Workers have come a long way since the original Civ4 vanilla game was released, but there still are things that could, and should be fixed or modified, IMHO.
I like to use the automated "build-roads" option once I'm done developing the fat cross squares in my cities - it's a good feature because it also atomatically hooks up new resources that may become available with cultural border expansion.
But there are a few things I'd like to see ironed out in this option:
1 - I don't want my fully developed town to be automatically replaced with a uranium mine in late game, should I find uranium on the square with the town, so I use the "workers leave old improvements" option. However, this means that workers will also leave old improvements that are outside any city's fat cross - if I gain territory from a developed opponent city's fat cross, and discover, say coal on a hill with a windmill, my worker won't automatically replace it with a mine. So the option should be "workers leave old improvements within city radius".
2 - Automated workers apparently consider "city ruins" an improvement, and won't touch it when a resource is discovered on the square.
3 - In the late game, if you've got a gazillion workers twidling their thumbs in cities (automated with the "build roads" option), and a new undeveloped resource becomes available through cultural border expansion, OR a spy destroys an existing mine/oil well, ONLY ONE worker rushes out to hook, or re-hook the resource up, while the others continue to twiddle their thumbs. If a worker is idle, and there is a resource out there waiting to be hooked up, then it shouldn't matter that it's already being worked on by one, two, or more workers - GO AND HELP OUT!
Hoping to see these things addressed in the next patch or expansion pack.
I like to use the automated "build-roads" option once I'm done developing the fat cross squares in my cities - it's a good feature because it also atomatically hooks up new resources that may become available with cultural border expansion.
But there are a few things I'd like to see ironed out in this option:
1 - I don't want my fully developed town to be automatically replaced with a uranium mine in late game, should I find uranium on the square with the town, so I use the "workers leave old improvements" option. However, this means that workers will also leave old improvements that are outside any city's fat cross - if I gain territory from a developed opponent city's fat cross, and discover, say coal on a hill with a windmill, my worker won't automatically replace it with a mine. So the option should be "workers leave old improvements within city radius".
2 - Automated workers apparently consider "city ruins" an improvement, and won't touch it when a resource is discovered on the square.
3 - In the late game, if you've got a gazillion workers twidling their thumbs in cities (automated with the "build roads" option), and a new undeveloped resource becomes available through cultural border expansion, OR a spy destroys an existing mine/oil well, ONLY ONE worker rushes out to hook, or re-hook the resource up, while the others continue to twiddle their thumbs. If a worker is idle, and there is a resource out there waiting to be hooked up, then it shouldn't matter that it's already being worked on by one, two, or more workers - GO AND HELP OUT!
Hoping to see these things addressed in the next patch or expansion pack.
Comment