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Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety. - Ben Franklin Iain Banks missed deadline due to Civ | The eyes are the groin of the head. - Dwight Schrute.
One more turn .... One more turn .... | WWTSD
1st C3DG Term 7 Science Advisor 1st C3DG Term 8 Domestic Minister
Templar Science Minister
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Originally posted by Kekkonen
If you build a fort-city-fort canal, does the city count as coastal?
I tried this with the help of WorldBuilder (as all my Archipelago map cities were coastal but one, which was too far away from water).
Turns out a noncoastal city cannot be entered by ships, even if "linked" to water by a fort.
So you're limited to a canal of two tiles. Well, going across land. You could build a series of forts/cities along the shore - as long as everything is next to a water tile, it works as a canal (within your borders).
Those who would give up Essential Liberty to purchase a little Temporary Safety, deserve neither Liberty nor Safety. - Ben Franklin Iain Banks missed deadline due to Civ | The eyes are the groin of the head. - Dwight Schrute.
One more turn .... One more turn .... | WWTSD
Interestingly enough, a city by a lake (saltwater lake -- didn't enable farms or give the irrigation bonus) that is connected to the ocean by a fort-city canal only counts as 'somewhat coastal'. I had a city by a lake large enough to have a crab tile, and the city could build all the regular coastal-city economic buildings, but no ships apart from a work boat.
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