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Civilization III BIX/BIQ file format

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  • #16
    Try to add an extra space at the end, or put the filenames in quotes (").

    (This utility was never intended for release, so its all other than userfriendly)
    Creator of the Civ3MultiTool

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    • #17
      Thanks - adding quotes around the file names worked fine.

      Cheers

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      • #18
        Thanks for the update Gramphos. I've got a couple of changes to do with the new traits in C3C.

        In the BLDG section there are two new bits used in the "other characteristics (binary)" field. Can I also suggest changing some of the existing bit descriptions to match the trait names? I.e. : (changes in bold)
        Code:
        			  00000000
        coastal installation      .......1
        [b]militaristic[/b]              ......1.
        wonder                    .....1..
        small wonder              ....1...
        continental mood effects  ...1....
        [b]scientific[/b]                ..1.....
        [b]commercial[/b]                .1......
        [b]expansionist[/b]              1.......
        
        [b]religious[/b]                 .......1
        [b]industrious[/b]               ......1.
        [b]aggricultural             .....1..[/b]
        [b]sea faring                ....1...[/b]
        In the RACE section there are also some new bits used in the "bonuses (binary)" field : (changes in bold)
        Code:
                       00000000
        militaristic   .......1
        commercial     ......1.
        expansionist   .....1..
        scientific     ....1...
        religious      ...1....
        industrious    ..1.....
        [b]aggricultural  .1......[/b]
        [b]sea faring     1.......[/b]
        Last edited by Dianthus; January 8, 2004, 07:47.
        CRpSuite 2.8.0 : Bug fixes + MP/PBEM support in CRpMapStat
        CRpSuite (Playing aids and game analysis utils) : Website and forum thread

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        • #19
          Are the agricultural and sea faring of the RACE section in
          byte 2?
          Creator of the Civ3MultiTool

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          • #20
            No, they're in the first byte, I just had a bit of a copy/paste problem . I've just editted it to correct it.
            CRpSuite 2.8.0 : Bug fixes + MP/PBEM support in CRpMapStat
            CRpSuite (Playing aids and game analysis utils) : Website and forum thread

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            • #21
              I just noticed that the fileindicator for C3C sometimes is BIQ and sometimes BIX, it might change by version 12.07, or it may be related to something else.
              Creator of the Civ3MultiTool

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              • #22
                great stuff gramphos

                the changes from bix to biq are a much bigger leap than from bic to bix, I'm so so happy someone else figures this stuff out!

                On the file indicator I had only seen it using BIX headers, if it does sometimes use BIQ instead that is of interest... hmm, I will so some testing on this myself


                btw - does anyone else really wish that the new terrain types had been appended to the exisitng list and the terrain data left in the same place... writing code that can deal with c3c and ptw terrain concurrently is giving me a headache right now :|
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                Map Tweaker Utility beta (copy/paste/resize biq files)

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                • #23
                  Originally posted by DrAlimentado
                  btw - does anyone else really wish that the new terrain types had been appended to the exisitng list and the terrain data left in the same place... writing code that can deal with c3c and ptw terrain concurrently is giving me a headache right now :|
                  Partly C3MT has taken so long to get save comapbiity. And still it is far fromwarking as I want it.
                  Creator of the Civ3MultiTool

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                  • #24
                    Originally posted by DrAlimentado
                    On the file indicator I had only seen it using BIX headers, if it does sometimes use BIQ instead that is of interest... hmm, I will so some testing on this myself
                    It might be since C3C version 1.12 the BIQ indicator is used, but it may also be stryctly on save-embedded BIQs (where I first located it and added support for it in C3MT, and since than I've not cared about which one it it, it saves the file with the same as it was loaded and everyone is happy ).
                    Creator of the Civ3MultiTool

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                    • #25
                      See this hacked C3C editor found at CFC http://forums.civfanatics.com/showth...75#post1524775

                      It has teleports and charm. Now that might be what some of those '???' are for. Anyone have time to investigate?

                      This is your chance to get into the credits
                      Creator of the Civ3MultiTool

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                      • #26
                        I cut out a pice of my updated BIQ format as long as I've got on the ??? flags. will update the first posts later.

                            4   long		require support
                        4 long use exact cost (If 7 cost=# shields otherwise cost=shields/rows)
                        4 long telepad range
                        4 long ???
                        4 long number of legal unit telepads
                        For each legal unit telepads
                        4 long legal unit telepad (PRTO ref)
                        4 long enslave results (PRTO ref)
                        4 long ???
                        4 long number of stealth targets

                        For each stealth target
                        4 long stealth target (PRTO ref)
                        4 long ???
                        4 long number of legal BLDG telepads
                        For each legal BLDG telepads
                        4 long legal BLDG telepad (BLDG ref)
                        1 byte create craters
                        4 float worker strength
                        Creator of the Civ3MultiTool

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                        • #27
                          Anyone have checkedif there are any new values for file in the tiles with PTW/C3C?
                          Creator of the Civ3MultiTool

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                          • #28
                            Last edited by Oddible; March 21, 2004, 03:40.

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                            • #29
                              Ihave a question about this. I am making a program to automatically make a web-based teaser page for any mod, and have found this VERY useful, but on thing gets to me.

                              In the BLDGs section, the "naval defense bonus". This is the tag used for the coastal fortress, and is set to "50" for the coastal fortress, but where in the editor can you change this? Is this a hard-coded thing?

                              - GIDustin
                              Units, Leaderheads, Maps, Title Screens, Terrain Mods and Wonder Splashes available at My Web Site ( Alt URL - http://www.civ3files.com ).

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                              • #30
                                Originally posted by GIDustin
                                In the BLDGs section, the "naval defense bonus". This is the tag used for the coastal fortress, and is set to "50" for the coastal fortress, but where in the editor can you change this? Is this a hard-coded thing?

                                - GIDustin
                                Naval defence bonus is an obstless value, kind of leftover from Civ2. (It is if you attack with a ship, which you can't) I think the value was editable only in the first version of the editor. At least this is how I've understood this.
                                Creator of the Civ3MultiTool

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