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  • HongHu
    replied
    Originally posted by GeoModder


    Aircover doesn't help when a ship bombards a ship.
    Yea I leant that too, but not sure if it would help in anyway even if I knew it in the first place.

    Besides, if that probe foil was killed, we knew enough and that plasma cutter would have been dead next turn with our marines out of Hive air cover ready to strike the newly found PEACE base next turn.
    Huh? I don't understand. The PEACE base is supposed to be in the center of the island, so you can't use your ships. The Hive was planning to send in at least couple choppers to protect the new base too, and they can rush a scout. Wouldn't that have been enough to save the base? We have a very strong air force you know.

    O yes, and the rest of the Hive navy around Angel waters would have been on the bottom of that strait as well. There were 3 impact cruisers around.
    What do you mean? I mean I'm really green here, more teachings please?

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  • GeoModder
    replied
    Originally posted by HongHu
    Pluggin' holes? What pluggin' holes?

    I rest my case

    And I wrote pluggin', not unpluggin'...

    Leave a comment:


  • GeoModder
    replied
    Originally posted by HongHu
    Of course it was genuine. We really wanted you to stop attacking the PEACE. Although we also wanted that to be the excuse of attacking you.
    Well, Hive did after all fire the first shot. For two turns Hive-CyCon forces were flirting with violence and it seems Hive couldn't manage the pressure...

    Besides, those two remarks contradict eachother.

    Originally posted by HongHu
    If we had Rubin you wouldn't have succeeded.
    In that situation, I would have, unless another noodle was in the area. But I think there were two tiles free in which I could move a cruiser in the strait near that last PEACE schooner.

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  • HongHu
    replied
    Originally posted by GeoModder

    HongHu, you're really not good at pluggin' holes...


    Pluggin' holes? What pluggin' holes?

    Leave a comment:


  • GeoModder
    replied
    Originally posted by HongHu
    We were supposed to have a needlejet on the same square as the schooner. I think I didn't exaughst all movements for the schooner so it flied away. And that's another reason why I felt I failed PEACE for we could have saved them twice. The first time I should have killed your probe foil, the second time I should have been able to protect the schooner from you.
    Aircover doesn't help when a ship bombards a ship. No-one in CyCon knew that as well I think when I came up with that idea.

    Besides, if that probe foil was killed, we knew enough and that plasma cutter would have been dead next turn with our marines out of Hive air cover ready to strike the newly found PEACE base next turn.

    O yes, and the rest of the Hive navy around Angel waters would have been on the bottom of that strait as well. There were 3 impact cruisers around.

    Leave a comment:


  • HongHu
    replied
    Originally posted by GeoModder
    Retreating it under the 'Ceasefire' pressure from Hive I guess (the Planetary Council motion Voltair started). I thought at the time it was genuine. :shrug:
    Of course it was genuine. We really wanted you to stop attacking the PEACE. Although we also wanted that to be the excuse of attacking you.

    I only succeeded half it seems.
    If we had Rubin you wouldn't have succeeded.

    Leave a comment:


  • GeoModder
    replied
    Originally posted by HongHu
    Now that I think about it, all of your moments of glory were against me. And my level of military conducts was when I first played the turn, many of my choppers stopped in the middle to have a cup of tea at their friends house, when they were supposed to fly to a different destination far away. Guess I just lack that appearance of absolute authority.
    No, the Believer invasion went beyond my expectation as well.

    Ah yes, those lazy chopper pilots. Sometimes I forget that as well...

    About that aircover, I saw Hive (you?) covering that plasma cutter near the probe foil first time, a second time occured as well I think, but don't remember the details, and with Angel infiltration info I saw that Hive noodle on a tile and about the whole Hive Navy tryin' to cover that strait again.

    HongHu, you're really not good at pluggin' holes...

    Leave a comment:


  • HongHu
    replied
    Originally posted by Maniac
    Also if Hivean strategists have any common sense, they will indeed have placed ships or even needlejets on the same square as the schooner.
    We were supposed to have a needlejet on the same square as the schooner. I think I didn't exaughst all movements for the schooner so it flied away. And that's another reason why I felt I failed PEACE for we could have saved them twice. The first time I should have killed your probe foil, the second time I should have been able to protect the schooner from you.

    Leave a comment:


  • GeoModder
    replied
    Retreating it under the 'Ceasefire' pressure from Hive I guess (the Planetary Council motion Voltair started). I thought at the time it was genuine. :shrug:

    My first priority was denying PEACE to own a base close to the Hive homeland at any cost. Firstly to have a negotiation ground with a menacing Hive on PEACE's future, secondly to annoy presumed Hive plans for a Hive-protected PEACE base too close to CyCon seabases and/or Angel territory. I only succeeded half it seems. No junior victory partner for Hive/Drones...

    Leave a comment:


  • HongHu
    replied
    Now that I think about it, all of your moments of glory were against me. And my level of military conducts was when I first played the turn, many of my choppers stopped in the middle to have a cup of tea at their friends house, when they were supposed to fly to a different destination far away. Guess I just lack that appearance of absolute authority.

    Leave a comment:


  • HongHu
    replied
    Originally posted by GeoModder
    It was a gamble, like with the hunt on the last PEACE warship covered by a Hive noodle. Your 'covering tactic' made that a reasonable gamble, but it was hell convincing other CyCon members.
    Yes tell me about it. I haven't found the posts yet.

    Leave a comment:


  • HongHu
    replied
    Originally posted by GeoModder
    O yes, that cp, I suggest moving it to the center of that isle for the time being. Officially the other factions don't know then where it is (they can't see it, so we could have destroyed it), and if we see damage on it or it is destroyed next turn, it is another indication that other faction(s) do a lot of scout runs with the same units in parallel turns.
    Another moment of glory isn't it? We didn't run parallel turns though, we had a noodle around that area so we just searched for it.

    Originally posted by GeoModder

    I certainly do not agree with any move that gets Hive away with this. It was a civilian unit, we had no plans whatsoever to found a base there, so Hive must be punished for this atrocity.
    So what is your plan with that CP?

    Leave a comment:


  • GeoModder
    replied
    Yes, that was the sole gap I saw for moving the probes in position. I don't know if you had enough aircraft for that, but without the strait being free, we would have had to redraw with the risk of exposure. It was a gamble, like with the hunt on the last PEACE warship covered by a Hive noodle. Your 'covering tactic' made that a reasonable gamble, but it was hell convincing other CyCon members.

    Leave a comment:


  • HongHu
    replied
    Buster warned that it could be dangerous, since we didn't have enough drop garisons and probes. However if we delayed it I believe you would have complexes set up the next turn and it would be harder to go into CC territory, which was what happened exactly, that delayed the Drones Hive victory.

    I guess we could have somehow blocked the strait where your transport came?

    Leave a comment:


  • GeoModder
    replied
    Ah, one of my few moments of glory...

    Actually, it was on it's way to Caboolture for probing the Drones, IIRC, or did we decide to sent it to Cairns to kick some Hiverian ass?

    It worked since a probe which lands on a rocky tile still loses only 1 movement, so the second movement could be used to do some nasty things to uncarefull turnplayers...

    Leave a comment:

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