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conquests.ini Pregame Settings
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I'm someone who pretty much sits unless I'm doing something. Instead of all that tedious patrolling I station troops forward so they can react anywhere on a turn's notice and carry the battle back across the border. (That and block likely routes of advance). I find this speeds the game considerably on those huge maps with hundreds of units.
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Originally posted by Jawa Jocky
NoAIPatrol=1
This sounds like it would speed up the between turn times. Does it have a noticably negative impact on the AI's performance?
it might speed up a bit , but the AI tends to notice less things and just sit there , waiting to be taken to the slaughterhouse , ......
every country patrols its borders , so why not the AI , .....
have a nice day
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Originally posted by Jawa Jocky
NoAIPatrol=1
This sounds like it would speed up the between turn times. Does it have a noticably negative impact on the AI's performance?
Leave a comment:
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NoAIPatrol=1
This sounds like it would speed up the between turn times. Does it have a noticably negative impact on the AI's performance?
Leave a comment:
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lol, I totally forgot about the force feedback setting
anyone use it ?
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then it would have to dynamically alter the colors of the other civs, and it has enough troble with that already... i had Sumeria and the Hittites start next to eachother, nearly the same shade of teal.
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Originally posted by ThaddeusAlexander
Does anyone know if you can change the colour of your civ without using the editor ... ie, within the .ini file or elsewhere?
Cheers
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Does anyone know if you can change the colour of your civ without using the editor ... ie, within the .ini file or elsewhere?
Cheers
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Originally posted by Asmodean
Hey...thanks for the list, Mike. Awesome response.
Don't nobody say that Firaxis don't listen to the fans
Asmodean
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Hey...thanks for the list, Mike. Awesome response.
Don't nobody say that Firaxis don't listen to the fans
Asmodean
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Thanks Mike - That list was exactly what I hoping this thread would generate!
Your help and hard work is appreciated (even if we do b*&^*)
:>
Kevin
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As far as I know, these are all of the INI settings. Some of them do not show up unless you manually add them but I don't remember which ones off the top of my head. (I updated my previous post with a few more settings that I forgot about).
Most of the settings that pertain to in-game data (like the grid) are saved with saved games so PBEM settings are not overridden when you load a game.Last edited by Mike Breitkreutz FIRAXIS; November 12, 2003, 16:32.
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Originally posted by Mike Breitkreutz FIRAXIS
WorldSeed=0
The seed used to generate the last map played. If 0, the last game played was not a SP random map game. This is provided for players who like a map that was generated and would like to make a map in the editor that looks the same.
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Mike, also, are there any that can be added that haven't been mentioned or listed? I know some can be set, but don't show in the ini unless you manually add them. The No AI Patrol or Autosave, for example.
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