the Council of War.
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MY 2188 - Planning & execution thread
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I think that if the defending unit is strong enough to stop a missile, it stops a PB too.
So, with elite AAA-probability CDF in an aerospace-tachyonfielded city with a sensor nearby, I think we should be safe (if no crawler is crawling in the range of shock).
It doesn't say we shouldn't get anti-missile techs, just that we don't really have to engage in a race to get them.
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Originally posted by Maniac
The problem I see is that if the Morganites built a planet buster, they could destroy six secret projects.
That's far more efficient than waiting for ODP's (n-space is a level-8 tech whereas self-aware machines is a level 11)
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Originally posted by Maniac
Also building a planet buster would make us lose that ability though.
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wow - I never knew that!!
So my fear that AU (or was it FS?) would drop from size 14 to size 7 won't materialize
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Bases only starve when they have a nutrient shortage while they have no nuts at all in reserve. Running a 100-nut deficit while having one nut in reserve isn't a problem at all.
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I downloaded the turn (2188 end) and had a look - it seems that in a few bases we'll lose population next turn (lots of specaialists - looks like we'll lose 3 in Vlad for instance)
Is it just a corrupt file I got, or is that indeed the latest turn?
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Originally posted by Maniac
We can rename Hacker's Strait if we want.
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Is it me or should we seriously ask for submission of the Angle's faction . We can even solidify that strategy by installing an "occupation" presence at the now cleared west coast of their territory (ie. dropcolony pods).
However a more concensus move would be to Bomb and then pull back like some of us suggested. I wouldn't be surprised though if the Angles still have an ace to pull. morgans sold planetbusters to Angles!!! (hehe I know we got em infiltrated but still the concept is there)
Furthermore, I think we need to review what our primary goals were for declaring Vendtta with the Angles in the first place. We've set the Angles back to the stone age thanks to their self-Destruction of 5(?) bases and I think this has achieved our goal of nullifying them as a threat to Spartan domination. A longterm commitment to this war now would seem impractical so shouldn't we contact them NOW while they are still scared and reeling from the morale hit?
Think about it, can you imagin how they feel right now after losing 5 bases in 1 turn at their own hands? Hell I'll bet if they might even surrender at this stage.
Of course I havent been around the earlier ACDG's to know if this is different so plz correct me if my impression is wrong.
PS. can anyone tell me what other pentalties are there besides the UN sanctions when you obliterate your own bases? (ie. -planet, -commerence, +drones)?Last edited by wuy3; September 21, 2005, 12:57.
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Looks like a great turn
Our ships did a good job in trolling around the fungus I think
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- Tomcat-VV1 made a mistake.
- Tomcat-OA3 makes use of its extra movement point to start a road S of SC1.
- Tomcat-AU1 starts road NW of Ironholm.v
- Forestation started east of Messena.
- Defunguzation started west of Messena.
- Flying a B-4 from Fort Buster to the University Protectorate.
- Flying Kaj Kaoos & a some fighters in Heaven direction.
- Moving some troops to Defiance Freehold, the port closest to Kodycryptor.
- SNC Hermes & SNC Heimdall sailing to Defiance Freehold. Heimdall ended its turn near a monolith, so I let the rovers deboard and heal themselves.
- SNC Pegasus sails to Twonuts Strand to pick up some troops.
- SCC Invinvible was trolling the fungus, when they spotted a Gaian missile penetrator.
- SCC Iaci stirs up an IoD and flames it for 20 credits.
- SCC GeneralTacticus captured an IoD!
- SCC Vladimorei also finds an IoD and flames it for 20 credits.
- SCC Minas Tirith escorts the SNC Heimdall.
- SCC Njord escorts the SNC Pegasus.
- Three elite B-6s fly to Defiance Freehold.
- Former hurried in Assassin's Redoubt & Hero's Waypoint.
We can rename Hacker's Strait if we want.
Any comments before posting the turn?Attached Files
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I say we bomb whatever is possible, and leave it at that for now. A proper invasion would require longer range for planes and/or more land units and/or stronger land units, in my opinion.
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I'm not so sure ... If they get fusion next year, they can build defenses to knock us out of the sky. Until we can get fusion ourselves, I think we'll have to cease our military operations.
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I'm wondering if people agree to this. A rather important decision I think.
Originally posted by Zeiter
Now I suggest we target kodycryptor. Can we get enough fighters there in order to hold the base against air attacks? We could get the transport there in two turns.
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