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Info: Settlers/Engineers (GL)

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  • La Fayette
    replied
    About distances,
    all my testing is in favour of what SlowThinker wrote. This is thoroughly and clearly described in 'Info, diplos and spies'.

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  • Bohlen
    replied
    Gastrifitis: Great work! I only hope I have the time to read it all. Look out Civ III! There are some experts out here who will be able to dissect you one piece at a time. I can't wait!

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  • Gastrifitis
    replied
    Deleted

    Last edited by Gastrifitis; June 18, 2001, 21:48.

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  • Trdi
    replied
    Nice work, this settlers' thing! About the distance, I would believe it's 1.5, because it's easier for the computer...we all know that PC is not brilliant when it comes to calculating non-integers.

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  • SlowThinker
    replied
    Distance:

    I tested it now and I declare that my definition in "Info: diplomats and spies" thread (4.31) is valid:
    diagonal distance=1.5 times of straight distance and only integer part is taken.

    I tested the cost of bribing of units, expelling, disbanding a city.


    City disbanding:
    Straight distance of settler's city = 12
    Diagonal distance of opponent city = 8

    8*1.41 < 11.5 , and so if the result is rounded then it is rounded to 11. Anyway, Pythagorean diagonal distance would be lesser. But settler wasn't NON-unit.
    BTW, the settler of civ that had a city diagonally wasn't NON-unit either: it proves that the distance was equal.



    A note: I tested a position of units via city window ("near Berlin"...):
    Civ considers the straight distance (12*1) lesser than the diagonal one (8*1.5)!
    (tested with units of both civs: the same result)
    In other words, Pythagoras was wrong: the square root of 2 is about 1.50001!
    Last edited by SlowThinker; July 22, 2001, 08:01.

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  • Bloody Monk
    replied
    Thanks for the superb and detailed work. Kudos for the transformation graphics.
    Last edited by Bloody Monk; June 19, 2001, 02:31.

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  • Scouse Gits
    replied
    Gastrifitis - well done!

    We are in touch with Ming about the best way to update the GL. I'm hoping we will be able to make additions at the end of the month.

    -----------

    SG(2)

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  • Gastrifitis
    replied
    Last edited by Gastrifitis; June 13, 2001, 11:18.

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  • reds4ever
    replied
    thinking about it, it has to be a NON because it would be easy to disband your only city early in the game from tipping a hut.game over

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  • reds4ever
    replied
    i thought that , slow, so i just tested it and a settler from a hut is always a NON

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  • SlowThinker
    replied
    deleted

    .
    Last edited by SlowThinker; June 12, 2001, 07:48.

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  • EdwardTKing
    replied
    Para 1.1 Third sentence:

    Replace:

    "If you have Leonardo’s Workshop, and have not yet learned the advance of Automobile, all of your Settlers will be upgraded to Engineers. "

    with

    "If you have Leonardo’s Workshop, and no tribe has learned the advance of Automobile, all of your Settlers will be upgraded to Engineers. "

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  • La Fayette
    replied
    Very good work.
    I tried to read almost as slowly as Slow Thinker would have done and found no mistakes at all.
    Thank you, sir.

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  • Marquis de Sodaq
    replied
    Excellent work!
    Last edited by Marquis de Sodaq; July 2, 2001, 10:34.

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  • Gastrifitis
    replied
    Post 5: Keywords

    {settlers}
    {end1}

    {NON settler}{super engineer city}
    {automate settler}{build fortress}{transform}{build airbase}{farmland}
    {work time}{charges}{assessment order}
    {multiple engineers}
    {end2}

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