"Vel" - thanks for your detailed comments on upgrading. There was quite a few things I never thought of before.
Normally I upgrade my veteran troops (or is this an old Civ. expression?) and disband some with lesser experience. But I always keep some money in the bank for an upgrade that can turn the tiles in the very next move.
An example: I have a caravel protecting my fishing boats, and it is only *. Then comes a ** rival caravel from a nice lady I happen to be in war with. Odds are very bad about attacking it, and it will destroy my ship and fish in the next 2 turns. So instead I upgrade to frigate (just got oil a few turns before), her caravel tries to run away but is easily detected and part of the past.
My point is: Save something for an upgrade that really makes a difference (and why didn´t I put a frigate there in the first place ;-)
Ybrevo
Normally I upgrade my veteran troops (or is this an old Civ. expression?) and disband some with lesser experience. But I always keep some money in the bank for an upgrade that can turn the tiles in the very next move.
An example: I have a caravel protecting my fishing boats, and it is only *. Then comes a ** rival caravel from a nice lady I happen to be in war with. Odds are very bad about attacking it, and it will destroy my ship and fish in the next 2 turns. So instead I upgrade to frigate (just got oil a few turns before), her caravel tries to run away but is easily detected and part of the past.
My point is: Save something for an upgrade that really makes a difference (and why didn´t I put a frigate there in the first place ;-)
Ybrevo
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