i play my own mod - heavily modded, but works just fine. usually play on standard world with 16 civs.
by the time industrial age rolls around, natural selection has weeded things down to around 8 - 12 civs, of which 60 - 80% might make it.
this is when i suddenly find out, all too often, that thee is 1 or 2 freakin coal resources in the world.
well i don't want this in my modded game. i notice the numbersin the mod editor, and thought i understood them - higher the number, less likely. but then i just thought "appearance/dissapearrance ratio" so this just has to do with whether during the game, some resourse appears/gets depleted, or does it apply to the initial spread of resources? how can it be cone to simply make resources more commen? does giving them to more types of terrain do it?
what am i missing?
by the time industrial age rolls around, natural selection has weeded things down to around 8 - 12 civs, of which 60 - 80% might make it.
this is when i suddenly find out, all too often, that thee is 1 or 2 freakin coal resources in the world.
well i don't want this in my modded game. i notice the numbersin the mod editor, and thought i understood them - higher the number, less likely. but then i just thought "appearance/dissapearrance ratio" so this just has to do with whether during the game, some resourse appears/gets depleted, or does it apply to the initial spread of resources? how can it be cone to simply make resources more commen? does giving them to more types of terrain do it?
what am i missing?
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