Just started. I haven't played that much BTS, and saw the "ass kicked" thread, so I'm playing at noble.
I've also started the League game, so I don;t know how long these'll take me.
Great job getting this going!!
-T
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AU301 - Size Matters
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This is a sticky topic.
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it seems that the filename wasnt properly set, it was xxxx.CivBeyondSwordWBSave
while normally they're named xxx.CivBeyondSwordSave
without the WB between Sword and Save. i changed this, but then I get the message that the save is the wrong version. what's going on?
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something weird here... i unzipped the savefile, but Civ cant see it. it is a regular load right?
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I don't think that 3.03 replaces the dll, so not as far as I know.
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I patched to Solver's patch, but then I patched to 3.03... did I un-do the good of Solver's patch in the process?
-Arrian
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The barb city in question is just outside my borders at the moment, and in the middle of an area I'll likely expand into.
Don't read this spoiler if you are planning on playing, but haven't gotten past your initial exploration yet:
Spoiler:There is a very large are in the middle of this map to expand into, , bigger than I've usually seen. I think ZargonX's intention was to give the player plenty of room to expand, but it also gives the barbs room.
I first noticed the barb city in 725BC, maybe I should have grabbed all available land by then, but if I had, I'd have no military to speak of. Given the pack of wolves running the AI civs, I don't think I'd survive much longer. Money hasn't been my problem so far, it's been fear of my neighbors.
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I would think that if barb cities formed near you while your were still founding cities, you are founding cities way too slow considering the creative traight.
And if the barb cities are on the far side of an AIs civ empire, it would definately not be in the spirit to capture that city.
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What about barbarian cities? Can we at least raze them? Otherwise things could get really awkward.
Edit: I just noted Blake's ruling saying you can't attack a city owned "by another player". Should I assume that this means that barbs are fair game? Is it OK to keep a barb city, or should we only raze them?
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Is this for 3.03? Do I need any additional patches/mods?
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These would be my "rulings":
Cities: You may NOT direct a unit to attack or move into a city founded by another player. Otherwise anything goes.
Solver's Patch: You MAY use it. Mention that you're using it. It's really a lot like using a different difficulty level.
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Does the "no capture" rule include cities joining peacefully through culture or through the AP?
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