I am fine with reload if does not removes my turn, so I have to replay it. As I understood, it was something unintended which happened out of human control, not a simple misclick.
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Destruction of Foes (DoF) - Diplogame Light
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A reload because a corp spread into the wrong city? Gimmie a break. Let's just move on. No reload.Captain of Team Apolyton - ISDG 2012
When I was younger I thought curfews were silly, but now as the daughter of a young woman, I appreciate them. - Rah
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Please explain.
for the record: this is a human error.
Even if the executive was automated, then automating it was a human error.
Reloading the game will destroy the 1 turn a day order I have been managing for weeks already which helps the game from running smoothly. Everybody can play at the right spot.Formerly known as "CyberShy"
Carpe Diem tamen Memento Mori
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My vote is more like an abstain. I don't mind reloading, but I don't want it to become a practice. Really hard to imagine the damage one misplaced representative could cause, would be happy to get some hint what is so problematic that it would worth 1000gps
If Robert agrees that this error is so important as Carthage says, then my vote is to reload. if not then don't reload.Last edited by Egypt (DoF); January 18, 2012, 16:17.
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Thanks!
Much obliged!
EDIT:
* I don't see any difference. Did the reload already happen?
(and of course I jumped immediately to the reps position..)
EDIT2
* I guess the the reload happened, and that the rep spreads the corp before I can do anything.
If that is the case then it only can be stopped before the new turn commenced..
And I don't dare to even ask..Last edited by Carthage (DoF); January 18, 2012, 17:34.Trade is the name of the game..
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