The only thing you can do civ-wise is change which one you're leading. In other words, you can switch sides. You take over for the AI on one of the other civs and the AI takes over control of the civ you were previously controlling. The viewable map changes, too, depending on what territory the other civ knows about - your old land will go dark if your new civ doesn't have knowlege of it.
Besides that, you can't change their locations or anything.
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UTILITY: SAV Game Editor - TCG
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with this is it possible to change the other civ's so that after i start a game i can move the others to where i want them on the map.?>?
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hwinkels: i don't believe i ever got a retirement warning. however, i got a cultural victory long before 2000 :/ i guess it's not going to bother stopping me. it didn't do anything when my ship launched, either.
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I hear you, Minuteman. Probably by the weekend. I've been trying to add a certain function to it without much luck (the auto-play thing) but I'll put it up there whether or not I can make it work in another couple of days. Thanks for the suggestion!
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Hey hwinkels, just a suggestion, but you might want to consider making this utility available at Civ Fanatics as well. You're little utility is very useful but will only get buried in obscurity here.
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Dr. Strangelove: Glad you got it to work. I've had download problems myself on several sites using IE 5.5. I don't know if it's IE version related or what. Whenever I download from southparkstudios.com I run into similar hassles, but when I download from Apolyton I never seem to have a problem.
Gutz: Yes, d/c is "double-click".
pauli: Please let me know if works for you. You should get the retirement warning 50 yrs. ahead of time. The warning is based on years and not turns, meaning if you set it to something ridiculous like 100 BC (-100), you'll get the warning only a turn or two ahead of the forced retirement date. Anything after 1948 and you'll get the full 50-year/50-turn heads-up warning.
s3d: It's not enabled but I'll play with it a bit this evening and see if I can make it happen at-will. I never thought it might actually be useful that way! Stay tuned.
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neat program
looks like i'll be able to take my time finishing my game (i'm at 2045 now)
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I forgot to mention that for the download problem wher it names it attachment, you are most definitely not the only one. Just rename the file you download to anyname.zip and you can unzip it normally then.
Gutz
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Originally posted by hwinkels
The file you need to double-click on is the Civ3SavEdit.exe file. Where did you unzip it to? .EXE files don't have "associated programs" ... they ARE programs! What are you d/c on?
Has anyone else had this problem? I wonder why I am?
What is "d/c on"?
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Originally posted by hwinkels
whole game just played itself without me having to make any moves at all! It was very strange to watch.
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The file you need to double-click on is the Civ3SavEdit.exe file. Where did you unzip it to? .EXE files don't have "associated programs" ... they ARE programs! What are you d/c on?
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How do you start the program? I unzipped the file, but when I click on it I get a message stating that there is no assosciated program to open it.
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There's a field that holds the Player's civ. I first tried just changing that field in order to switch civs. It didn't work as I expected it to, and the whole game just played itself without me having to make any moves at all! It was very strange to watch. I ended up changing around the steps the program makes to swap the player's civ with another one.
It does seem possible - even easy, maybe - that MP could be enabled with a little tinkering. I'm still experimenting.
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