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Looks interesting.
I may have to go through the FAC archive threads to figure out how to run SMAX on my XP machine. The old machine that I used to run SMAX on is heading for the scrap heap.
Because I can't run SMAX right now to see for myself, what are the settings?
Mead
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After proposed actions by Rynn, I drew possible paths for two groups, each being cp and scout. Since we have to use 2 turns for reaching the shore, the second base can be established on the opposite side of known area. These paths will reveal additional area. I really remember little details about the map now.
Proposed hq base would be on the flat, rainy tile, 10 m above sea level. I think, it may not be flooded when sea level rises, due to peculiar game engine. But that is far into the game anyway.
Second base would be on the tile 680 m.
Later we can place a base between if we need to.
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Reason I suggested our HQ be on the coast is that if we want it to be our science center, then we can trawl energy to it from ocean solar tiles - otherwise we're limited to either a landbased energy park or to solar satellites
Of course, we can designate a second base as our specialist science base, but we'll lose some energy to inefficiency there eventually
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Having HQ away from the shore has its benefits. we may establish hq base right there and make the second one coastal one.
I coppied your intro Rynn to the second post, so if you wish, you can edit your post. I think that it is good if all introductions are together.
upload linking
try maybe img instead of urlLast edited by Mart; July 25, 2006, 20:15.
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OK - here's the start position.
Do we want to mosey one of our 2 pods to that water's edge and build our HQ there? (with the other going diametrically opposite to put some distance between them?)
And the scouts. North and south exploring?
[img][/img]
edit: how the hell does one attach an uploaded image?Last edited by Rynn:; July 26, 2006, 02:29.
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Good idea. that would be more interesting game.
Building SP without crawlers, we might go with the approach of expensive units popping.
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Only boring people b-line to Industrial Automation.

How about you try something different?
Ethical Calculus - Planetary Networks plus the Weather Paradigm for an early popboom with condensers?
Besides, Cult can't run Wealth anyway.Last edited by Maniac; July 24, 2006, 22:56.
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Welcome Rynn.
Since I set the game up, you play the first turn. Although I already forgot most of the map anyway.
There is little activity here, so let us continue in the pace we want. I also checked techs and we can B-line to Industrial Automation in the order:
- Inf Networks
- Industrial Base
- Industrial Economics
- Planetary Networks
- IA
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Cult of Planet members
==========
Name:
BroodTrainer Rynn
Birth data:
Earth, Free Scotland, 2036
Mission Position:
Assistant Xenobiologist
Was understudy to Deidre Skye, and a founding member of the Gaian faction until expelled for illegally harboring and training a captive hatchling mindworm. Joined with the Prophet shortly thereafter, together with the tame mindworm
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