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AU301 - Size Matters

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  • Vaugula
    replied
    Are we allowed to use Solver's patch?

    Leave a comment:


  • Virdrago
    replied
    Also, it won't open the file. So how do I get it to work?

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  • EPW
    replied
    Originally posted by ZargonX
    Ok, the scenario file has been replaced with a proper, non-super-food version

    Leave a comment:


  • Asmodeous
    replied
    Also, I know you are not allowed to raze/capture, but are you allowed to raze them to make wars end faster so long as you leave them to allow the AI to resettle?

    And what about capturing a city to give back at the end of the war? I mean, there are a good deal of angry people around.

    Me.

    Leave a comment:


  • ZargonX
    replied
    Ok, the scenario file has been replaced with a proper, non-super-food version

    Leave a comment:


  • ZargonX
    replied
    Ack, no, those floodplains are not purposeful. I will correct that immediately.

    Leave a comment:


  • Virdrago
    replied
    triple post! Ugh!

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  • Virdrago
    replied
    DP

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  • Virdrago
    replied
    Does the "no capture" rule include cities joining peacefully through culture or through the AP?

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  • Asmodeous
    replied
    Hehehe. I just noticed the grass/flood. Holy crap that is a lot of food.

    That CAN'T be on purpose.

    Me.

    Leave a comment:


  • snoopy369
    replied
    Zargon, are you going to do a civgroup news item for this or do you want me to? (PM me if you want me to and/or if you need to know how as I probably won't remember to check this thread)

    Leave a comment:


  • Asmodeous
    replied
    One question. If a Civ takes one of your early cities, can you take that BACK? Or did you just lose it for eternity?

    Me.

    Leave a comment:


  • EPW
    replied
    Are the grassland/floodplains intentional?
    Attached Files

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  • ZargonX
    started a topic AU301 - Size Matters

    AU301 - Size Matters

    Welcome to the Apolyton University, course 301: Size Matters!

    Early expansion in CIV can be a tricky affair, with the risk of plummeting an economy into the virtual toilet, and leaving yourself exposed for your enemies to pick apart. This course will focus on the fine art of rapid early expansion, negotiating the razor edge of ruin and reward.

    Students will be playing as Zara Yoqab of the Ethiopians, armed with the Creative and Organized traits to face the world.

    The goal of the course is to expand as much as possible in the early game, as players are not allowed to take enemy cities for their own, or to raze and replace enemy cities. What you build in the early game will be all you have.

    Students can select any difficulty level and speed they prefer for the course, though it is recommended to be played at Normal speed.

    The course rules (no capture, no raze/replace) are, of course, up to the honor system, so we're counting on you to abide by them.

    Good luck, and happy growing!
    Attached Files
    Last edited by ZargonX; August 28, 2007, 18:29.
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