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ideas for what to build in NA?
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Ok... I posted on 'turnthread 2202-2209' some crawler orders that reduce it to 8 and still keep it able to build the CDF in 14 turns. Or keep a few more crawlers on it, with damage about 30 we can do it in 11 turns, but thats too much eco-damage IMHO.
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I agree with the suggestions for building the CDF, and I also agree that we need to start rehoming the crawlers, in order to spread production around and reduce ecodamage (as 80 really is excessive), though I don't think we should eliminate it entirely.
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CDF. Like Adam says, rehome the crawlers (7 min mine in New Suez's territory to NS) and reduce (or even remove
) eco-damage.
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If TKG doesn't make me Governor of Concordia and surroundings, I'll stop selling Xeno Inc. products in the Rec Commons.
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I don't want to have dirty hands "mains sales" by getting illegally involved in someone else's businesses and dirty deals, as I'm not governor of New Apolyton. I was referring to Sartre's book "Les mains sales".
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I know but does any one has an idea....Makahlua is gone! so?
en mijn frans is een beetje roesting.....wat heb je niet?
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Disengage enough crawlers to put us under the clean mineral limit. Then begin rehoming those crawlers to other bases, spreading them more or less evenly, and start crawling minerals again. My suggestion for build orders at New Apolyton is the Citizen's Defense Force, possibly followed by a Command Center and some state-of-the-art military units.
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ideas for what to build in NA?
i need some ideas for next session for what to build in NA....?
and also what to do with all those crawlers!Tags: None
that is just plain evil
......eh.....I like it!
Je ne veux pas avoir les mains sales.
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