The Altera Centauri collection has been brought up to date by Darsnan. It comprises every decent scenario he's been able to find anywhere on the web, going back over 20 years.
But some factions are more desirable from a roleplay point of view (read: newspapers, faction datalinks, history book writings, party programs, minigames) than others. Here´s what I can imagine:
Peacekeepers
-> many political parties, many statistical datasheets to compile
Morgans
-> minigame: stock market, with each member having his own company and ingame-linked share prices; members buying estates, harvesting the profits
Spartans
-> rank system, personal units, orders/medals
Pirates
-> personal ships, loot accumulation, personal homebases
University
-> members are professors, lots of funny research to roleplay; Maybe something like a Nobel price each decade for the most innovative invention
Gaia
-> large zoological interest leads to each member having his/her own zoo of mindworms (personal units?), the more/larger, the more influence they get (capture mindworms with your own one and they will belong to you too)
...
Believers
-> advancing through ranking system, regular sermons instead of speeches, managing your diocese (base+preaching to "residents" of your diocese), debating the morals for every action, newspaper reminds you need to dissent from more and more things, random inquisition runs, rapid change of government by selecting a antisister/brother and watch as two leaders excommunicate each other as internal groups side with one or another, reformation, holy warriors against immoral AI factions
To support GeoModder's original suggestion.
I think only Drones and Progenitor factions are hard to use as background for roleplaying. I'll start presenting each society and possible highlights tommorow.
I would like to have a compilation of ingame data in some sort of hyperlink database.
Last edited by Illuminatus; January 5, 2006, 17:29.
I would like to have a compilation of ingame data in some sort of hyperlink database. We could write articles for each of our bases, telling the characteristics, geography, history and economic development as well as some stories connected to it. The same could be made for members, units, techs, factions and landmarks.
The thread would have a register in the first post with links to the different articles which would be added by additional posts. Discussion and Spam would have to be kept out, of course.
I loved the regional threads of ACDG1, especially the one of Maniac´s xyz freestate (sorry, don´t remember the exact name, but it was great!). Each member would chose a base to live in, and the regions (should we implement them) could then boast with the importance of its inhabitants
But some factions are more desirable from a roleplay point of view (read: newspapers, faction datalinks, history book writings, party programs, minigames) than others. Here´s what I can imagine:
Peacekeepers
-> many political parties, many statistical datasheets to compile
Morgans
-> minigame: stock market, with each member having his own company and ingame-linked share prices; members buying estates, harvesting the profits
Spartans
-> rank system, personal units, orders/medals
Pirates
-> personal ships, loot accumulation, personal homebases
University
-> members are professors, lots of funny research to roleplay; Maybe something like a Nobel price each decade for the most innovative invention
Gaia
-> large zoological interest leads to each member having his/her own zoo of mindworms (personal units?), the more/larger, the more influence they get (capture mindworms with your own one and they will belong to you too)
I see that there is a confusion here. "Democracy game" doesn't mean that we have to use a democratic agenda in game. Democracy signifies democratic agenda when dealing with game participants, not the agenda or the SE of the faction attempting to be roleplayed.
Roleplaying a different faction doesn't mean that it won't be a democracy game - all decisions still are still made by elections and debates. Instead of discussion aiming to mimic representative systems, the players can represent the faction members with full political rights. In democracy games players do not take place of the entire body of a faction, but of political and decision making figures in the game. If you understand this, there is no set limit on roleplaying in democracy games.
Considering that most of us are well familiar with representative systems from everyday life, why not seek to roleplay something different? Alpha Centauri Fundamentalist Game is a Alpha Centauri Democracy Game, despite the name.
Elections and debates can represent various things: Junta tactical plans, election of a new bishop, stockholders voting in favour of current policy etc. In different factions the situation will vary: while all adult Peacekeeper, Drone or Gaian faction members have both political rights, University will be run mostly by scientists, in Sparta it will citizenship will be restricted to military, Morgan society is nominally equal but only rich are influential, etc.
Our only limit is our imagination.
QFT
posts like that make me want to start the game yesterday
Originally posted by GeoModder
Main point for me is that repeating the glory days of a past DG isn't possible, nor desirable. We're here now, and personally I prefer to play with a faction that is a bit more difficult in some way, and allows a wider range of attitudes to roleplay with.
What GeoModder well said.
I see that there is a confusion here. "Democracy game" doesn't mean that we have to use a democratic agenda in game. Democracy signifies democratic agenda when dealing with game participants, not the agenda or the SE of the faction attempting to be roleplayed.
Roleplaying a different faction doesn't mean that it won't be a democracy game - all decisions are still made by elections and debates. Instead of discussion aiming to mimic representative systems, the players can represent the faction members with full political rights. In democracy games players do not take place of the entire body of a faction, but of political and decision making figures in the faction. If you understand this, there is no set limit on roleplaying in democracy games.
Considering that most of us are well familiar with representative systems from everyday life, why not seek to roleplay something different? Alpha Centauri Fundamentalist Game is a Alpha Centauri Democracy Game, despite the name.
Elections and debates can represent various things: Junta tactical plans, election of a new bishop, stockholders voting in favour of current policy etc. In different factions the situation will vary: while all adult Peacekeeper, Drone or Gaian faction members have both political rights, University will be run mostly by scientists, in Sparta citizenship will be restricted to military, Morgan society is nominally equal but only rich are influential, etc.
Our only limit is our imagination.
Last edited by Illuminatus; January 5, 2006, 15:25.
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