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Official DoSE Poll: Social Engineering scheme
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No edit poll ability? Drat. I'm aware of a hack to display the voting record to those who have the ability. It'd be very useful in these sort of situations. "Branch Stacking" is a serious problem.
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15 votes. We have more citizens than that. And I do hope that DBTS will use those mod powers to check polls and weed out the votes by non-citizens.
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Anyway Archaic, the people has spoken : two polls have quite the same results, even if this one is not finished.
Please dont even try to start a third one.
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Have you even *read* the thread? You're repeating the same strawman arguements that were shot down on the first page for the most part. The only thing that's even barely valid is the energy cap, but since we'd still have a *lot* more energy (Plus Commerce with Morgan putting it up further), it's irrelevant. It'll actually let us get to the energy restriction lifting tech quicker for starters.Originally posted by Earwicker
Our situation is premature for the switch to FM. Let's keep the Planned industry bonus for quicker SP and facility production, as well as its boost to growth. With tiles capped at 2 energy, the boost from FM economy will have much greater impact (in terms of labs/ $$/ psych effect) once restrictions are lifted.
FM essentially causes our exploration to cease: drones from absent units, as well as the killer -30% worm combat (exacerbated if we switch to Wealth, as is a possibility).
And you've obviously not read about the Planned switch either. -_-;;;
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/me nods at Earwicker.
Thats true, we forgot abou the energy restriction, many energy that could be brought by FM wont be available due to our poor knowledge of Planet.
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Our situation is premature for the switch to FM. Let's keep the Planned industry bonus for quicker SP and facility production, as well as its boost to growth. With tiles capped at 2 energy, the boost from FM economy will have much greater impact (in terms of labs/ $$/ psych effect) once restrictions are lifted.
FM essentially causes our exploration to cease: drones from absent units, as well as the killer -30% worm combat (exacerbated if we switch to Wealth, as is a possibility).
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Oh, it'll work. Hell, the current situation is seems to be better and less risky than even I'd hoped. In previous days we've been given the impression of faction-wide riots if we switch to FM, even after the scouts are returned. Very glad to hear that's far from the case. Those 2 bases can be controlled easily enough within the boundaries of the current scenario, and once they've got Psych improvements...
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First off, just to clear things up, there is no question of us changing instantly, it would be once we have returned those scouts and possibly not until we have some Psych improvements in those two problematic cities.
Just think of the advantage of VW here! Buying Network Nodes everywhere would REALLY help.
/shameless plug for VW off/
This IS a little risky, but if it doesn't work out we only need to change out of FM, we'd already be Democracy, so we just lose maybe 32 energy at most in the change back. But if it DOES work, think of the benefits!
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I'm talking about using 20% Psych. When did I give the impression that I wasn't?
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[/quote]and that one talent is all we need to prevent rioting.[/quote]
U missed the point : We DON'T have this one Talent with 10% psych. We have him with 20% psych. And we have ONE talent, in ALL our bases (in NA).
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It's only a couple of energy units, and it willa llow us to keep production going as it is now. We'll still be making more money than we were before, and that one talent is all we need to prevent rioting.No, I made it with the FM bonus. But look : 10% of 10 energy makes 1 energy for psych, with no onus of psych for facilities, thats not enough to make a Talent. With 20%, we can have one, and waste about twenty percent of our overall energy output for ONE talent. Psych is not the good way to deal with those drones.
Which is why I want to use Psych, where possible..
If we make specialists, then our bigger bases wont be able to grow anymore. As the UN Peacekeepers, we can go to size 9 without HabComplex, so it would be our bigger mistake to stop growth at size 4 or 5.
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No, I made it with the FM bonus. But look : 10% of 10 energy makes 1 energy for psych, with no onus of psych for facilities, thats not enough to make a Talent. With 20%, we can have one, and waste about twenty percent of our overall energy output for ONE talent. Psych is not the good way to deal with those drones.
If we make specialists, then our bigger bases wont be able to grow anymore. As the UN Peacekeepers, we can go to size 9 without HabComplex, so it would be our bigger mistake to stop growth at size 4 or 5.
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You're making these statements without taking into account the energy bonus from FM. With it, NA will get to 10 energy and TBIBTU will if it grows again.
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