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PBEM using Advanced Start option
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Originally posted by EPW
I'm going to start the game with the following settings:
Lakes on Normal sized map.
Advanced start (600 points)
Random Leaders
Noble difficulty, no AI
Objections need to be made within the hour.
All looks good to me. But I will be waiting until tomorrow to play my first turn. Too much wine this evening.
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Originally posted by Hercules
I would have played but it seems that possibility has passed.
The Turn Tracking Thread:
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I'm going to start the game with the following settings:
Lakes on Normal sized map.
Advanced start (600 points)
Random Leaders
Noble difficulty, no AI
Objections need to be made within the hour.
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Originally posted by GeoModder
It allows two or more players to band together for mutual protection and joint victory without the fear of a backstab. Once signed, there's no going back with this option.
Sorry, but I feel really strongly about this. GOW and Neu Demogyptica used it in the Civ3 team demo game, and it created a sucky and cheesy ending to that game.
The idea of civilzation is for one team to try and win - not two - and not three. One. What that creates is the dynamic of an allaince that by definition, will get shaky as it eliminates the competition - because they know they have to take on each other. And that gives non-alliance teams a chance to break the bloc.
If two teams have agreed to a 'joint victory', either by out-of-game agreemnt, or thru the permanent alliance thingy, then they have the advantage of not having to worry about each other. Particularly in the first case - as happened in the above-mentioned demo game - had the other civs known what the two teams were doing, then they would have reacted differently.
In the second case, where it is a permanent alliance, it severly limits the dynamic in a 5 person game. Maybe if this was an 18 player pitboss game, I would say sure, give it a try. But with 5 teams, if two form an alliance, then two others have to almost by defeinition to stand against them. So why not just create a team battle game.
Sorry Geo, but this is real pet peeve of mine. It is critical that the victory conditions be known ahead of time for obvious game dynamic reasons - and IMO, joint victory - other than in an agreed upon team game - has no place in civ.
End of rant.
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Originally posted by EPW
One player will be left out though,
Originally posted by EPW
and whats wrong with backstabbing?
Perm Alliances doesn't actually stop backstabbing, as long as it isn't signed. Nobody can be forced to sign a permanent alliance.
It is, IMO, an extra option to keep things flaming until the end of the game. Besides, this sort of stuff can't be put in effect until the necessary tech is discovered, which is in the latter third of a normal game.
If it is to you, as game starter, a big nono, guess that's the way things are then.
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Originally posted by GeoModder
It allows two or more players to band together for mutual protection and joint victory without the fear of a backstab. Once signed, there's no going back with this option.
Normal sized map and one landmass of sorts? Lakes map with high sealevel perhaps? And perhaps mucho peaks if this maptype allows this kind of settings.
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Originally posted by Beta
Permanent alliances, Geo??? Not sure why. Please explain.
Originally posted by Beta
As to the map - stringy pangaea?? Or one landmass of some sort.
Normal size map with 5 civs
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Agreed
600 points(default) for advanced start also
No to permanent alliances
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I hate when Apolyton is flaky. Posted something earlier today which did not take.
I say go with 5 players. Six seems to really slow a game down for some bizarre reason.
No AI's is my suggestion.
I concur with Geo on no tech brokering?
Permanent alliances, Geo??? Not sure why. Please explain.
As to the map - stringy pangaea?? Or one landmass of some sort.
Normal size map with 5 civs
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