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AARabian Nights - A Prince Civ6 AAR

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  • Dinner
    replied
    Niko should write a review.

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  • Nikolai
    replied
    Posted.

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  • Buster's Uncle
    replied
    You have to ask?

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  • Nikolai
    replied
    You want it on yours too?

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  • Buster's Uncle
    replied
    Originally posted by Nikolai View Post
    Repost of my AAR on WPC and PDS forums:

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  • self biased
    replied
    *finger hovers over the delete button*

    huhwhut?

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  • Nikolai
    replied
    Post won't disappear.


    I hope.

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  • self biased
    replied
    thanks for the post!

    I'd read it more in-depth, but i'm too busy playing civ 6.

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  • Nikolai
    replied
    And thus ends our tale.

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  • Nikolai
    replied
    Turn 300, we get a Great Scientist; Janaki Ammal. He gives 400 science for adjacent and present rainforests.

    We also get a Great Admiral; Franz von Hipper. He gives a free Battleship with a promotion, or movement and combat strength if not retired.

    Turn 309, we get a very important Great Engineer; Sergei Korolev! He provides 1.500 production towards space race projects! This means our Moon Landing happens on this turn!

    Work can thus start on the Mars projects. Baghdad starts on launching the Mars Reactor, with Cairo starting Mars Habitation the following turn, when thermonuclear bombs are finished.

    Turn 318, Erwin Schrödinger, the Great Scientist, joins us. He gives an eureka on 3 random technologies. We have all available technologies and are merely renewing future tech, which gives more score. So we go for score!

    We also get a Great General, Samori Touré. He instantly creates an infantry unit with a promotion.

    Turn 325, 1904 AD, the Mars Reactor is launched! Mars Hydroponics, the last piece in the science victory, is started.

    Same turn Emily Dickinson joins us. This Great Writer gives our civilization two Great Works of Writing.

    Turn 332, we get a Great Artist. Jang Seung-Eop gives two Great Works of Art.

    Turn 333, a Great Merchant, Jane Drew, joins us. She gives +3 amenities and +4 housing for her resident city.

    Next tur, the second to last Mars module is sent into space!

    Turn 336, Masaru Ibuka, a Great Merchant, joins us. He gives +10 tourism to all industrial zones.

    Turn 339, we get a Great Musician, Liu Tianhua. She gives two Great Works of Music.

    Turn 345, 1925, we win a science victory!

    The turn before, the core of my empire looked like this:


    And our final score:

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  • Nikolai
    replied
    Turn 277, Albert Einstein joins us. He triggers one random technology and provides +4 science from universities.

    Turn 281, 1820 AD, and Baghdad has finished the first spaceport of our civilization! Cairo is 10 turns behind. The Earth Satelite Project, the first step required to reach Mars, is started.

    Somehow, there's still natives to be met. My submarine finds Russia on turn 287!

    Turn 291, another spaceport - this time in Cairo - is finished!

    Turn 294, 1846 AD, we finished the tech tree. Now it's only future tech ad infinitum left...

    We need Uranium for......defense. As such, we settle in the north a new city; Ar-Raqqah:


    This enables us to upgrade our tanks to modern armor!

    Turn 297, 1852 AD, we launch our Earth Satelite! We start on the project Moon Landing. This will take 23 turns with the current output of our city.

    We also get a Great Merchant in our realm, Levi Struss. He grants 2 jeans, a unique luxury.

    We also start on Project Ivy, to be able to create thermonuclear devices. For safety, of course.

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  • Nikolai
    replied
    Turn 263, a Great Scientist, Alan Turing, is recruited! He triggers an eureka for computers and a random modern era technology.

    We also recruit a Great Merchant, Mary Katherine Goddard. She gives us +1 level of visibility in all civilizations!

    Turn 265, I decide that Japan is a menace to the world. She needs to be....protected from herself:


    This is all for democracy, of course. So the next turn we go democratic baby!


    Osaka falls on turn 267:


    The next turn, Nagoya falls:


    Yet another turn, and the Japanese capital Kyoto falls:


    The puny rests of the Japanese Empire lies a bit to the east, so I have to redeploy.

    Next turn, Brazil denounces me.

    Turn 271, Sendai falls:


    Turn 274, a lot happens. First, we get a Great Engineer. Alvar Aalto gives +1 appeal to all tiles owned by the city he is activated in.

    Then, Okayama, the last vestige of the Japanese, falls. Japan is no more!

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  • Nikolai
    replied
    Turn 256, 1725 AD, we finally get rocketry and can begin our space program!

    We also capture Tlacopan!


    Turn 257, we capture and liberate the old city state of Carthage!


    Turn 258, Japan denounces us. As if they can do anything. They have musketmen, I have tanks and infantery.

    Turn 260, the once mighty Aztec Empire is no more! Stockholm is liberated and Montezuma is sent to the dungeon:

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  • Nikolai
    replied
    Turn 239, we capture Atzcapotzalco. It only took one tank and a couple supporting field artillery.


    Turn 240, Brazil denounces us. Seems we have too many Great People for their tastes.

    Turn 243, Tenochtitlan falls!


    Aztecs demands peace, offering to cede the two cities if i pay them handsomely. I naturally refuse!

    Same turn, China offers peace. I did not know I was at war with them. They must have allied with the Aztecs. Naturally we accept, as we cannot reach them.

    Turn 247, Xochicalco falls!


    Turn 249, Kongo denounces us. Seems we're getting unpopular.

    Aztecs also wants peace, but this is all out war. Unconditional surrender, please!

    Turn 251, we get a Great Engineer, Robert Goddard. This guy will give us 20% towards space race projects and an eureka towards rocketry, our designated win!

    Same turn, we capture Texcoco!


    Turn 253, China denounces us.

    Turn 254, we capture Seoul. This is a previous city state and we can greatly improve our international standing by liberating her. We also will get her gratitude. We decide to go for liberation:

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  • Nikolai
    replied
    Turn 203, I found Hattin in the south:


    Turn 204, James Young, a Great Scientist, joins the realm. He reveals oil and gives two random eurekas.

    Turn 207, we meet Kongo!

    Turn 208, we meet Brazil!

    Our pursuit of oil leads us to found a city in the desert on turn 215:


    Turn 216, the wretched Aztecs denounce us again!

    Turn 218, the wretched Kongo denounces us!

    Turn 221, a Great Engineer joins us. Gustave Eiffel grants 480 production towards wonder construction.

    Turn 222, a Great Merchant joins us. John Spilsbury grants us one uniquely manufactured luxury, toys.

    We also get a Great Admiral this turn, Francis Drake. He grants +50% rewards when plundering sea trade routes when retired. Else he gives extra movement and strength to naval units.

    Turn 223, we meet China!

    Turn 226, Japan denounces us. Seems he doesn't like the ways of Islam...

    Another desert city, Damietta, founded to get hold of valuable resources:


    Turn 228, Charles Darwin - a Great Scientist - joins us. He gives 500 science for each adjacent natural wonder tile.

    Turn 231, our lone Mamluk is now a Tank!

    Turn 233, the vile Aztecs declare formal war against us!


    Much of our army is old, but we have several field cannons and a tank. And a great production in many of our cities!

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